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Jumping Jack

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Автор: Albert Ball,Steve Blower(Иллюстрации),Stuart C. Ball
Год: 1983
Издатели: Imagine Software Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 16K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
JumpingJack.gif
JumpingJack.png


Описание:
Jumping Jack— это классическая платформенная игра, выпущенная в 1983 году компанией Imagine Software для ZX Spectrum. Игроки помогают Джеку достичь вершины экрана, прыгая через движущиеся разрывы на восьми уровнях. За успешное прохождение каждого уровня открываются две строки четырехстишия, добавляя повествовательный элемент в игру.

Механика игры требует стратегического расчета времени, так как игроки должны проводить Джека через поднимающиеся разрывы, избегая падения в нисходящие. Если Джек падает, он временно теряет сознание, что усложняет задачу. По мере прохождения уровней появляются опасности, увеличивая сложность игры.

Система подсчета очков в Jumping Jack награждает игроков дополнительными жизнями за завершение каждого стихотворения. Игра известна своими простыми графиками, но захватывающим игровым процессом, акцентируя внимание на ловких прыжках и стратегическом перемещении по экрану.

Разработанная Альбертом Боллом с графикой Стюарта С. Болла, Jumping Jack остается примером классических платформенных игр на ZX Spectrum. Уникальное сочетание повествования и сложного игрового процесса оставило неизгладимое впечатление на любителей ретро-игр.



JumpingJack.jpg
Jumping Jack knows a rhyme, a four verse limerick.

Unfortunately he is unwilling to recite it unless you help

him scale the levels to the top of the screen. Only by

helping him through all twenty screens will you learn the

entire rhyme. For each screen completed he will tell you

two lines.

Jack is faced with eight layers initially containing only two

moving gaps, the gap moving leftwards travels upwards

whilst the gap moving to the right travels downwards.

Jack must jump through the gaps above him whilst

avoiding falling through the gaps below.

Jack can only move upwards by jumping through the

gap above but he can also move left and right. Should he

run off the edge of the screen he will wrap around to the

other edge. Should he fall down a layer he will bang his

head and remain unconscious for a period of time during

which he cannot move. Every time he arrives at the

bottom of the screen unconscious he loses a life.

At each successful jump a new gap appears at random -

the first three new gaps descend then the next three

ascend - up to a maximum of eight gaps. On making a

successful jump at the top layer the 'next level' sequence

is entered, and the next part of the rhyme is given.

Hazards will begin to appear after the first level - one

initially, then two right up to a maximum of twenty, one

for each level completed. They all ascend and if Jack

collides with a hazard he will be knocked unconscious.



Please turn over





























SCORING: After each completion of each verse of the

poem (a four verse limerick) a new life is awarded.

Scoring is by successful jumps and progressively more

points are awarded at each new level.

HOW TO MOVE JACK:

Jump CAPS SHIFT

Left SYMBOL SHIFT

Right SPACE

Hold 'Z' KEY

JUMPING JACK will work with any ZX SPECTRUM.

LOADING: Place the cassette into your tape recorder

with the printed side facing upwards. Ensure that a lead

goes from the ear socket on the SPECTRUM to the EAR

socket on the recorder and that the MIC socket is

disconnected. Rewind the tape to the beginning. Type

one of the following LOAD""<ENTER>

The word LOAD is obtained by depressing the J key, and

the quotes by depressing the SYMBOLIC SHIFT and P

keys simultaneously. <ENTER> means to press the key

marked ENTER.

Also note that there is no space between the two quotes

in this method. Press play on the recorder. If loading is

successful a flashing message will appear on the screen

after several seconds. The process is entirely automatic

from there on. If problems are experienced adjust your

volume control and try again or re-read chapter six of

your introductory manual.



PROGRAM CODING by Albert Ball

GRAPHIC DESIGN & ILLUSTRATION by Steve Blower



Jumping Jack (C) 1983 by Imagine Software. The game Jumping Jack, its program code, game

mechanics, audio-visual presentation and documentation are protected by National and International

copyright laws. The distribution and sale of this product are intended for the use of the original

purchase only and for use only on the computer system specified. Lawful users of this program are

hereby licensed only to read the program from its medium into memory of the computer for the

purpose of executing the program. This product may not be stored, translated, transmitted,

reproduced or distributed in any form or by any means or offered for hire or for sale on any optional

buy back basis without the express written permission of Imagine Software. All rights of author and

owner reserved worldwide. Jumping Jack is a registered trademark of Imagine Software.

--------------------------------------------------------------------------------

Original transcribed by Robin Stuart.

Edited with original ZX Spectrum instructions by Frode Tennebø, 20090107.
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