Автор: Dominic Robinson,JMP,John Cumming,SJC,Steve Turner,Steve Weston(Иллюстрации)
Год: 1987
Издатели: Hewson Consultants Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
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Описание:
Zynaps— это классическая игра в жанре shoot-em-up, выпущенная в 1987 году компанией Hewson Consultants Ltd. Действие разворачивается в планетарной системе, захваченной инопланетянами. Игроки управляют истребителем Scorpion, начиная с побега из инопланетной космической станции и сражений в астероидных бурях.

Имея в арсенале передовое вооружение и гиперпространственные модули, игроки должны преодолевать сложные условия. Цель — найти и уничтожить секретную инопланетную базу, сражаясь по всей солнечной системе. Финальная схватка происходит после обнаружения базы.

Истребитель Scorpion оснащен различными видами оружия: импульсными лазерами, плазменными бомбами, самонаводящимися и поисковыми ракетами. Игроки должны стратегически использовать это вооружение для борьбы с разными типами врагов, такими как инопланетные корабли, наземные установки и командные корабли.

С высокоразрешенной графикой и параллаксным звездным полем,Zynapsпредлагает визуально увлекательный опыт. Игра награждает очками за уничтожение инопланетян и предоставляет дополнительные жизни при достижении определенных результатов. Разработанная Домиником Робинсоном и Джоном Каммингом, она остается заметным представителем жанра shoot-em-up.



zynapsgd3.png
Zynaps (c) 1987 Hewson Consultants Ltd - Complete Documentation

---------------------------------------------------------------



SCENARIO



Zynaps is a shoot-em-up set in an alien infested planetary system.



The game begins with our hero escaping in Scorpion fighter from an alien

space station out into deep space. Battle continues through asteroid storms

to a nearby planet from where, eqipped with weaponry and hyperspace units

taken from many destroyed alien craft, he sets out in search of the secret

alien stronghold.



After many terrifying battles fought throughout the solar system our hero

discovers the location of the alien base and the final conflict can begin.



LOADING INSTRUCTIONS



48K ZX Spectrum, ZX Spectrum Plus or Spectrum 128 with cassette player. ZX

Spectrum +2.



You are advised to disconnect all hardware from the rear edge connector

with the exception of your joystick interface (if any). When using a

Sinclair Interface 2 or the ZX Spectrum +2 plug the appropriate joystick

into port 1. Unless using a ZX Spectrum +2 connect a cassette player to the

computer in the usual manner. ZX Spectrum +2 and 128 users should select

48K mode. Rewind the cassette if neceassary, enter LOAD "" on the computer

keyboard and press the ENTER key on the cassette player. The games takes a

few minutes to load.



CONTROLS



Use a joystick or define your own keyboard keys to simulate left, right,

up, down and fire. During the title sequence:



Keys 1 & 2 Select one or two player game

Key 3 Define keyboard controls

Key 4 Access high score display

Fire Start the game



During play the fire button fire weapons or when held down activates the

fuel scoop. Some weapons require the fire button to be held down before

they will fire. To pause the game during play press key 4. Press fire to

restart or Q to quit.



THE SCORPION ATTACK FIGHTER



The MK1 Scorpion is supplied with a wide range of sophisticated equipment

and weaponry powered by an internally mounted fuel scoop.



Propulsion:

The main drive units can be operated at four power levels ranging from

low power for delicate control in tight spaces, to maximum setting for high

speed combat in deep space.



WEAPON SYSYEMS



Pulse lasers:

Ideal for heavy duty alien blasting. These wing mounted lasers also have

four power settings.



Plasma Bombs:

Two independant bomb throwers provide awesome destructive power against

groundbased targets.



Homing missiles:

These self propelled missiles carry scaled down planet bursting warheads

and, once locked onto target, will destroy almost any large alien craft.



Seeker missiles:

The ultimate in intelligent weaponry. Seeker missiles carry automatic

target acquisition circuitry designed to lock onto any target they are able

to detroy.



THE FUEL SCOOP



This provides the power to activate the Scorpion's main systems. To

activate a piece of eqipment (weapons, propulsion etc) collect sufficient

fuel to highlight desired eqipment in the WEAPONRY ACTIVATION INDICATOR,

then collect one more piece of fuel with the scoop in ACTIVATION mode.



To go into activation mode hold down the fire button until the ship changes

from yellow to blue and keep it depressed while picking up the fuel. The

new equipment will be activated, or its power setting increased and the

indicator reset to position one - Speedup.



The Weaponry Activation Indicator displays, in order:



SPEEDUP Increase Speed

FIREPOWER Increase laser power

BOMBS Activate bomb thrower

MISSILES Enable missile targeting

SEEKER Enable seeker missile



THE OPPOSITION



The opposition in Zynaps comes in five dangerous varieties:



Spacecraft:

Small flying craft can usually be destroyed with one hit from a laser, bomb

or seeker missile. Honing missiles cannot lock-on.



Ground Installations:

Dangerous planet-bound defence installations require multiple laser hits or

a single bomb or seeker missle to destroy them.



Alien Command Ships:

Large flying craft, heavily armed and well protected. These can be

destroyed with multiple laser hits or homing missiles.



Natural Hazards

Consist largely of asteroids and other flying debris - keep well clear!



Warning: Alien craft are known to well armed with a variety of missiles,

homing missiles and mines!



SCORING



Points are awarded for blasting individual aliens and special bonuses for

destroying complete formations of more dangerous aliens.



Bonus lives are awarded at 10,000 points and every 20,000 thereafter.



TECHNICAL DATA



25 frames per second.

High resolution multicoloured scrolling graphics.

3 dimensional parallax starfield.

Myriad of sprites.



CREDITS



Game design:

Dominic Robinson, John Cumming.



Code:

Dominic Robinson, John Cumming, Michael Croucher.



Grpahics:

Dominic Robinson, John Cumming, Steve Crow, Mark Jones.



Sound and Music:

Steve Turner, J Dave Rogers, Kevin Greave, Nigel Greave.



(c) Hewson Consultants Ltd 1987



Hewsons Consultants Ltd

Hewson House

56B Milton Trading Estate

Milton

Abingdon

Oxon

OX14 4RX



MADE IN GREAT BRITAIN



Instructions typed in by Paul Thompson, March 2003
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