Автор: Legend
Год: 1985
Издатели: Legend
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K,
Курсор,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Komplex— это космическая симуляция, выпущенная в 1985 году компанией Legend. Действие игры разворачивается на гигантском инопланетном корабле KOMPLEX, проходящем через нашу солнечную систему. Игрокам предстоит исследовать 119 палуб, соединенных сервисными трубами, каждая из которых содержит важные системы и охраняется различными врагами.
Основная задача — заменить пустые модули в Центральном Контрольном Компьютере (CCC) на определенные целевые модули с метками K, O, M, P, L, E и X. Для этого игроки должны исследовать палубы, избегать или сражаться с врагами и стратегически стыковаться с стойками для передачи модулей.
Игрокам необходимо управлять щитами и лазерной мощностью своего корабля, избегая повреждений от воздушных мониторов, стражей и наземных поверхностных лазеров. Игра включает в себя датчик движения и датчик цели, которые помогают игрокам в достижении их целей, добавляя элементы стратегии и исследования.
Komplex предлагает редактор карт, позволяющий игрокам создавать и исследовать более 70 триллионов различных карт, что увеличивает повторяемость. Игра сочетает в себе элементы исследования, стратегии и боя, бросая вызов игрокам в навигации по сложной структуре и выполнении своей миссии до того, как KOMPLEX покинет солнечную систему.
Год: 1985
Издатели: Legend
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Komplex— это космическая симуляция, выпущенная в 1985 году компанией Legend. Действие игры разворачивается на гигантском инопланетном корабле KOMPLEX, проходящем через нашу солнечную систему. Игрокам предстоит исследовать 119 палуб, соединенных сервисными трубами, каждая из которых содержит важные системы и охраняется различными врагами.
Основная задача — заменить пустые модули в Центральном Контрольном Компьютере (CCC) на определенные целевые модули с метками K, O, M, P, L, E и X. Для этого игроки должны исследовать палубы, избегать или сражаться с врагами и стратегически стыковаться с стойками для передачи модулей.
Игрокам необходимо управлять щитами и лазерной мощностью своего корабля, избегая повреждений от воздушных мониторов, стражей и наземных поверхностных лазеров. Игра включает в себя датчик движения и датчик цели, которые помогают игрокам в достижении их целей, добавляя элементы стратегии и исследования.
Komplex предлагает редактор карт, позволяющий игрокам создавать и исследовать более 70 триллионов различных карт, что увеличивает повторяемость. Игра сочетает в себе элементы исследования, стратегии и боя, бросая вызов игрокам в навигации по сложной структуре и выполнении своей миссии до того, как KOMPLEX покинет солнечную систему.
KOMPLEX
LOADING
Use the normal loading procedures described
in the Spectrum Manual - use LOAD " " and
press ENTER. Always start with a 'clean'
machine - unplug the power lead from your
Spectrum and then plug it in again. The
program is recorded on both sides of the
cassette. Loading takes about four minutes.
DO NOT press BREAK during loading. You
will then be offered various options.
When playing KOMPLEX for the very first
time, do not change the Map Name.
JOYSTICK AND KEYBOARD
Joystick play strongly recommended.
Movement Keys/Joystick A Left S Right
O Forward K Backward F Fire
Function Keys
D Docks
T Turn CAPS SHIFT Q Quit
DECKS
For directions - Joystick or Movement Keys.
Backward movement only recommended for
avoiding Monitors/Wardens - otherwise Turn
to move in opposite direction.
KOMPLEX 119 Decks connected by Service
Tubes. Main KOMPLEX Systems housed in Racks
on Decks.
Racks defended by:
Monitors \/ Airborne, low fire power
/\
Wardens \#/ Airborne,
#X# maximum fire power
/#\
Surface Lasers ^ Groundbased,
| medium firepower -
| only when you move
Monitors and Wardens often hide behind one
another. Your defence - Single Laser -
limited range, only destroys Monitors
and Wardens. Your 32 Shields can be
replenished one degree by allowing
Monitor/Warden debris to settle before
moving.
