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Kobyashi Naru

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Автор: Clive Wilson,Les Hogarth
Год: 1987
Издатели: Mastertronic Ltd
Производитель: Mastertronic Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
KobyashiNaru(ZenobiSoftware).png
KobyashiNaru.gif


Описание:
Kobyashi Naru— это интерактивная приключенческая игра, выпущенная в 1987 году компанией Mastertronic Ltd. Действие игры происходит на планете Игор, где игроки выступают в роли кандидата в Орден. Цель — пройти испытание Нару, решая различные головоломки и получая необходимые предметы для обретения знаний и силы.

Игровой процесс основан на использовании иконок, игроки перемещаются по различным помещениям и взаимодействуют с объектами с помощью глагольных иконок. Игра включает три основных квеста: Знание, Мудрость и Понимание, каждый из которых доступен через отдельные двери. Игроки должны завершить эти квесты в любом порядке для продвижения.

Игра предоставляет наручный терминал, который может анализировать определенные предметы, предлагая ограниченную помощь. Игрокам необходимо полагаться на свою смекалку и стратегическое мышление для преодоления трудностей. Сюжет подчеркивает важность внимательного исследования и принятия решений.

Разработанная Клайвом Уилсоном и Лесом Хогартом, Kobyashi Naru доступна на ZX Spectrum 48K и 128 +3. Уникальный подход игры к интерактивному повествованию и решению головоломок делает её заметным представителем жанра графических приключений.



KobyashiNaru.jpg
KOBYASHI NARU

(Mastertronic)



Icon-Driven Mind-Twisting Graphic Adventure

from Clive Wilson

Joystick or Keyboard





THE GAME



KOBYASHI NARU: The final trial for those who would be one with the

immortals.

You stand in a closed chamber on the world of Ygor, a

candidate to the Order. Sent here by the Overlord of All, you must

complete the Naru in all its phases. Success will bring you the

knowledge and power of those who have transcended the need for life

itself. Failure results in extinction.

Ahead of you there are three doors and behind you only a

closed portal, off the planet. It will not open again until you have

completed the three tasks of Kobyashi Naru and obtained the required

objects from each. To help you, you have your wits and little else.

The standard wrist terminal you're wearing may be able to analyse

certain items and provide you with useful information, but its use is

limited.

A chime sounds and the Naru has begun ...



CONTROLLING THE ADVENTURE

Kempston or Cursor keys for movement

ZERO KEY = FIRE



PLAYING THE GAME

Press Fire on the title screen to start. Move around the verb icons

and note that each one is highlighted in turn, with the meaning of the

icon appearing in the verb window. The entire game is played using

these icons so it is worth becoming familiar with their meanings as

quickly as possible. The message window will scroll across exits from

any given location and any objects present. Keep an eye on it! It is

also used for displaying a variety of different messages as you

progress through the game - or not as the case may be.

To choose an action, highlight the icon by moving onto it and

press Fire. Some icons act only on that single word:

QUIT this restarts from the beginning

INVENTORY list the items carried

LOAD/SAVE sends you into the load/save screen

THE ARROWS move you in the specified direction

Some icons place you into the object window; ie. EXAMINE,

ACTIVATE, GET, DROP, USE and THROW. Selecting one of these results in

the location graphic clearing and the object window appearing. The

blinds will open, showing an object. If you don't wish to act on this

object, move the joystick up or down to scroll through the available

objects. Pressing Fire, the description of the object is placed in the

noun window. Note that the icon THROW then places you in the text

window; you must specify where you want to throw the object.

NB. The EXAMINE command acts on objects in your possession. If

you wish to look at things described in the text you should use the

ANALYSE command.

All other commands place you into the text window. The

selected verb icon de-colours and the first word in the text window

illuminates. Use the joystick to move along or down. Note that if you

are in the middle of a line and move down, the highlight goes to the

first word on that line. The illuminated word is also placed in the

noun window so that you can see at all times what you are trying to

do. Pressing Fire selects that word and the full command is then

executed.

If at any time during play the border should turn red, you

have died and pressing Fire will restart the game. The command

ACTIVATE is a toggle switch, first use "on", second time "off", etc.



THE LOAD/SAVE ICON

Move the hand left or right with the joystick. Pressing Fire selects.

Selecting ABORT on the first screen will return you to the game.

Selecting LOAD or SAVE will then ask MEMORY or CASS/DISK. Load or save

to memory is a quicksave feature. Any save to memory overwrites any

previously memory saved position. Similarly LOAD from MEMORY destroys

your current position and replaces it with the position last saved to

MEMORY. When selecting LOAD or SAVE from CASSETTE or DISK you will be

asked to select a single letter identifier for the data file. Any

error is reported and you start again.



HINTS

Be very sure the path you're on isn't the garden one! The three

doorways lead to three separate quests. It doesn't matter in which

order you attempt them, but once you enter a door you cannot return to

the Games Room until the quest object is in your possession. Exactly

what that is you must discover for yourself.



LOADING INSTRUCTIONS

In 48K mode type LOAD"" ENTER





(c) Mastertronic Limited 1987
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Verter_bot
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