Автор: Ofer Ben-Ami,Shelly Ben-Ami
Год: 1983
Издатели: CCS
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Byte— это текстовая приключенческая игра, разработанная Офером и Шелли Бен-Ами в 1983 году. Игрокам предстоит пройти через трехмерный лабиринт, наполненный злыми чипами и схемами. Основная цель — собрать десять определенных компьютерных схем, чтобы построить полную систему и безопасно вернуться домой. На пути игроки встречают различных монстров, посланных компьютером BYTE, чтобы помешать их миссии.
Игрокам необходимо использовать стратегическое мышление и быстро принимать решения, чтобы выжить в лабиринте. Игра предлагает семь уровней сложности, позволяя игрокам выбрать подходящий уровень. По мере продвижения игроки могут находить дополнительные сокровища, такие как карта и инструменты, чтобы помочь в их путешествии. Игра предназначена для платформ, таких как ZX Spectrum 48K и Byte/Byte-01.
Необходимые для завершения системы схемы включают компиляторы для COBOL, FORTRAN, RPG и PASCAL, а также интерфейсы и модули, такие как SERIES Interface и TELETEXT Module. Эти компоненты разбросаны по лабиринту, спрятаны в ящиках и тайниках. Однако некоторые укрытия содержат вредные схемы, которые могут привести к гибели игрока.
Игроки управляют своими действиями с помощью простых команд, перемещаясь по лабиринту и взаимодействуя с объектами. Игра также предлагает уникальные характеристики для каждого микрокомпьютера, такие как скорость, уровень ОЗУ и ПЗУ. Эти характеристики влияют на игровой процесс и стратегию, добавляя глубину в приключение. В целом, Byte предлагает сложный и увлекательный опыт для поклонников интерактивной литературы.
Год: 1983
Издатели: CCS
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Byte— это текстовая приключенческая игра, разработанная Офером и Шелли Бен-Ами в 1983 году. Игрокам предстоит пройти через трехмерный лабиринт, наполненный злыми чипами и схемами. Основная цель — собрать десять определенных компьютерных схем, чтобы построить полную систему и безопасно вернуться домой. На пути игроки встречают различных монстров, посланных компьютером BYTE, чтобы помешать их миссии.
Игрокам необходимо использовать стратегическое мышление и быстро принимать решения, чтобы выжить в лабиринте. Игра предлагает семь уровней сложности, позволяя игрокам выбрать подходящий уровень. По мере продвижения игроки могут находить дополнительные сокровища, такие как карта и инструменты, чтобы помочь в их путешествии. Игра предназначена для платформ, таких как ZX Spectrum 48K и Byte/Byte-01.
Необходимые для завершения системы схемы включают компиляторы для COBOL, FORTRAN, RPG и PASCAL, а также интерфейсы и модули, такие как SERIES Interface и TELETEXT Module. Эти компоненты разбросаны по лабиринту, спрятаны в ящиках и тайниках. Однако некоторые укрытия содержат вредные схемы, которые могут привести к гибели игрока.
Игроки управляют своими действиями с помощью простых команд, перемещаясь по лабиринту и взаимодействуя с объектами. Игра также предлагает уникальные характеристики для каждого микрокомпьютера, такие как скорость, уровень ОЗУ и ПЗУ. Эти характеристики влияют на игровой процесс и стратегию, добавляя глубину в приключение. В целом, Byte предлагает сложный и увлекательный опыт для поклонников интерактивной литературы.
1. INTRODUCTION
The evil chips and the hideous circuits of BYTE welcome you to this new adventure game. The
object of this game is to travel through a three dimensional maze and to find ten computer circuits
in order to build a computer system and then find home.
To prevent you from completing your mission the mighty computer BYTE has sent his many
monsters to kill you. Your mission is, therefore, to build the system and to escape alive. You will
have to use common-sense and act fast in order to survive in this game. LUCK will not be the
only reason for your success or defeat. You may choose between seven skill levels depending
on your capabilities. In addition to the circuits there are other 'treasures' to be found - a map, an
estimate circuit and various tools that can help you find your way around the maze.
2. OBJECTIVE
To build a computer system and return home alive. Home is Room 1.1 at level 1.
3. COMPUTER SYSTEM
A computer system will be complete when you have collected the following circuits:-
1. COBOL Compiler 6. SERIES Interface
2. FORTRAN Compiler 7. TELETEXT Module
3. RPG Compiler 8. PRINTER
4. PASCAL Compiler 9. MONITOR
5. PARALLEL Interface 10. DISC DRIVE
These circuits are spread randomly around the maze in boxes, caches and other hiding places.
However, since life is not that easy, some of the hiding places will have evil circuits which will
weaken your tracts culminating in your possible death.
4. COMMANDS
You control your movements and actions by entering one and two letters, abbreviations of the
basis adventure game commands. Nonetheless, there are some new commands which allow
you to get around the new 'MONSTERS' and 'OBJECTS' found in the game. If you feel lost, type
in 'h' and the explanations of the commands will be displayed as follows:-
a. Movements
s - go south ne - go north east
n - go north nw - go north west
e - go east se - go south east
w - go west sw - go south west
u - go up d - go down
b. Commands
o - open a box etc. e.s - estimate objects location.
p - pick an object. (with estimate circuit)
(from an open box) ru - run away or escape.
c - challenge a monster. f - fatalize the monster.
r - read using map. (beware this does not always work)
r - computers telepathy. s.a - save position in game.