Motion Sensor
WARDEN ALERT SYSTEM
Wardens patrol - CCC
- Other Decks,
Monitors with
occasional patrols.
Warden Alert Level indicated by barchart.
Leaving Deck clears damage completely.
Warden Alert Points on Decks are allocated
for: Hitting Rack or Service Tube
with Laser fire (blue flash). Colliding with
Racks, Service Tubes, 4 walls (blue flash)
flying over Motion Sensor (blue flash).
Warden Alert Points can only be cleared by
entering Service Tubes.
Use the LOC (Location) Control Panel display
to avoid colliding with walls and to check
your position on any Deck.
CENTRAL CONTROL COMPUTER
CCC contains the seven Racks at the heart of
KOMPLEX (Level 4 ,Deck 4/4). At the start of
the mission, each Rack contains one Target
Module and one blank Module. Your mission is
to replace each blank Module with a Target
Module containing the same letter as that of
the lower Target Module.
Having found the appropriate Target
Module... (K,0,M,P,L,E,X in that order)
you dock with the Rack, and open it by
pressing D. The Target Module is transferred
automatically and the Rack closed by
pressing D again.
TARGET SENSOR
This system is designed to help guide you to
Target Modules. The Target Sensor starts to
work on arrival at a Deck and only works on
the current Deck. It does not work in
Service Tubes or on CCC. The Target Sensor
occupies the same Control Panel space as the
cargo hold, just right of centre. The centre
of the Target Sensor displays the letter you
are currently seeking - K when your mission
starts. However, to help you in mapping
KOMPLEX, the Sensor guides you to ANY Target
Module. There is NEVER more than one
Target Module on any one Deck. The Target
Sensor indicates the direction in which you
should move. When you reach the correct
position, the arrow or arrows of the Target
Sensor change from red to green, and you have
located the Target Module. You then follow
the normal Docking procedure to transfer the
Target Module to your cargo hold.
If no lights - no TM on Deck.
SERVICE TUBES
Negotiated on Auto-Pilot - automatic
steering. Your defence - 7 Shields selected
by Joystick or Movement Keys and activated
by Fire. Deck Laser useless. Attackers -
Space Lasers, Lasers on Tube Panels. Warden
Alert Sensors - dark blue bottom panels,
avoided by activating bottom shield.
DOCKING
Centre Service Tube (identified by square
shape on front panel) or Rack (diamond shape
on front panel) indicated bottom right of
Control Panel - DOCKING OFF to DOCKING ON.
Press D to dock. Docking with Service Tube
- Level and Deck Number Indicators (top
right of Control Panel) change to those of
the Deck to which the Service Tube leads
To take Service Tube, press Fire, otherwise
D to continue. Docking with Racks -
Docking Indicator shows DOCKING ON press D
to open Rack. Press D to close Rack
(current Target Module transferred to cargo
hold automatically) and continue mission.
DAMAGE
A destroyed Shield turns red. Damage Bar
Chart (bottom left of Control Panel) then
starts to show structural damage. When
Damage reaches maximum - Target Module in
cargo hold destroyed. If Damage at maximum
when TM transferred to cargo hold, TM
immediately destroyed.
KOMPLEX replaces Target Modules after you
take them, so you can return to the same
Deck and try again.
Damage is cleared whenever you leave a Deck.
KOMPLEX EDITOR
You can use the KOMPLEX EDITOR any time the
main menu screen (black background) is
displayed, except for your first mission
after loading KOMPLEX.
The Editor commands allow you to turn sound
effects on and off, and to employ a variety
of 'cheats' to help you run 'practice'
missions - for example to practise tactics
against a particular KOMPLEX defence or for
map-making. To use the Editor, scroll the
lefthand arrow cursor by Joystick or K and 0
keys (or your own redefined forward and
reverse keys). Press Fire to turn feature
off or on. Locate cursor on QUIT and press
Fire to finish editing KOMPLEX.
Using the Editor naturally disqualifies the
time score for tournament-style play, as
shown on the final score screen. This
applies even if the Editor is used only to
turn sound effects off, since this speeds up
KOMPLEX'S runtime very slightly.
