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Komplex

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Автор: Legend
Год: 1985
Издатели: Legend
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
Komplex.gif
Komplex.png


Описание:
Komplex— это космическая симуляция, выпущенная в 1985 году компанией Legend. Действие игры разворачивается на гигантском инопланетном корабле KOMPLEX, проходящем через нашу солнечную систему. Игрокам предстоит исследовать 119 палуб, соединенных сервисными трубами, каждая из которых содержит важные системы и охраняется различными врагами.

Основная задача — заменить пустые модули в Центральном Контрольном Компьютере (CCC) на определенные целевые модули с метками K, O, M, P, L, E и X. Для этого игроки должны исследовать палубы, избегать или сражаться с врагами и стратегически стыковаться с стойками для передачи модулей.

Игрокам необходимо управлять щитами и лазерной мощностью своего корабля, избегая повреждений от воздушных мониторов, стражей и наземных поверхностных лазеров. Игра включает в себя датчик движения и датчик цели, которые помогают игрокам в достижении их целей, добавляя элементы стратегии и исследования.

Komplex предлагает редактор карт, позволяющий игрокам создавать и исследовать более 70 триллионов различных карт, что увеличивает повторяемость. Игра сочетает в себе элементы исследования, стратегии и боя, бросая вызов игрокам в навигации по сложной структуре и выполнении своей миссии до того, как KOMPLEX покинет солнечную систему.

Komplex.jpg
KOMPLEX



LOADING

Use the normal loading procedures described

in the Spectrum Manual - use LOAD " " and

press ENTER. Always start with a 'clean'

machine - unplug the power lead from your

Spectrum and then plug it in again. The

program is recorded on both sides of the

cassette. Loading takes about four minutes.

DO NOT press BREAK during loading. You

will then be offered various options.

When playing KOMPLEX for the very first

time, do not change the Map Name.



JOYSTICK AND KEYBOARD

Joystick play strongly recommended.

Movement Keys/Joystick A Left S Right

O Forward K Backward F Fire

Function Keys

D Docks

T Turn CAPS SHIFT Q Quit





DECKS

For directions - Joystick or Movement Keys.

Backward movement only recommended for

avoiding Monitors/Wardens - otherwise Turn

to move in opposite direction.



KOMPLEX 119 Decks connected by Service

Tubes. Main KOMPLEX Systems housed in Racks

on Decks.



Racks defended by:



Monitors \/ Airborne, low fire power

/\

Wardens \#/ Airborne,

#X# maximum fire power

/#\

Surface Lasers ^ Groundbased,

| medium firepower -

| only when you move



Monitors and Wardens often hide behind one

another. Your defence - Single Laser -

limited range, only destroys Monitors

and Wardens. Your 32 Shields can be

replenished one degree by allowing

Monitor/Warden debris to settle before

moving.



Motion Sensor



WARDEN ALERT SYSTEM

Wardens patrol - CCC

- Other Decks,

Monitors with

occasional patrols.

Warden Alert Level indicated by barchart.

Leaving Deck clears damage completely.



Warden Alert Points on Decks are allocated

for: Hitting Rack or Service Tube

with Laser fire (blue flash). Colliding with

Racks, Service Tubes, 4 walls (blue flash)

flying over Motion Sensor (blue flash).

Warden Alert Points can only be cleared by

entering Service Tubes.



Use the LOC (Location) Control Panel display

to avoid colliding with walls and to check

your position on any Deck.





CENTRAL CONTROL COMPUTER

CCC contains the seven Racks at the heart of

KOMPLEX (Level 4 ,Deck 4/4). At the start of

the mission, each Rack contains one Target

Module and one blank Module. Your mission is

to replace each blank Module with a Target

Module containing the same letter as that of

the lower Target Module.

Having found the appropriate Target

Module... (K,0,M,P,L,E,X in that order)

you dock with the Rack, and open it by

pressing D. The Target Module is transferred

automatically and the Rack closed by

pressing D again.



