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Eye

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Автор: Toni Baker
Год: 1987
Издатели: Endurance Games
Производитель: Andromeda Software Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
Eye.gif
Eye.png


Описание:
Eye— это стратегическая настольная игра, выпущенная компанией Endurance Games Ltd в 1987 году. Игра представляет собой круговую доску с 32 цветными квадратами, расположенными по спирали. Игроки стремятся выстроить свои фишки на определённых цветовых узорах, вращая эти спирали. Игра рассчитана на двух-четырёх игроков, каждый из которых начинает с определённого количества фишек, и цель — контролировать цветовые узоры, стратегически размещая и перемещая фишки.

Игра доступна на нескольких платформах, включая Spectrum 48k/128k, Commodore 64/128, Amstrad CPC и Atari ST. Каждая платформа имеет свои инструкции по загрузке, что обеспечивает доступность для различных пользователей. Музыка "Nature Watch" от G. DeWild сопровождает игровой процесс, добавляя звуковое сопровождение.

В игре для двух игроков победителем становится тот, кто первым выстроит четыре фишки на своём цветовом узоре. Игроки поочерёдно размещают фишки на свободных квадратах, причём количество ходов определяется наибольшим количеством фишек на одном цвете. Спирали можно вращать по шагам, и каждый шаг считается ходом, добавляя сложности стратегии.

Вариации для трёх и четырёх игроков изменяют количество фишек и правила захвата цветов. Компьютерная версия Eye вводит функции, отсутствующие в настольной игре, такие как возможность изменять цвета доски и захватывать цвета в любое время. Эти опции предоставляют игрокам дополнительные стратегические возможности, углубляя игру.

Eye_Front.jpg
EVERY

THING

YOU

N E E D

T O

K N O W

A B O U T



E Y E



....AND MORE!





Published by Endurance Games Ltd under licence from Finger Products Ltd. The

software program is the copyright of Endurance Games Ltd and is sold subject to

the following conditions: All un-authorised copying, hiring, lending,

exchanging, public performance and broadcasting is strictly prohibited without

the express previous written permission of the publisher.

Endurance Games Ltd is a division of Prism Leisure Corp. plc.

Music ;"Nature Watch by G. DeWild."





--------------------------

| LOADING INSTRUCTIONS |

--------------------------



---------------------

| SPECTRUM 48k/128k | Ensure that your cassette tape is fully rewound and type:

--------------------- LOAD " " , then press the ENTER key. Now press PLAY on

your cassette player and the game will load and run automatically.



---------------------

| SPECTRUM PLUS 3 | Select LOADER option from the main menu and press the

--------------------- ENTER key. The game will load and run automatically.



---------------------

| COMMODORE 64/128 | Cassette: Ensure that your tape is fully rewound and

--------------------- press the Run/Stop and Shift keys together. Now press

PLAY on your tape deck and the game will load and run automatically.

Disk: Insert disk, label side up and type LOAD " * " , 8 . When Ready

appears , Type RUN and press ENTER. The game will run automatically.



---------------------

| AMSTRAD CPC | Cassette: Type RUN " " and press the ENTER key. The game

--------------------- will load and run automatically.

Disk: Type RUN "EYE" and press the ENTER key. The game will load and run

automatically.



---------------------

| ATARI ST | Insert the disk, label side up into Drive A and double

--------------------- click on the Drive A icon. Now double click on the

EYE.TOS icon and the game will load and run automatically.



-----------------------------------------------------------------



Should you have any problems please consult your computer's user manual





WELCOME TO THE FASCINATING WORLD OF EYE. The publishers, Endurance Games Ltd,

would like to thank you for selecting their game as your choice and wish you

many hours of enjoyment.



---------------

| THE BOARD |

---------------



The board consists of 32 coloured squares formed by two spirals within a

circle. There are 8 different colours each having 4 squares in view at anyone

time. By rotating the spirals it is possible to change the visual position of

the squares of each colour. The position of the squares of each colour is

called a pattern and by rotating the spirals you will notice there are 4

patterns, the Long spiral, the Short spiral, the Straight line and the Circle

Also shown on the board is the player's Status box. This is used initially to

indicate the number of counters to be placed by a player during set-up and

afterwards to indicate "controlled colours" that a player may capture during

the course of a game.



----------------------

| THE GAME OBJECTIVE |

----------------------



The object of the game is to get the required number of your counters onto the

corresponding colour squares on the game board.



-------------------

| TWO PLAYER GAME |

-------------------



The winner of a two player game is the person who manages to get four of his

counters onto his colour pattern on the board. Each player starts with six

counters and takes it in turns to place one piece at a time onto an unoccupied

square on the board. The player who is playing red makes the first move. The

number of moves a player may make is determined by the highest number of their

counters on any one colour. For example if a player has 3 counters on grey, 2

counters on green and 1 counter on orange then they have 3 moves available to

them.