THE MAP
The layout of KOMPLEX is created by a
specially developed mapping system. This
controls almost every detail of KOMPLEX
except those controlled by you the player
(eq. Damage and Warden Alert). The Map
determines: Deck type; Rack, Service Tube,
Surface Laser, and Motion Sensor locations
on each Deck; destination, type and length
of Service Tubes, as well as the location
and number of Target Modules. You will
almost certainly need to make some sort of a
map to successfully complete KOMPLEX. After
your first success, you will no doubt want
to improve your time. Having a more detailed
map will be a great help. But be warned - or
challenged - making a COMPLETE map is a
daunting task, even if you use the KOMPLEX
Editor to run map-making missions before a
timed mission run.
The KOMPLEX map is created by a system
called Generated Mapping. It isn't random -
the same Service Tube always leads to the
same Deck in the same way, etc. - and it has
been used to allow you to create as many
different maps as you could ever wish. Over
70 thousand million. You can create any of
these maps immediately after loading
KOMPLEX, after winning, or after quitting a
mission. You can use any map with or
without the KOMPLEX Editor. To create a map,
press M when the main menu (black
background) is onscreen. 'MAP KOMPLEX' is
displayed. KOMPLEX is the name of the
standard KOMPLEX map, used for
tournament-style play. To create any other
map, simply think of a seven character name
- for example, RICHARD or ALANOOl or XELPMOK
- and follow the onscreen instructions.
The name you choose is used by KOMPLEX's
map generator to create the actual map. Your
name itself creates every detail of the map,
just as the standard name KOMPLEX creates
the standard KOMPLEX map. All maps will have
sufficient Target Modules to complete your
mission. The basic shape of KOMPLEX does not
vary with map changes. It is always a seven
level diamond shape, with C C C on Level 4,
Deck 4/4 at KOMPLEX's centre.
KOMPLEX
BRIEFING SUMMARY - PUBLIC KNOWLEDGE - News
media have informed the public only that
KOMPLEX is a giant meteorite currently
passing through our solar system, and that
it poses no threat to Earth or our space
colonies.
MISSION OVERVIEW - Space Operations Agency
first detected the object now known as
KOMPLEX two years ago. Long range Sensors
and computer analysis showed that KOMPLEX is
in fact an alien spacecraft. It's present
flight path will bring KOMPLEX briefly and
harmlessly into the solar system. Once
KOMPLEX leaves our system, it will never
return. To date, twelve probes have been
launched to explore KOMPLEX. Data returned
by the surviving probes indicates that
KOMPLEX was created by an alien technology
far in advance of our own. The President has
sanctioned Space Operations Agency to take
any and all necessary steps to keep KOMPLEX
within the solar system for extended study
by scientists and engineers.
Yours is the final mission that can be
launched before KOMPLEX escapes the range of
even the Agency's fastest spacecraft.
MISSION OBJECTIVE - SPECIFIC
Among the known KOMPLEX Modules, there are
seven special types, labelled K,O,M,P,L,E
and X. Evidence suggests that this exact set
of Modules, installed in the KOMPLEX CCC,
will automatically redirect KOMPLEX into
stable orbit within our solar system. Your
mission is to obtain the seven KOMPLEX
Modules, and install them in the CCC. Your
ship's onboard computers will help you
locate Racks containing KOMPLEX Modules, and
your ship's cargo space will hold one
KOMPLEX Module at a time.
KOMPLEX STRUCTURE - BACKGROUND BRIEFING
LEVEL 1 PLAN 1 AREA 1 DECS 1
2 222 3X3 9
3 33333 5X5 25
4 4444444 7X7 49
5 55555 5X5 25
6 666 3X3 9
7 7 1 1
Each Deck provides power, maintenance,
communications and defence support for up to
500 KOMPLEX Racks. Each Rack can itself
contain up to six KOMPLEX Modules. The
function of some of these Modules is known
and these are the Target Modules for which
you are searching. Others have not yet been
successfully investigated. Decks are
connected and accessed by a system of
Service Tubes. They provide a complicated
interwoven system of transportation between
Decks - so complicated that the system has
never yet been fully mapped. They can
connect two Decks on the same Level, or two
Decks on different Levels.
