Автор: D_Skywalk,Kandor
Год: 2013
Издатели: Dantoine Retro Studios
Языки:
Испанский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Justin and The Lost Abbey— это платформер, разработанный для ZX Spectrum 48K компанией Kandor Graphics S.L. в 2013 году. Действие игры разворачивается в королевстве, где правят бюрократы, а рыцари изгнаны. История рассказывает о Джастине, молодом человеке, стремящемся стать Рыцарем Доблести, как его дедушка. Несмотря на желание отца видеть его юристом, Джастин отправляется в путь, чтобы осуществить свою мечту.
Игра начинается с миссии Джастина по поиску пути к потерянному аббатству. Игрокам предстоит пройти через различные локации, включая зачарованный лес и темную пещеру с ловушками. По пути Джастину нужно найти целебное растение, чтобы восстановить силы. Легенда в игре гласит, что объединение трех частей старого меча позволит попасть на гору, где откроется судьба Джастина.
Игра разработана с одним уровнем сложности, но в меню есть секретный код для активации режима «практики». В этом режиме можно полностью восстанавливать жизнь, хотя конец игры будет другим. Несмотря на упрощение, враги остаются такими же умными, как и в обычном режиме, сохраняя оригинальный вызов игры.
Создатели Нурия Хименес и Давид Колменеро (D_Skywalk) стремились передать сущность классических платформеров. Вдохновленные детскими воспоминаниями об 8-битных играх, они создали игру, которая акцентирует внимание на играбельности и вызове, без отвлечения на современные графические эффекты. Игра является ностальгическим трибьютом простоте и удовольствию ранних игровых впечатлений.
Год: 2013
Издатели: Dantoine Retro Studios
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Justin and The Lost Abbey— это платформер, разработанный для ZX Spectrum 48K компанией Kandor Graphics S.L. в 2013 году. Действие игры разворачивается в королевстве, где правят бюрократы, а рыцари изгнаны. История рассказывает о Джастине, молодом человеке, стремящемся стать Рыцарем Доблести, как его дедушка. Несмотря на желание отца видеть его юристом, Джастин отправляется в путь, чтобы осуществить свою мечту.
Игра начинается с миссии Джастина по поиску пути к потерянному аббатству. Игрокам предстоит пройти через различные локации, включая зачарованный лес и темную пещеру с ловушками. По пути Джастину нужно найти целебное растение, чтобы восстановить силы. Легенда в игре гласит, что объединение трех частей старого меча позволит попасть на гору, где откроется судьба Джастина.
Игра разработана с одним уровнем сложности, но в меню есть секретный код для активации режима «практики». В этом режиме можно полностью восстанавливать жизнь, хотя конец игры будет другим. Несмотря на упрощение, враги остаются такими же умными, как и в обычном режиме, сохраняя оригинальный вызов игры.
Создатели Нурия Хименес и Давид Колменеро (D_Skywalk) стремились передать сущность классических платформеров. Вдохновленные детскими воспоминаниями об 8-битных играх, они создали игру, которая акцентирует внимание на играбельности и вызове, без отвлечения на современные графические эффекты. Игра является ностальгическим трибьютом простоте и удовольствию ранних игровых впечатлений.
Justin and The Lost Abbey
SPECTRUM 48K / 128K
v1.1
==========================
History
=======
JUSTIN lives in a kingdom where bureaucrats rule and
knights have been ousted. His dream is to become one of
the Knights of Valour, like his grandfather was, but his father
REGINALD, the chief counsel to the QUEEN, wants his son
to follow in his footsteps and become a lawyer. After an
inspiring visit to his beloved GRANDMOTHER and bidding
farewell to his supposed lady-love LARA, Justin leaves
home and embarks on a quest to become a knight.
The game
========
For JUSTIN'S first mission you will have to find the path to
the lost abbey. And although you'll be alone in this difficult
quest you will have to be aware in order to find the elusive
healing plant that will revive you when your strengths are
down.
During the journey you will travel through different
surroundings: the enchanted forest with its dangerous
waterfall full of octopuses and the dark cave packed with
traps and dangers that will lead us to the long-awaited goal.
Legend also tells that uniting the three parts of the old sword,
a prodigious pedestal will allow the traveller to access the
mountain that will reveal his destiny.
Difficulty
==========
The arcade has been created with only one difficulty level, but
we understand that for some players it could be too difficult so
that is why we have included in the game's menu a secret
code so that the game can be activated in "practice" mode.
We can only say that
....the secret word starts by "e"...
The difference between one mode and another is basically
that during practice the leaves restore life completely.
However you won’t enjoy the amazing end of the game.
But enemies won't go more slowly, there will be less, but they
won't be less intelligent (sic), at any level of difficulty the game
will be exactly the same as we designed it for you.
Controls
Q, SPACE: Jump (keep press to get an higher jump)
A: Push Barrels, press buttons and levers.
O: Left
P: Right
Designer Notes
==============
When we decided to develop this game, my wife, Nuria, and I
basically wanted to develop an entertaining game, which was
playable and challenging as the old games we have often enjoyed
during summer holidays. To defy friends, to feel the challenge, to
recall childhood with your 8bits…
And this debate ended up with us saying…
Why don’t we make a platform game for Spectrum?
And that was the mad idea I took the following day to KANDOR
Graphics. The proposal was a success among my colleagues
and the Director Manolo Sicilia and then we all became excited
with the idea of seeing JUSTIN pixelated.
My aim with Justin and the Lost Abbey was to grasp the
essence of those first games. And if you don’t know what I’m
talking about because you haven’t lived that period I invite you to
take advantage now and enjoy this opportunity, because in these
few bytes we have tried to show and reclaim a bit of what can’t be
lost: the entertainment, the playability and over all the challenge.
