Автор: Clive Wilson,Les Hogarth
Год: 1987
Издатели: Mastertronic Ltd
Производитель: Mastertronic Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Kobyashi Naru— это интерактивная приключенческая игра, выпущенная в 1987 году компанией Mastertronic Ltd. Действие игры происходит на планете Игор, где игроки выступают в роли кандидата в Орден. Цель — пройти испытание Нару, решая различные головоломки и получая необходимые предметы для обретения знаний и силы.
Игровой процесс основан на использовании иконок, игроки перемещаются по различным помещениям и взаимодействуют с объектами с помощью глагольных иконок. Игра включает три основных квеста: Знание, Мудрость и Понимание, каждый из которых доступен через отдельные двери. Игроки должны завершить эти квесты в любом порядке для продвижения.
Игра предоставляет наручный терминал, который может анализировать определенные предметы, предлагая ограниченную помощь. Игрокам необходимо полагаться на свою смекалку и стратегическое мышление для преодоления трудностей. Сюжет подчеркивает важность внимательного исследования и принятия решений.
Разработанная Клайвом Уилсоном и Лесом Хогартом, Kobyashi Naru доступна на ZX Spectrum 48K и 128 +3. Уникальный подход игры к интерактивному повествованию и решению головоломок делает её заметным представителем жанра графических приключений.
Год: 1987
Издатели: Mastertronic Ltd
Производитель: Mastertronic Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Kobyashi Naru— это интерактивная приключенческая игра, выпущенная в 1987 году компанией Mastertronic Ltd. Действие игры происходит на планете Игор, где игроки выступают в роли кандидата в Орден. Цель — пройти испытание Нару, решая различные головоломки и получая необходимые предметы для обретения знаний и силы.
Игровой процесс основан на использовании иконок, игроки перемещаются по различным помещениям и взаимодействуют с объектами с помощью глагольных иконок. Игра включает три основных квеста: Знание, Мудрость и Понимание, каждый из которых доступен через отдельные двери. Игроки должны завершить эти квесты в любом порядке для продвижения.
Игра предоставляет наручный терминал, который может анализировать определенные предметы, предлагая ограниченную помощь. Игрокам необходимо полагаться на свою смекалку и стратегическое мышление для преодоления трудностей. Сюжет подчеркивает важность внимательного исследования и принятия решений.
Разработанная Клайвом Уилсоном и Лесом Хогартом, Kobyashi Naru доступна на ZX Spectrum 48K и 128 +3. Уникальный подход игры к интерактивному повествованию и решению головоломок делает её заметным представителем жанра графических приключений.
KOBYASHI NARU
(Mastertronic)
Icon-Driven Mind-Twisting Graphic Adventure
from Clive Wilson
Joystick or Keyboard
THE GAME
KOBYASHI NARU: The final trial for those who would be one with the
immortals.
You stand in a closed chamber on the world of Ygor, a
candidate to the Order. Sent here by the Overlord of All, you must
complete the Naru in all its phases. Success will bring you the
knowledge and power of those who have transcended the need for life
itself. Failure results in extinction.
Ahead of you there are three doors and behind you only a
closed portal, off the planet. It will not open again until you have
completed the three tasks of Kobyashi Naru and obtained the required
objects from each. To help you, you have your wits and little else.
The standard wrist terminal you're wearing may be able to analyse
certain items and provide you with useful information, but its use is
limited.
A chime sounds and the Naru has begun ...
CONTROLLING THE ADVENTURE
Kempston or Cursor keys for movement
ZERO KEY = FIRE
PLAYING THE GAME
Press Fire on the title screen to start. Move around the verb icons
and note that each one is highlighted in turn, with the meaning of the
icon appearing in the verb window. The entire game is played using
these icons so it is worth becoming familiar with their meanings as
quickly as possible. The message window will scroll across exits from
any given location and any objects present. Keep an eye on it! It is
also used for displaying a variety of different messages as you
progress through the game - or not as the case may be.
To choose an action, highlight the icon by moving onto it and
press Fire. Some icons act only on that single word:
QUIT this restarts from the beginning
INVENTORY list the items carried
LOAD/SAVE sends you into the load/save screen
THE ARROWS move you in the specified direction
Some icons place you into the object window; ie. EXAMINE,
ACTIVATE, GET, DROP, USE and THROW. Selecting one of these results in
the location graphic clearing and the object window appearing. The
blinds will open, showing an object. If you don't wish to act on this
object, move the joystick up or down to scroll through the available
objects. Pressing Fire, the description of the object is placed in the
noun window. Note that the icon THROW then places you in the text
window; you must specify where you want to throw the object.
NB. The EXAMINE command acts on objects in your possession. If
you wish to look at things described in the text you should use the
ANALYSE command.