Occasionally they will connect two locations
on the same Deck. Each Service Tube is
equipped with its own defence systems, in
turn connected to the Deck defence system at
its destination.
MISSION TIME You will need to react quickly
to survive KOMPLEX's defence systems, but
providing you do survive, you can take as
long as you need to complete the overall
KOMPLEX mission.
MISSION SPACECRAFT - SYSTEMS SUMMARY
DRIVE - Automatic in service Tubes
Manual by Joystick/KEYBOARD on
Decks
CARGO - One KOMPLEX Module
WEAPONS- Defence Shields only in Service
Tubes Manual Control by Joystick /
Keyboard.
PRODUCTION TEAM
David Ashe, Sheila Banks, Dave Ebsworth,
Colin Foster, Jan Peel, John Peel.
Copyright © 1985 by LEGEND. All rights
reserved.
IMPORTANT NOTICE: The copyright proprietor
has licensed the program material contained
in this cassette for use on a single
computer system only.
Any other use, of any or all of the program
material, including making copies (except
for use on the purchaser's computer system),
causing it to be transmitted by a diffusion
service, letting or hire or otherwise
dealing with it in part, is strictly
prohibited.
LEGEND
---------------------------------------------------------------
Re-edited with correct instructions by Frode Tennebø, 20060616.
LOADING
Use the normal loading procedures described
in the Spectrum Manual - use LOAD " " and
press ENTER. Always start with a 'clean'
machine - unplug the power lead from your
Spectrum and then plug it in again. The
program is recorded on both sides of the
cassette. Loading takes about four minutes.
DO NOT press BREAK during loading. You
will then be offered various options.
When playing KOMPLEX for the very first
time, do not change the Map Name.
JOYSTICK AND KEYBOARD
Joystick play strongly recommended.
Movement Keys/Joystick A Left S Right
O Forward K Backward F Fire
Function Keys
D Docks
T Turn CAPS SHIFT Q Quit
DECKS
For directions - Joystick or Movement Keys.
Backward movement only recommended for
avoiding Monitors/Wardens - otherwise Turn
to move in opposite direction.
KOMPLEX 119 Decks connected by Service
Tubes. Main KOMPLEX Systems housed in Racks
on Decks.
Racks defended by:
Monitors \/ Airborne, low fire power
/\
Wardens \#/ Airborne,
#X# maximum fire power
/#\
Surface Lasers ^ Groundbased,
| medium firepower -
| only when you move
Monitors and Wardens often hide behind one
another. Your defence - Single Laser -
limited range, only destroys Monitors
and Wardens. Your 32 Shields can be
replenished one degree by allowing
Monitor/Warden debris to settle before
moving.
Motion Sensor
WARDEN ALERT SYSTEM
Wardens patrol - CCC
- Other Decks,
Monitors with
occasional patrols.
Warden Alert Level indicated by barchart.
Leaving Deck clears damage completely.
Warden Alert Points on Decks are allocated
for: Hitting Rack or Service Tube
with Laser fire (blue flash). Colliding with
Racks, Service Tubes, 4 walls (blue flash)
flying over Motion Sensor (blue flash).
Warden Alert Points can only be cleared by
entering Service Tubes.
Use the LOC (Location) Control Panel display
to avoid colliding with walls and to check
your position on any Deck.
CENTRAL CONTROL COMPUTER
CCC contains the seven Racks at the heart of
KOMPLEX (Level 4 ,Deck 4/4). At the start of
the mission, each Rack contains one Target
Module and one blank Module. Your mission is
to replace each blank Module with a Target
Module containing the same letter as that of
the lower Target Module.
Having found the appropriate Target
Module... (K,0,M,P,L,E,X in that order)
you dock with the Rack, and open it by
pressing D. The Target Module is transferred
automatically and the Rack closed by
pressing D again.
