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Future Games

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Автор: Mark Wilson,Mike Follin,Peter Gough,Tim Follin(Музыка)
Год: 1986
Издатели: Mastertronic Ltd
Производитель: Insight Software,Mastertronic Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
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futgam2.gif

futgam3.gif
futuregames.gif
FutureGames.png


Описание:
Future Games— уникальный симулятор спортивных игр, выпущенный в 1986 году компанией Mastertronic Ltd. Действие игры происходит в антиутопическом будущем, где игроки участвуют в ежегодных Лунных играх Байрексиен. На кону — свобода и возможность покинуть свою унылую планету.

Игра состоит из пяти различных событий, каждое из которых требует различных навыков и стратегий. Игроки начинают с проверки удостоверения личности и продолжают преодолевать серию враждебных сред, используя бластер и гранаты для преодоления препятствий. Система защиты, разработанная загадочным Сэлли Лимвимфимом, добавляет элемент непредсказуемости.

Между событиями игроки управляют лунным скримером, пересекающим все более опасные территории. Игра требует быстрой реакции и стратегического мышления, так как неудача может привести к выбыванию. Финальное событие, проходящее в Олимпи-куполе, ставит игроков против грозного зверя, и основной целью является выживание.

Музыка Тима Фоллина усиливает погружение, а дизайн игры от Питера Гоу, Майка Фоллина и Марка Уилсона обеспечивает сложный, но вознаграждающий игровой процесс. Future Games остается заметной игрой в мире ретро-гейминга, сочетая элементы экшена и стратегии в футуристическом антураже.



FutureGames.jpg
Future Games: reformatted for readability - original spread over multiple panes of inlay

Scanned by juice@2008

#### Page 1-2: English instructions ############################################



THE GAME



This year's Games are introduced by M'artaqui Diklorr, Lunar Primi-Omnex lor

this year:-



"Listen up! I shouldn't think that I need to remind you that as tagged citizens

you are allowed to enter the Annual Byrexien Lunar Games. This is your chance to

leave this miserable slime-pit ot a planet and escape to the stars! The winners

of the competition gain their freedom and a one way space-flight to a planet of

their choice aboard the latest X2-11 Star-Hopper, with a luxury rococo decor and

fully air-conditioned."



"Get on with it."



"What?"



"Get on with it."



"Oh. yes. The losers, well, the losers usually don't make it through alive, so

forget about them. This is the start of the tenth Lunar Games, so good luck,

you'll certainly need it. I've never seen such a pathetic looking bunch of no

hopers in my....."



"Shut up."



"What?"



"Shut up."



"Right."



A long pause whilst the 1000 hopefuls take up their positions in the air locks,

then booming over the speakers comes the voice of the Controller.

"724b. suit up! You're first off."



"What a maroon. This guy's a stiff. for sure."



"Yeah, won't make it past the first event."



"Well, better send for a meat-wagon, then."



"Yeah."





And with that the Games begin. Take your place in the race for freedom along

with the others. To win out you have to cope with five separate events, as well

as making it trom one stadium to the next in a fit state to compete. The Games

are:-



EVENT 1

You are given an I.D. card for the games which must be verified by Computer

Central. You are also supplied with a Blaster, just in case things get a little

hectic. The defence system for Com-Cen was designed by Sallay Limwhimfim. the

famous and totally deranged security systems expert, who on completing the

project vanished without trace. Everything which moves around is hostile. Use

the grenades to stop the robots and avoid the lethal hazards lying around.



Get to the computer. Follow the arrows on the screen.

To qualify you must finish in the alloted time.



LINK

Having made your way to docking bay ninety-four, you must then pilot your lunar

skimmer to the location of the next major event. Be forewarned, many competitors

fail to make it past this relatively simple section of the competition. Your

skimmer is a shiny new Zrt model, armed with two band-three energy cannons.



EVENT 2

You are teleported to the new and highly impressive synthi-asteroid field, which

consists of three appealingly coloured rocks. You must leap about on the fields

trying to avoid the superheated plasma spheres, fired at you from deep space by

a meanoid from the planet Zrag. You are also given a specialised Astral Wimp-out

device which will cut in automatically if all your grenades have been used. Too

kind really. Should let you cop it.



LINK

Again, using your skimmer, you must make your way to the next event. The terrain

and its inhabitants are, interestingly enough, far more dangerous than last

time.



EVENT 3

This is the aerial combat range. You are supplied with a very nice hoverpack and

shield generator, in a tasteful shade of white. You must shoot anything which

moves as quickly as you can. Penalties are awarded for all collisions, although

your shield will protect you for all such happenings, for a certain period

anyway.



LINK

Incredibly lethal linking section, consisting of you, your skimmer, some nasties

and journey to the next event. The journey is of course more dangerous than

before.



EVENT 4

You are located on the Fortanich Ridge, you must destroy or be destroyed by the

potentially lethal barrage issuing from the canyon below. Hidden in the canyon

is a family of toxrad-spitting atomic death-badgers. You are equipped with an

exposure timer, the ioxrad must be picked off quickly, since failure to do so

will result in lethal contamination.



LINK

Yet again you must make use of your skimmer to get the next event. Astoundingly,

the landscape has become almost unrecognisably more hostile within the last few

minutes.



EVENT 5

Having arrived at the Olympi-domeyou are positioned on the track slightly ahead

of a highly dangerous and not to mention hungry beast. Your instructions are as

follows;

Run like hell or you will be eaten.

Note: Due to the potentially lethal nature of this event, you are issued with as

Astral Wimp-out device, allowing you to escape to the relative safety of your

skimmer.



LINK

Incredibly, you get to use your skimmer again, only this time you must make your

way to the closing ceremonies, where with due pomp and circumstances you are

awarded your prize!



CONTROLLING THE GAME

All keys are redefinable at the start. Use the on-screen instructions to either

practise each event before competing, or go straight into the competition, which

is each event in turn and to win you have to survive them all!



Throughout the sequences, the keys remain standard, although the effect may

vary! For example "FIRE" lobs a grenade in Event 1 but fires your laser in Event

3. You'll soon get the hang of it. (Outrunning anything means moving your feet

left, right, left, right as fast as possible. Get it?) Good Luck.



LOADING INSTRUCTIONS



48K: Load "" ENTER

128K: Enter (tape loader option)

On 48K machines the program loads in two parts. Follow the on-screen

instructions during the link.
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