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Krago Castle

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Автор: A.S. Humphries
Год: 1983
Издатели: Assassin Software
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 16K

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
KragoCastle.gif
KragoCastle.png


KragoCastle.jpg
ASSASSIN SOFTWARE



KRAGO CASTLE

- the first Adventure of

Mogadishu



INTRODUCTION

Set in the time of magic and monsters this program

recreates both the feel and excitement of traditional

role playing games, giving the opportunity to search,

explore and use logical ingenuity in a real time

environment



The Upper two floors of the castle contain in various

locations, all the items required to gain access to the

treasure room in the dungeons below. Some of the

artifacts found, although needed later, are cumbersome

to carry around and they tend to adversely affect your

retrieval in a different room - but be warned, more than

one item on the floor in any room can attract the

attention of passing monsters and will consequently

disappear.



MAPPING

While lack of information on room dimensions and

corridor lengths precludes exact mappings, it is strongly

recommended that a flow system of recording room

relationships should be adopted. In this respect two

areas may cause confusion. Remember that having

entered the staircase and left by another door, you will

then be on a different floor. Also, if you fall into a pit

trap, the escape tunnels, although on the same level

pass under the floor of rooms which you may have

already mapped.



COMBAT

Having failed or not attempted to run away from an

approaching opponent, the ensuing combat is decided

on your defensive capability (armour), offensive capa-

bility (weapons) in formula with the strength of the

attacking monster. Generally you will win but each

session of combat will sap you stamina until you

eventually die - unless of course you either find the

treasure or manage to magically rejuvenate yourself.



EXPLORING

Both testing for secret doors and looking for items of

value can be a very hurried affair and things can easily

be missed. Having drawn a blank once does not mean

that a later return to repeat the search will be equally

unrewarding.



VOCABULARY



ACTION KEYS N: Go North S: Go South

E: Go East W: Go West

V: Look around - as view below

C: To issue a command



VERB NOUN Effect



VIEW Describes room contents



LOOK Furniture item. To search for

hidden items.



TAKE Item name. To acquire anything

found using LOOK above.



PICK (UP) Item name. Anything on the floor.



LIFT Anything in a room



DROP Item name. Anything which you

no longer want to carry.



EAT (Food, Rations, Vitals etc.)



DRINK WATER, POTION or name of

artifact containing liquid.



TEST WALLS.



INVENTORY Catalogue of items carried and

current status



USE Potion: Many situations require

the use of one.

Scroll: Specific item before pro-

gress is allowed.

Item name: Use of the correct item

presumes an appropriate chain of

actions which do not need to be specified.



ASK (SAGE) only the old man - for the advice of

his choice.



REST Helps stamina - but leaves you

vulnerable if surprised.



RUN (AWAY) You have chance to escape attack-

ing monster but risk dropping

something which you are carrying.



HELP A limited amount of cryptic help is

available from you deity e.g.

when to search, how to open

locked doors etc., but he soon

looses patience with too many questions.



WAIT Allows you to leave the game and

not be killed during you absence.



SAVE Saves the current status for rein-

Your Name forcement later - it is suggested

that the tape be taken out and

reversed before using the SAVE

facility.



All words in parenthisis are optional.

The program understands both grammatical English

and COMMON the language adventuring.



e.g. look in the furnace Loo furn



will have the same effect



In the event of your premature demise there are three

alternatives for continuation.



1. Reload a previous status frozen using the SAVE

facility.



2. Obtain a clean start by loading the code preceding

MOGL LOAD "cod" CODE 31750,1010.



3. Press CONTINUE - when you will be rejuvenated

and restocked with food but any items which you

carried are presumed to have been stolen during

your period of "unconciousness".



NOTE: The program is too full of adventure to monitor

the inadvert pressing of wrong keys. Should this

happen go to 50 will put you back in the game - at the

place where you were.



(c) A.S. Humphries 1983 Assassin Software
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