TARGET SENSOR
This system is designed to help guide you to
Target Modules. The Target Sensor starts to
work on arrival at a Deck and only works on
the current Deck. It does not work in
Service Tubes or on CCC. The Target Sensor
occupies the same Control Panel space as the
cargo hold, just right of centre. The centre
of the Target Sensor displays the letter you
are currently seeking - K when your mission
starts. However, to help you in mapping
KOMPLEX, the Sensor guides you to ANY Target
Module. There is NEVER more than one
Target Module on any one Deck. The Target
Sensor indicates the direction in which you
should move. When you reach the correct
position, the arrow or arrows of the Target
Sensor change from red to green, and you have
located the Target Module. You then follow
the normal Docking procedure to transfer the
Target Module to your cargo hold.
If no lights - no TM on Deck.
SERVICE TUBES
Negotiated on Auto-Pilot - automatic
steering. Your defence - 7 Shields selected
by Joystick or Movement Keys and activated
by Fire. Deck Laser useless. Attackers -
Space Lasers, Lasers on Tube Panels. Warden
Alert Sensors - dark blue bottom panels,
avoided by activating bottom shield.
DOCKING
Centre Service Tube (identified by square
shape on front panel) or Rack (diamond shape
on front panel) indicated bottom right of
Control Panel - DOCKING OFF to DOCKING ON.
Press D to dock. Docking with Service Tube
- Level and Deck Number Indicators (top
right of Control Panel) change to those of
the Deck to which the Service Tube leads
To take Service Tube, press Fire, otherwise
D to continue. Docking with Racks -
Docking Indicator shows DOCKING ON press D
to open Rack. Press D to close Rack
(current Target Module transferred to cargo
hold automatically) and continue mission.
DAMAGE
A destroyed Shield turns red. Damage Bar
Chart (bottom left of Control Panel) then
starts to show structural damage. When
Damage reaches maximum - Target Module in
cargo hold destroyed. If Damage at maximum
when TM transferred to cargo hold, TM
immediately destroyed.
KOMPLEX replaces Target Modules after you
take them, so you can return to the same
Deck and try again.
Damage is cleared whenever you leave a Deck.
KOMPLEX EDITOR
You can use the KOMPLEX EDITOR any time the
main menu screen (black background) is
displayed, except for your first mission
after loading KOMPLEX.
The Editor commands allow you to turn sound
effects on and off, and to employ a variety
of 'cheats' to help you run 'practice'
missions - for example to practise tactics
against a particular KOMPLEX defence or for
map-making. To use the Editor, scroll the
lefthand arrow cursor by Joystick or K and 0
keys (or your own redefined forward and
reverse keys). Press Fire to turn feature
off or on. Locate cursor on QUIT and press
Fire to finish editing KOMPLEX.
Using the Editor naturally disqualifies the
time score for tournament-style play, as
shown on the final score screen. This
applies even if the Editor is used only to
turn sound effects off, since this speeds up
KOMPLEX'S runtime very slightly.
THE MAP
The layout of KOMPLEX is created by a
specially developed mapping system. This
controls almost every detail of KOMPLEX
except those controlled by you the player
(eq. Damage and Warden Alert). The Map
determines: Deck type; Rack, Service Tube,
Surface Laser, and Motion Sensor locations
on each Deck; destination, type and length
of Service Tubes, as well as the location
and number of Target Modules. You will
almost certainly need to make some sort of a
map to successfully complete KOMPLEX. After
your first success, you will no doubt want
to improve your time. Having a more detailed
map will be a great help. But be warned - or
challenged - making a COMPLETE map is a
daunting task, even if you use the KOMPLEX
Editor to run map-making missions before a
timed mission run.
The KOMPLEX map is created by a system
called Generated Mapping. It isn't random -
the same Service Tube always leads to the
same Deck in the same way, etc. - and it has
been used to allow you to create as many
different maps as you could ever wish. Over
70 thousand million. You can create any of
these maps immediately after loading
KOMPLEX, after winning, or after quitting a
mission. You can use any map with or
without the KOMPLEX Editor. To create a map,
press M when the main menu (black
background) is onscreen. 'MAP KOMPLEX' is
displayed. KOMPLEX is the name of the
standard KOMPLEX map, used for
tournament-style play. To create any other
map, simply think of a seven character name
- for example, RICHARD or ALANOOl or XELPMOK
- and follow the onscreen instructions.