(use with teletext modem) l - load old games position.
h - HELP
NOTES 1. To estimate you need the estimate circuit.
2. To read you need the map.
3. To telecommunicate you need the teletext module.
4. Fatalize is not totally random so beware.
5. Before picking an object you must open the box.
5. SKILL LEVELS
Basically, each level is twice as hard as its previous phase with the exception of level one which
is very easy compared with level two. In addition, you will become more vulnerable as a target for
the monsters in their drive to hit you physically and hurt you spiritually. The first level is designed
for the beginner who wishes to have a mild introduction or an easy game. The higher the level of
difficulty, the higher the number of rooms, monsters and evil circuits, whereas the number of
'healthy' circuits dwindles. Level 1 has 27 rooms, Level 2 has 64 rooms and Levels 3-7 have
125 rooms.
6. MAP
If you have the MAP you may obtain a read out of the MAP on the level you are on. Co-ordinates
used on the MAP for the position of a room are x,y ie. column, line.
7. SELECTION OF A COMPUTER SYSTEM
You may select any one of the ten micros to represent you in this venture into darkness and
hopelessness. Each micro has its advantages and disadvantages but cheap micros are weaker
than expensive ones. You can enhance your computer system initially by purchasing extra
facilities.
8. TRAITS
Instead of the normal traits found in a mediocre adventure game, there are new categories in this
game
1. SPEED (0-7) Mhz
2. RAM level (0-1000) Kbytes
3. ROM level (0-100) Kbytes
4. LINGUISTIC level (0-200) IQ
5. EXPANSION level (0-18) slots
Well, the rest is for you to find out - after all this is an ADVENTURE game...
We wish you luck - you'll need it!
The evil chips and the hideous circuits of BYTE welcome you to this new adventure game. The
object of this game is to travel through a three dimensional maze and to find ten computer circuits
in order to build a computer system and then find home.
To prevent you from completing your mission the mighty computer BYTE has sent his many
monsters to kill you. Your mission is, therefore, to build the system and to escape alive. You will
have to use common-sense and act fast in order to survive in this game. LUCK will not be the
only reason for your success or defeat. You may choose between seven skill levels depending
on your capabilities. In addition to the circuits there are other 'treasures' to be found - a map, an
estimate circuit and various tools that can help you find your way around the maze.
2. OBJECTIVE
To build a computer system and return home alive. Home is Room 1.1 at level 1.
3. COMPUTER SYSTEM
A computer system will be complete when you have collected the following circuits:-
1. COBOL Compiler 6. SERIES Interface
2. FORTRAN Compiler 7. TELETEXT Module
3. RPG Compiler 8. PRINTER
4. PASCAL Compiler 9. MONITOR
5. PARALLEL Interface 10. DISC DRIVE
These circuits are spread randomly around the maze in boxes, caches and other hiding places.
However, since life is not that easy, some of the hiding places will have evil circuits which will
weaken your tracts culminating in your possible death.
4. COMMANDS
You control your movements and actions by entering one and two letters, abbreviations of the
basis adventure game commands. Nonetheless, there are some new commands which allow
you to get around the new 'MONSTERS' and 'OBJECTS' found in the game. If you feel lost, type
in 'h' and the explanations of the commands will be displayed as follows:-
a. Movements
s - go south ne - go north east
n - go north nw - go north west
e - go east se - go south east
w - go west sw - go south west
u - go up d - go down
b. Commands
o - open a box etc. e.s - estimate objects location.
p - pick an object. (with estimate circuit)
(from an open box) ru - run away or escape.
c - challenge a monster. f - fatalize the monster.
r - read using map. (beware this does not always work)
r - computers telepathy. s.a - save position in game.
(use with teletext modem) l - load old games position.
h - HELP
NOTES 1. To estimate you need the estimate circuit.
2. To read you need the map.
3. To telecommunicate you need the teletext module.
4. Fatalize is not totally random so beware.
5. Before picking an object you must open the box.
5. SKILL LEVELS
Basically, each level is twice as hard as its previous phase with the exception of level one which
is very easy compared with level two. In addition, you will become more vulnerable as a target for
the monsters in their drive to hit you physically and hurt you spiritually. The first level is designed
for the beginner who wishes to have a mild introduction or an easy game. The higher the level of
difficulty, the higher the number of rooms, monsters and evil circuits, whereas the number of
'healthy' circuits dwindles. Level 1 has 27 rooms, Level 2 has 64 rooms and Levels 3-7 have
125 rooms.
6. MAP
If you have the MAP you may obtain a read out of the MAP on the level you are on. Co-ordinates
used on the MAP for the position of a room are x,y ie. column, line.
7. SELECTION OF A COMPUTER SYSTEM
You may select any one of the ten micros to represent you in this venture into darkness and
hopelessness. Each micro has its advantages and disadvantages but cheap micros are weaker
than expensive ones. You can enhance your computer system initially by purchasing extra
facilities.
8. TRAITS
Instead of the normal traits found in a mediocre adventure game, there are new categories in this
game
1. SPEED (0-7) Mhz
2. RAM level (0-1000) Kbytes
3. ROM level (0-100) Kbytes
4. LINGUISTIC level (0-200) IQ
5. EXPANSION level (0-18) slots
Well, the rest is for you to find out - after all this is an ADVENTURE game...
We wish you luck - you'll need it!