TARGET SENSOR

This system is designed to help guide you to

Target Modules. The Target Sensor starts to

work on arrival at a Deck and only works on

the current Deck. It does not work in

Service Tubes or on CCC. The Target Sensor

occupies the same Control Panel space as the

cargo hold, just right of centre. The centre

of the Target Sensor displays the letter you

are currently seeking - K when your mission

starts. However, to help you in mapping

KOMPLEX, the Sensor guides you to ANY Target

Module. There is NEVER more than one

Target Module on any one Deck. The Target

Sensor indicates the direction in which you

should move. When you reach the correct

position, the arrow or arrows of the Target

Sensor change from red to green, and you have

located the Target Module. You then follow

the normal Docking procedure to transfer the

Target Module to your cargo hold.

If no lights - no TM on Deck.

SERVICE TUBES

Negotiated on Auto-Pilot - automatic

steering. Your defence - 7 Shields selected

by Joystick or Movement Keys and activated

by Fire. Deck Laser useless. Attackers -

Space Lasers, Lasers on Tube Panels. Warden

Alert Sensors - dark blue bottom panels,

avoided by activating bottom shield.



DOCKING

Centre Service Tube (identified by square

shape on front panel) or Rack (diamond shape

on front panel) indicated bottom right of

Control Panel - DOCKING OFF to DOCKING ON.

Press D to dock. Docking with Service Tube

- Level and Deck Number Indicators (top

right of Control Panel) change to those of

the Deck to which the Service Tube leads

To take Service Tube, press Fire, otherwise

D to continue. Docking with Racks -

Docking Indicator shows DOCKING ON press D

to open Rack. Press D to close Rack

(current Target Module transferred to cargo

hold automatically) and continue mission.



DAMAGE

A destroyed Shield turns red. Damage Bar

Chart (bottom left of Control Panel) then

starts to show structural damage. When

Damage reaches maximum - Target Module in

cargo hold destroyed. If Damage at maximum

when TM transferred to cargo hold, TM

immediately destroyed.

KOMPLEX replaces Target Modules after you

take them, so you can return to the same

Deck and try again.

Damage is cleared whenever you leave a Deck.



KOMPLEX EDITOR

You can use the KOMPLEX EDITOR any time the

main menu screen (black background) is

displayed, except for your first mission

after loading KOMPLEX.

The Editor commands allow you to turn sound

effects on and off, and to employ a variety

of 'cheats' to help you run 'practice'

missions - for example to practise tactics

against a particular KOMPLEX defence or for

map-making. To use the Editor, scroll the

lefthand arrow cursor by Joystick or K and 0

keys (or your own redefined forward and

reverse keys). Press Fire to turn feature

off or on. Locate cursor on QUIT and press

Fire to finish editing KOMPLEX.



Using the Editor naturally disqualifies the

time score for tournament-style play, as

shown on the final score screen. This

applies even if the Editor is used only to

turn sound effects off, since this speeds up

KOMPLEX'S runtime very slightly.



THE MAP

The layout of KOMPLEX is created by a

specially developed mapping system. This

controls almost every detail of KOMPLEX

except those controlled by you the player

(eq. Damage and Warden Alert). The Map

determines: Deck type; Rack, Service Tube,

Surface Laser, and Motion Sensor locations

on each Deck; destination, type and length

of Service Tubes, as well as the location

and number of Target Modules. You will

almost certainly need to make some sort of a

map to successfully complete KOMPLEX. After

your first success, you will no doubt want

to improve your time. Having a more detailed

map will be a great help. But be warned - or

challenged - making a COMPLETE map is a

daunting task, even if you use the KOMPLEX

Editor to run map-making missions before a

timed mission run.



The KOMPLEX map is created by a system

called Generated Mapping. It isn't random -

the same Service Tube always leads to the

same Deck in the same way, etc. - and it has

been used to allow you to create as many

different maps as you could ever wish. Over

70 thousand million. You can create any of

these maps immediately after loading

KOMPLEX, after winning, or after quitting a

mission. You can use any map with or

without the KOMPLEX Editor. To create a map,

press M when the main menu (black

background) is onscreen. 'MAP KOMPLEX' is

displayed. KOMPLEX is the name of the

standard KOMPLEX map, used for

tournament-style play. To create any other

map, simply think of a seven character name

- for example, RICHARD or ALANOOl or XELPMOK

- and follow the onscreen instructions.