The name you choose is used by KOMPLEX's
map generator to create the actual map. Your
name itself creates every detail of the map,
just as the standard name KOMPLEX creates
the standard KOMPLEX map. All maps will have
sufficient Target Modules to complete your
mission. The basic shape of KOMPLEX does not
vary with map changes. It is always a seven
level diamond shape, with C C C on Level 4,
Deck 4/4 at KOMPLEX's centre.
KOMPLEX
BRIEFING SUMMARY - PUBLIC KNOWLEDGE - News
media have informed the public only that
KOMPLEX is a giant meteorite currently
passing through our solar system, and that
it poses no threat to Earth or our space
colonies.
MISSION OVERVIEW - Space Operations Agency
first detected the object now known as
KOMPLEX two years ago. Long range Sensors
and computer analysis showed that KOMPLEX is
in fact an alien spacecraft. It's present
flight path will bring KOMPLEX briefly and
harmlessly into the solar system. Once
KOMPLEX leaves our system, it will never
return. To date, twelve probes have been
launched to explore KOMPLEX. Data returned
by the surviving probes indicates that
KOMPLEX was created by an alien technology
far in advance of our own. The President has
sanctioned Space Operations Agency to take
any and all necessary steps to keep KOMPLEX
within the solar system for extended study
by scientists and engineers.
Yours is the final mission that can be
launched before KOMPLEX escapes the range of
even the Agency's fastest spacecraft.
MISSION OBJECTIVE - SPECIFIC
Among the known KOMPLEX Modules, there are
seven special types, labelled K,O,M,P,L,E
and X. Evidence suggests that this exact set
of Modules, installed in the KOMPLEX CCC,
will automatically redirect KOMPLEX into
stable orbit within our solar system. Your
mission is to obtain the seven KOMPLEX
Modules, and install them in the CCC. Your
ship's onboard computers will help you
locate Racks containing KOMPLEX Modules, and
your ship's cargo space will hold one
KOMPLEX Module at a time.
KOMPLEX STRUCTURE - BACKGROUND BRIEFING
LEVEL 1 PLAN 1 AREA 1 DECS 1
2 222 3X3 9
3 33333 5X5 25
4 4444444 7X7 49
5 55555 5X5 25
6 666 3X3 9
7 7 1 1
Each Deck provides power, maintenance,
communications and defence support for up to
500 KOMPLEX Racks. Each Rack can itself
contain up to six KOMPLEX Modules. The
function of some of these Modules is known
and these are the Target Modules for which
you are searching. Others have not yet been
successfully investigated. Decks are
connected and accessed by a system of
Service Tubes. They provide a complicated
interwoven system of transportation between
Decks - so complicated that the system has
never yet been fully mapped. They can
connect two Decks on the same Level, or two
Decks on different Levels.
Occasionally they will connect two locations
on the same Deck. Each Service Tube is
equipped with its own defence systems, in
turn connected to the Deck defence system at
its destination.
MISSION TIME You will need to react quickly
to survive KOMPLEX's defence systems, but
providing you do survive, you can take as
long as you need to complete the overall
KOMPLEX mission.
MISSION SPACECRAFT - SYSTEMS SUMMARY
DRIVE - Automatic in service Tubes
Manual by Joystick/KEYBOARD on
Decks
CARGO - One KOMPLEX Module
WEAPONS- Defence Shields only in Service
Tubes Manual Control by Joystick /
Keyboard.
PRODUCTION TEAM
David Ashe, Sheila Banks, Dave Ebsworth,
Colin Foster, Jan Peel, John Peel.
Copyright © 1985 by LEGEND. All rights
reserved.
IMPORTANT NOTICE: The copyright proprietor
has licensed the program material contained
in this cassette for use on a single
computer system only.
Any other use, of any or all of the program
material, including making copies (except
for use on the purchaser's computer system),
causing it to be transmitted by a diffusion
service, letting or hire or otherwise
dealing with it in part, is strictly
prohibited.
LEGEND
---------------------------------------------------------------
Re-edited with correct instructions by Frode Tennebø, 20060616.