A move is made either by moving a player's own counter to an adjacent square

or by moving one of the spiral wheels clockwise or anti-clockwise. A player on

their turn may move their counters and/or turn the wheels in any combination or

direction up to the total number of moves allowed. A player is not allowed to

place a counter on an already occupied square, nor to "jump" over occupied

squares. The wheels can be moved in a clockwise or anti-clockwise direction in

steps. It takes 16 steps to complete a revolution of the wheel and each step

counts as one move.

If a player, at any time during a move, has four of his counters on any colour

other than their own, they are is deemed to have "control" of that colour and

this will be indicated by the placing of a "control colour" counter in the

player's status box. If, before a player makes a move, there are any of their

opponents counters lying on a player's "controlled" colour" they may, if they

wish move any or all of the offending counters to any unoccupied square on the

board.



---------------------

| THREE PLAYER GAME |

---------------------



The three player version is played to the same rules as the two player game

with the following exceptions and variations: Each player plays with four

counters not six. A board colour is "captured" and controlled when a player has

three of their counters on that colour. A board colour cannot be captured if

there is another player's counter on that colour. If a players own colour is

captured they are out of the game and the remaining players carry on. If two

player's have their own colour captured then the surviving player is deemed to

be the winner.



--------------------

| FOUR PLAYER GAME |

--------------------



The four player game is played to the same rules as the two player game with

the following exceptions and variations. Each player plays with three counters

instead of six. A board colour is "captured" and controlled when a player has

two counters on that colour. A board colour cannot be captured if there is

another player's counter on that colour. If a player's own colour is captured

they are out of the game and the remaining player's carry on. If three players

have their own colour captured then the surviving player is deemed to be the

winner.



-------------------

| GAME VARIATIONS |

-------------------



The computer versions of the game Eye have various features and rule variations

that are not included in the board game and selection of these is made by

various screen prompts at the beginning of the game.

First you will be asked to enter a number relating to the number of moves made

before a colour change on the board occurs. The colour pairs that are swapped

over are pink with grey and orange with mauve. This input can be any number

between 1 and 255, but by pressing 0 or ENTER a static board is selected.

During normal play a player would only be allowed to win the game or

"capture" a colour during their turn. The next option allows you to do both at

any time during the game. Simply press the on-screen prompt key to select or

reject this option. Finally, there is an option that allows player's to "steal"

a captured colour during the course of the game by placing the required number

of counters on an already controlled colour. Again, simply select the on-screen

prompt to accept or reject.



-----------------

| GAME CONTROLS |

-----------------



--------------------- ------------------- --------------------

| SPECTRUM 48k/128k | | SPECTRUM PLUS 3 | | COMMODORE 64/128 |

--------------------- ------------------- --------------------

UP................7 | UP...............^ | UP..................U

DOWN..............6 | DOWN.............v | DOWN................N

LEFT..............5 | LEFT.............< | LEFT................H

RIGHT.............8 | RIGHT............> | RIGHT...............J

PLACE/PICK UP.....SPACE | PLACE/PICK UP....SPACE | UP/LEFT.............Y

SAVE GAME......CAP SHIFT | SAVE GAME......CAP SHIFT | UP/RIGHT...........I

+ X | + X | DOWN/LEFT...........B

Or use joystick with | Or use joystick in | DOWN/RIGHT..........M

joystick interface. | joystick port. | PLACE/PICK UP.....RETURN

There is an option to | There is an option to | SAVE..............S

redefine the cursor | redefine the cursor | SELECT COMPUTER

keys. | keys. | OPPONENT..........F1

| | Or use joystick in port

2



--------------- ------------

| AMSTRAD CPC | | ATARI ST |

--------------- ------------

UP............. } USE | UP............. } USE

DOWN........... } CURSOR | DOWN........... } CURSOR

LEFT........... } ARROWS | LEFT........... } ARROWS

RIGHT.......... } | RIGHT.......... }

PLACE/PICK UP..SPACE | PLACE/PICK UP.....SPACE

SAVE........SHIFT S | SAVE..............S

+ X | END CURRENT GAME....ESC

Or use joystick in | SELECT COMPUTER

joystick port. | OPPONENT............X

There is an option to | Or use mouse in mouse

redefine the cursor | port.

keys. |

---------------------------------------------------



--------------------

| .....AND MORE! |

--------------------



IMPROVE YOUR EYE-Q!

-------------------



Now that you have learnt to play Eye you are ready to master the strategies and

subtleties of the newest most exciting test of cerebral fitness yet.

Eye - The official gamebook is now available from Endurance Games by mail

order for only £1.95 (plus 50p P&P).

Published by Virgin and written and edited by acknowledged eye expert Ian

Bailey, the book will show you how to use your knowledge of the board, the

tactics of attack and defence, strong and weak colour relationships and above

all How to Win.

This 96 page book is a complete guide to how to master the game and comes with

a special selection of Eye problems for you to solve.



How to order: Simply send a cheque of postal order made payable to Endurance

Games Ltd for £2.45 (inc P&P) to "Eye Book Offer" Endurance Games Ltd., Unit 1,

Baird Rd, Enfield, Middlesex. EN1 1SJ. Please allow 21 days for delivery.
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