The name you choose is used by KOMPLEX's

map generator to create the actual map. Your

name itself creates every detail of the map,

just as the standard name KOMPLEX creates

the standard KOMPLEX map. All maps will have

sufficient Target Modules to complete your

mission. The basic shape of KOMPLEX does not

vary with map changes. It is always a seven

level diamond shape, with C C C on Level 4,

Deck 4/4 at KOMPLEX's centre.



KOMPLEX

BRIEFING SUMMARY - PUBLIC KNOWLEDGE - News

media have informed the public only that

KOMPLEX is a giant meteorite currently

passing through our solar system, and that

it poses no threat to Earth or our space

colonies.



MISSION OVERVIEW - Space Operations Agency

first detected the object now known as

KOMPLEX two years ago. Long range Sensors

and computer analysis showed that KOMPLEX is

in fact an alien spacecraft. It's present

flight path will bring KOMPLEX briefly and

harmlessly into the solar system. Once

KOMPLEX leaves our system, it will never

return. To date, twelve probes have been

launched to explore KOMPLEX. Data returned

by the surviving probes indicates that

KOMPLEX was created by an alien technology

far in advance of our own. The President has

sanctioned Space Operations Agency to take

any and all necessary steps to keep KOMPLEX

within the solar system for extended study

by scientists and engineers.



Yours is the final mission that can be

launched before KOMPLEX escapes the range of

even the Agency's fastest spacecraft.



MISSION OBJECTIVE - SPECIFIC

Among the known KOMPLEX Modules, there are

seven special types, labelled K,O,M,P,L,E

and X. Evidence suggests that this exact set

of Modules, installed in the KOMPLEX CCC,

will automatically redirect KOMPLEX into

stable orbit within our solar system. Your

mission is to obtain the seven KOMPLEX

Modules, and install them in the CCC. Your

ship's onboard computers will help you

locate Racks containing KOMPLEX Modules, and

your ship's cargo space will hold one

KOMPLEX Module at a time.





KOMPLEX STRUCTURE - BACKGROUND BRIEFING



LEVEL 1 PLAN 1 AREA 1 DECS 1

2 222 3X3 9

3 33333 5X5 25

4 4444444 7X7 49

5 55555 5X5 25

6 666 3X3 9

7 7 1 1





Each Deck provides power, maintenance,

communications and defence support for up to

500 KOMPLEX Racks. Each Rack can itself

contain up to six KOMPLEX Modules. The

function of some of these Modules is known

and these are the Target Modules for which

you are searching. Others have not yet been

successfully investigated. Decks are

connected and accessed by a system of

Service Tubes. They provide a complicated

interwoven system of transportation between

Decks - so complicated that the system has

never yet been fully mapped. They can

connect two Decks on the same Level, or two

Decks on different Levels.



Occasionally they will connect two locations

on the same Deck. Each Service Tube is

equipped with its own defence systems, in

turn connected to the Deck defence system at

its destination.

MISSION TIME You will need to react quickly

to survive KOMPLEX's defence systems, but

providing you do survive, you can take as

long as you need to complete the overall

KOMPLEX mission.



MISSION SPACECRAFT - SYSTEMS SUMMARY

DRIVE - Automatic in service Tubes

Manual by Joystick/KEYBOARD on

Decks

CARGO - One KOMPLEX Module

WEAPONS- Defence Shields only in Service

Tubes Manual Control by Joystick /

Keyboard.



PRODUCTION TEAM

David Ashe, Sheila Banks, Dave Ebsworth,

Colin Foster, Jan Peel, John Peel.



Copyright © 1985 by LEGEND. All rights

reserved.

IMPORTANT NOTICE: The copyright proprietor

has licensed the program material contained

in this cassette for use on a single

computer system only.

Any other use, of any or all of the program

material, including making copies (except

for use on the purchaser's computer system),

causing it to be transmitted by a diffusion

service, letting or hire or otherwise

dealing with it in part, is strictly

prohibited.



LEGEND

---------------------------------------------------------------

Re-edited with correct instructions by Frode Tennebø, 20060616.
Автор
Verter_bot
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