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Kobyashi Ag'Kwo

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Автор: Clive Wilson
Год: 1991
Издатели: Zenobi Software
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
KobyashiAgKwo.gif
KobyashiAgKwo.png


Описание:
Kobyashi Ag'Kwo— это текстовая приключенческая игра, разработанная Клайвом Уилсоном и выпущенная Zenobi Software в 1991 году для ZX Spectrum 48K/128K+2. Действие разворачивается в загадочном мире YGOR, где игроки должны пройти испытание KOBYASHI AG'KWO, изначально известное как KOBYASHI NARU.

В этом приключении земля YGOR теперь управляется Эферионами, слегка гуманоидной расой, которая изменила испытание. Игроки должны ориентироваться в этом измененном ландшафте, стремясь найти четыре скрытых артефакта, включая Золотой Мифос и Эбеновую Икону, до истечения времени.

Игра акцентирует внимание на стратегическом исследовании и управлении ресурсами. Игроки должны следить за своей силой, которая быстро иссякает, и зарабатывать кредиты, угождая Эферионам. Накопление 100 кредитов необходимо для успеха, и игроки могут использовать различные команды для сохранения и загрузки позиций игры.

Kobyashi Ag'Kwo предлагает уникальный нарративный опыт, сочетая элементы мифа и испытания. Она приглашает как опытных авантюристов, так и новичков проверить свои навыки в мире, полном опасностей и возможностей, где опыт часто побеждает юношеский энтузиазм.

KOBYASHI AG'KWO

(Zenobi Software)



Spectrum 48K/128K+2





In the mid-eighties many an ardent adventurer journeyed into the ancient world of YGOR

to attempt the test of the KOBYASHI NARU, or as it was referred to by those who had

failed and fallen by the wayside ... the ULTIMATE TRIAL.



A few intrepid souls survived the challenge and live to tell the tale of their exploits

on bleak winter evenings and surrounded by lesser mortals aghast at the horrors that

befell them. One or two even embellish their tales with slight exaggerations of their

own prowess and of the ferocity of the creatures with which they did battle. It is only

harmless fun and whilst the more knowledgeable of the listeners smile knowingly, the

younger element sit entranced by the tale and agog at the skill of the teller.



But now their time has come, now is the hour for them to enter the world of YGOR and see

for themselves the dangers and hazards that abound there. Now is their chance to strive

for fame and immortality ... for the test of KOBYASHI AG'KWO is upon us and some must

make their way to YGOR.



However, it is written that those who have gone before will stand the greatest chance of

success, for the bleached bones of their failed companions stand testament to the immensity

of the task in hand and surely "experience" will triumph over "youthful endeavour" any time.



So be you an adventurer of many years or a sallow novice of little standing, now is the

moment to embark upon ........





KOBYASHI AG'KWO





You find yourself on the world of YGOR, a place much spoken of but rarely visited. However,

much has changed since the days of the "Ultimate Trial" because the land is now under the

rule of the ETHERIONS. They are a strange, slightly humanoid, race who have taken it upon

themselves to alter the "NARU" into the "AG'KWO" and to offer this as the trial for those

who wish to experience the ultimate.



This trial is only for the "Immortals" and has been fiendishly conceived by the Etherions

as the ultimate test for all foolish enough to undertake it. YOU can, if you wish, be the

first "Immortal" to attempt it. Think carefully, for it matters that you walk the right path

and that you "size" up the situation correctly.



If you choose to undergo the KOBYASHI AG'KWO then your task is a simple one ... merely find

and recover the FOUR artefacts hidden by the Etherions before the allotted time runs out.

Amongst these artefacts are the "Golden Mythos" and the "Ebony Icon", though the true

identity of the other two is known only to those who hid then in the first place ...





NOTES : Beware of the level of your strength; it wanes quickly on this planet. However,

the Etherions are a generous race and each time you do something to please them

you will be awarded a number of credits. You must amass 100 credits to succeed.

Use the monitor to gain clues to the various "ZONES" and then beam to the zone of

your choice. Should you choose the wrong zone then it is possible to BEAMOUT again

but this will use vital strength. Some useful commands are ... STORE to save a

position to MEMORY and RECALL to load a position from MEMORY. Use FONT1, FONT2 or

FONT3 to change the style of the character set.
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