All other commands place you into the text window. The
selected verb icon de-colours and the first word in the text window
illuminates. Use the joystick to move along or down. Note that if you
are in the middle of a line and move down, the highlight goes to the
first word on that line. The illuminated word is also placed in the
noun window so that you can see at all times what you are trying to
do. Pressing Fire selects that word and the full command is then
executed.
If at any time during play the border should turn red, you
have died and pressing Fire will restart the game. The command
ACTIVATE is a toggle switch, first use "on", second time "off", etc.
THE LOAD/SAVE ICON
Move the hand left or right with the joystick. Pressing Fire selects.
Selecting ABORT on the first screen will return you to the game.
Selecting LOAD or SAVE will then ask MEMORY or CASS/DISK. Load or save
to memory is a quicksave feature. Any save to memory overwrites any
previously memory saved position. Similarly LOAD from MEMORY destroys
your current position and replaces it with the position last saved to
MEMORY. When selecting LOAD or SAVE from CASSETTE or DISK you will be
asked to select a single letter identifier for the data file. Any
error is reported and you start again.
HINTS
Be very sure the path you're on isn't the garden one! The three
doorways lead to three separate quests. It doesn't matter in which
order you attempt them, but once you enter a door you cannot return to
the Games Room until the quest object is in your possession. Exactly
what that is you must discover for yourself.
LOADING INSTRUCTIONS
In 48K mode type LOAD"" ENTER
(c) Mastertronic Limited 1987
(Mastertronic)
Icon-Driven Mind-Twisting Graphic Adventure
from Clive Wilson
Joystick or Keyboard
THE GAME
KOBYASHI NARU: The final trial for those who would be one with the
immortals.
You stand in a closed chamber on the world of Ygor, a
candidate to the Order. Sent here by the Overlord of All, you must
complete the Naru in all its phases. Success will bring you the
knowledge and power of those who have transcended the need for life
itself. Failure results in extinction.
Ahead of you there are three doors and behind you only a
closed portal, off the planet. It will not open again until you have
completed the three tasks of Kobyashi Naru and obtained the required
objects from each. To help you, you have your wits and little else.
The standard wrist terminal you're wearing may be able to analyse
certain items and provide you with useful information, but its use is
limited.
A chime sounds and the Naru has begun ...
CONTROLLING THE ADVENTURE
Kempston or Cursor keys for movement
ZERO KEY = FIRE
PLAYING THE GAME
Press Fire on the title screen to start. Move around the verb icons
and note that each one is highlighted in turn, with the meaning of the
icon appearing in the verb window. The entire game is played using
these icons so it is worth becoming familiar with their meanings as
quickly as possible. The message window will scroll across exits from
any given location and any objects present. Keep an eye on it! It is
also used for displaying a variety of different messages as you
progress through the game - or not as the case may be.
To choose an action, highlight the icon by moving onto it and
press Fire. Some icons act only on that single word:
QUIT this restarts from the beginning
INVENTORY list the items carried
LOAD/SAVE sends you into the load/save screen
THE ARROWS move you in the specified direction
Some icons place you into the object window; ie. EXAMINE,
ACTIVATE, GET, DROP, USE and THROW. Selecting one of these results in
the location graphic clearing and the object window appearing. The
blinds will open, showing an object. If you don't wish to act on this
object, move the joystick up or down to scroll through the available
objects. Pressing Fire, the description of the object is placed in the
noun window. Note that the icon THROW then places you in the text
window; you must specify where you want to throw the object.
NB. The EXAMINE command acts on objects in your possession. If
you wish to look at things described in the text you should use the
ANALYSE command.
All other commands place you into the text window. The
selected verb icon de-colours and the first word in the text window
illuminates. Use the joystick to move along or down. Note that if you
are in the middle of a line and move down, the highlight goes to the
first word on that line. The illuminated word is also placed in the
noun window so that you can see at all times what you are trying to
do. Pressing Fire selects that word and the full command is then
executed.
If at any time during play the border should turn red, you
have died and pressing Fire will restart the game. The command
ACTIVATE is a toggle switch, first use "on", second time "off", etc.
THE LOAD/SAVE ICON
Move the hand left or right with the joystick. Pressing Fire selects.
Selecting ABORT on the first screen will return you to the game.
Selecting LOAD or SAVE will then ask MEMORY or CASS/DISK. Load or save
to memory is a quicksave feature. Any save to memory overwrites any
previously memory saved position. Similarly LOAD from MEMORY destroys
your current position and replaces it with the position last saved to
MEMORY. When selecting LOAD or SAVE from CASSETTE or DISK you will be
asked to select a single letter identifier for the data file. Any
error is reported and you start again.
HINTS
Be very sure the path you're on isn't the garden one! The three
doorways lead to three separate quests. It doesn't matter in which
order you attempt them, but once you enter a door you cannot return to
the Games Room until the quest object is in your possession. Exactly
what that is you must discover for yourself.
LOADING INSTRUCTIONS
In 48K mode type LOAD"" ENTER
(c) Mastertronic Limited 1987