Автор: Dr BEEP
Год: 2009
Издатели: YRS
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 2009
Издатели: YRS
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
KenKen
======
KenKen puzzles are a bit like SuDoKu. Instead of a 9x9 grid
you are faced with a 6x6 grid where horizontally and vertically
the numbers 1 to 6 appear according to SuDoKu-rules.
Furthermore the numbers must be placed in the fields so that they
make the formula indicated to the fields with the same colour.
Some examples:
6* in 3 fields will ask for the numbers 1,2 and 3 since 1*2*3=6
4/ in two fields will ask for the numbers 1 and 4 since 4/1=4
The order of the numbers is not determined so 4/ can be 1 and 4 or
4 and 1.
After loading the game a menu appears where you can change the
ingame settings with the "R"-key.
DO NOT SET THE CONTROLS NUMERIC VALUES SINCE YOU NEED THESE TO ENTER VALUES!
With the "M"-key you can change the mode to "EASY", "NORMAL" or "HARD". Any other key will start the game.
In the game you control the cursor by default with QAOP.
By default you can start all over with the "N"-key.
You can enter values in a field by simply typing the allowed number(s) in field.
Only numeric input will be placed. Other input is skipped. Double input
will be placed once. To clear a field simply type 0. The order of typing
the values is redundant. You may type "14" and "41". This will both result
in showing "14".
You can enter the values by moving the cursor or pressing ENTER.
If you can't determine the fieldvalue then you can ask the value
by typing "F". You can also use this key to fast enter the correct value
when you know this.
With the "R"-key you will always return to the menu. This key can't
be reprogrammed.
======
KenKen puzzles are a bit like SuDoKu. Instead of a 9x9 grid
you are faced with a 6x6 grid where horizontally and vertically
the numbers 1 to 6 appear according to SuDoKu-rules.
Furthermore the numbers must be placed in the fields so that they
make the formula indicated to the fields with the same colour.
Some examples:
6* in 3 fields will ask for the numbers 1,2 and 3 since 1*2*3=6
4/ in two fields will ask for the numbers 1 and 4 since 4/1=4
The order of the numbers is not determined so 4/ can be 1 and 4 or
4 and 1.
After loading the game a menu appears where you can change the
ingame settings with the "R"-key.
DO NOT SET THE CONTROLS NUMERIC VALUES SINCE YOU NEED THESE TO ENTER VALUES!
With the "M"-key you can change the mode to "EASY", "NORMAL" or "HARD". Any other key will start the game.
In the game you control the cursor by default with QAOP.
By default you can start all over with the "N"-key.
You can enter values in a field by simply typing the allowed number(s) in field.
Only numeric input will be placed. Other input is skipped. Double input
will be placed once. To clear a field simply type 0. The order of typing
the values is redundant. You may type "14" and "41". This will both result
in showing "14".
You can enter the values by moving the cursor or pressing ENTER.
If you can't determine the fieldvalue then you can ask the value
by typing "F". You can also use this key to fast enter the correct value
when you know this.
With the "R"-key you will always return to the menu. This key can't
be reprogrammed.