Because without a real challenge you won’t feel the satisfaction
of outdoing yourself and your friends!
It is certainly a shame that sometimes we get lost among zillions
of polygons and amazing cinematic scenes when really what we
want to do is just play, don’t we?
I hope that you retro-gamer or hardcore-gamer enjoy like...
...Like never before!
Changelog
=========
version 1.1
-----------
* Added Q as Jump again, removed because in last build no space
left (2 bytes).
* But change music to a more simple loop.
* Fixed a "shorcut" in the trap screen.
Credits
=======
Design and original concept:
Nuria Jiménez &
David Colmenero (D_Skywalk)
Development and GFX:
David Colmenero (D_Skywalk)
Music:
Jose A. Chacón (Chaky)
Cover Art:
Oscar J. Vargas
Support and translation:
Federica Mastrullo & Ana Trout
Acknowledgements:
Thanks to the Mojon twins for
their fantastic tutorials, without
them this venture would have
never happened.
Thanks to na_th_an for his
churrera and infinite patience
resolving all of my doubts.
Thanks to Fasebonus,
Gameover, AnaitGames,
Retromaniac and specially
Locomalito for understanding
this industry, this hobby as
equally an entertainment and art.
Dedicated to the director of our
film Manolo Sicília.
Thanks for making us vibrate
with JUSTIN!
Legal note
==========
All characters are property of (C) 2013 KANDOR Graphics S.L.
All Rights Reserved
--
I made this work, just for fun. enjoy!
D_Skywalk (2013) - http://david.dantoine.org
SPECTRUM 48K / 128K
v1.1
==========================
History
=======
JUSTIN lives in a kingdom where bureaucrats rule and
knights have been ousted. His dream is to become one of
the Knights of Valour, like his grandfather was, but his father
REGINALD, the chief counsel to the QUEEN, wants his son
to follow in his footsteps and become a lawyer. After an
inspiring visit to his beloved GRANDMOTHER and bidding
farewell to his supposed lady-love LARA, Justin leaves
home and embarks on a quest to become a knight.
The game
========
For JUSTIN'S first mission you will have to find the path to
the lost abbey. And although you'll be alone in this difficult
quest you will have to be aware in order to find the elusive
healing plant that will revive you when your strengths are
down.
During the journey you will travel through different
surroundings: the enchanted forest with its dangerous
waterfall full of octopuses and the dark cave packed with
traps and dangers that will lead us to the long-awaited goal.
Legend also tells that uniting the three parts of the old sword,
a prodigious pedestal will allow the traveller to access the
mountain that will reveal his destiny.
Difficulty
==========
The arcade has been created with only one difficulty level, but
we understand that for some players it could be too difficult so
that is why we have included in the game's menu a secret
code so that the game can be activated in "practice" mode.
We can only say that
....the secret word starts by "e"...
The difference between one mode and another is basically
that during practice the leaves restore life completely.
However you won’t enjoy the amazing end of the game.
But enemies won't go more slowly, there will be less, but they
won't be less intelligent (sic), at any level of difficulty the game
will be exactly the same as we designed it for you.
Controls
Q, SPACE: Jump (keep press to get an higher jump)
A: Push Barrels, press buttons and levers.
O: Left
P: Right
Designer Notes
==============
When we decided to develop this game, my wife, Nuria, and I
basically wanted to develop an entertaining game, which was
playable and challenging as the old games we have often enjoyed
during summer holidays. To defy friends, to feel the challenge, to
recall childhood with your 8bits…
And this debate ended up with us saying…
Why don’t we make a platform game for Spectrum?
And that was the mad idea I took the following day to KANDOR
Graphics. The proposal was a success among my colleagues
and the Director Manolo Sicilia and then we all became excited
with the idea of seeing JUSTIN pixelated.
My aim with Justin and the Lost Abbey was to grasp the
essence of those first games. And if you don’t know what I’m
talking about because you haven’t lived that period I invite you to
take advantage now and enjoy this opportunity, because in these
few bytes we have tried to show and reclaim a bit of what can’t be
lost: the entertainment, the playability and over all the challenge.
Because without a real challenge you won’t feel the satisfaction
of outdoing yourself and your friends!
It is certainly a shame that sometimes we get lost among zillions
of polygons and amazing cinematic scenes when really what we
want to do is just play, don’t we?
I hope that you retro-gamer or hardcore-gamer enjoy like...
...Like never before!
Changelog
=========
version 1.1
-----------
* Added Q as Jump again, removed because in last build no space
left (2 bytes).
* But change music to a more simple loop.
* Fixed a "shorcut" in the trap screen.
Credits
=======
Design and original concept:
Nuria Jiménez &
David Colmenero (D_Skywalk)
Development and GFX:
David Colmenero (D_Skywalk)
Music:
Jose A. Chacón (Chaky)
Cover Art:
Oscar J. Vargas
Support and translation:
Federica Mastrullo & Ana Trout
Acknowledgements:
Thanks to the Mojon twins for
their fantastic tutorials, without
them this venture would have
never happened.
Thanks to na_th_an for his
churrera and infinite patience
resolving all of my doubts.
Thanks to Fasebonus,
Gameover, AnaitGames,
Retromaniac and specially
Locomalito for understanding
this industry, this hobby as
equally an entertainment and art.
Dedicated to the director of our
film Manolo Sicília.
Thanks for making us vibrate
with JUSTIN!
Legal note
==========
All characters are property of (C) 2013 KANDOR Graphics S.L.
All Rights Reserved
--
I made this work, just for fun. enjoy!
D_Skywalk (2013) - http://david.dantoine.org