Автор: Ed Knight,Paul Murray,Roger Dean(Иллюстрации)
Год: 1988
Издатели: Melbourne House
Производитель: Icon Design Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Barbarian— это экшен-адвенчура, выпущенная в 1988 году. Игрок берет на себя роль Хегора, героя, которому предстоит исследовать мир Дургана. Цель игры — найти и уничтожить кристалл, являющийся источником злой силы. Игра начинается с того, что Хегор стоит в болоте, готовый отправиться в путь.
Игровой процесс включает в себя использование контекстно-зависимой анимации, позволяющей одним и тем же командам выполнять разные действия в зависимости от ситуации, в которой находится Хегор. Игроки могут управлять игрой с помощью джойстика или клавиатуры, или обоих одновременно, чтобы перемещаться по различным локациям и преодолевать препятствия.
По мере прохождения игры игроки должны уничтожить кристалл, что вызывает начало извержения вулкана. Это добавляет срочности миссии, так как игрокам необходимо вернуться в начальную точку в болоте до завершения извержения. Время, затраченное на уничтожение кристалла, служит как счетом игрока, так и оставшимся временем для побега.
Интерфейс включает в себя полосу значков внизу экрана, которые игроки могут использовать для взаимодействия с игровым миром. Выбор значков позволяет игрокам выполнять действия, такие как атака, защита и использование предметов, добавляя стратегический элемент в игровой процесс.
Год: 1988
Издатели: Melbourne House
Производитель: Icon Design Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Barbarian— это экшен-адвенчура, выпущенная в 1988 году. Игрок берет на себя роль Хегора, героя, которому предстоит исследовать мир Дургана. Цель игры — найти и уничтожить кристалл, являющийся источником злой силы. Игра начинается с того, что Хегор стоит в болоте, готовый отправиться в путь.
Игровой процесс включает в себя использование контекстно-зависимой анимации, позволяющей одним и тем же командам выполнять разные действия в зависимости от ситуации, в которой находится Хегор. Игроки могут управлять игрой с помощью джойстика или клавиатуры, или обоих одновременно, чтобы перемещаться по различным локациям и преодолевать препятствия.
По мере прохождения игры игроки должны уничтожить кристалл, что вызывает начало извержения вулкана. Это добавляет срочности миссии, так как игрокам необходимо вернуться в начальную точку в болоте до завершения извержения. Время, затраченное на уничтожение кристалла, служит как счетом игрока, так и оставшимся временем для побега.
Интерфейс включает в себя полосу значков внизу экрана, которые игроки могут использовать для взаимодействия с игровым миром. Выбор значков позволяет игрокам выполнять действия, такие как атака, защита и использование предметов, добавляя стратегический элемент в игровой процесс.
BARBARIAN THE GAME
Can you become Hegor the Barbarian?
Are you the warrior who can enter the fearful realms of
the underground world of Durgan, a world terrorized by
the evil Necron?
Your quest; to destroy the lair of the accursed Necron.
Your prize; the kingdom's crown.
Your task is awesome! You must live on your wits,
conquer your innermost fears, use every skill and
weapon available to you.
Hideous perils await. Can you survive?..
HEGOR THE BARBARIAN
As everyone knows, Hegor was the most famous dragon-
slayer of them all.
From an early age Hegor was schooled in the use of
several weapons by his father Thoron, a revered and
respected hunter. Each day, before most of the other
villagers were awake, Hegor and his father would go off
into the woods that surrounded the little village of
Thelston. Here, under Thoron's tuition, Hegor first
learned how to use a spear, as he grew older and
stronger, a bow and arrow and finally, a sword. Whilst
teaching his son, Thoron would tell stories of his
adventures when he was a young man. Hegor was
fascinated by these tales and longed to go off on an
adventure himself. In his early teens Hegor's life was
changed dramatically by a quite unexpected event. One
day, when he was returning home Hegor was startled by
a great commotion on the outskirts of the village; people
were running around screaming and shouting, a huge
dragon was attacking the village, a man was trying to
fend it away with a sword, Hegor froze. . .It was his
father.
Hegor watched the entire episode as Thoron fought
desperately, but in vain, against the huge fire-breathing
monster. Wielding his mighty sword, Thoron had
managed to force the dragon away from the village but
the great beast in a frenzied retreat lashed out its
enormous tail, there was an almighty crack as the tail
smashed into Thoron's head, breaking his neck and
killing him instantly. Having mutilated its victim, the
dragon ripped the head from the lifeless corpse and
devoured it, then picking up the body in its mouth it
disappeared back into the woods.
Thoron had sacrificed his own life to save the village and
Hegor had been robbed of his only remaining family. In
the wake of this gruesome scenario, holding his father's
sword on the spot where the body had lain, Hegor made a
vow; some day he would avenge his father's brutal death
and destroy the evil dragon.
If he was to fulfil this impossible pledge, Hegor knew that
he must leave Thelston and travel away in search of
adventure. He knew that he would have to survive many
adventures and learn many secrets, before he would ever
be ready to take on the beast that had so easily defeated
his father.
For three years, Hegor travelled the land in search of evil,
never shirking the duty he had bestowed upon himself.
He forged quite a reputation for himself throughout the
kingdom; people would travel from all around to ask for
his help to save their villages from all kinds of strange
monsters and evil characters. Hegor had become the
most famous dragon-slayer in the land.
It was at about this time, in the small rural village of Egdon
that Hegor came across an ageing dragon-slayer by the
name of Commat, who told stories of his conquests, the
places he had visited and the horrendous injuries he had
endured.
Listening to these stories reminded Hegor, of when he
used to sit with his father as he recounted the tales of his
own adventures.
In truth, Commat had only ever killed one dragon and that
was a blind and decrepit old beast that had been drugged
senseless by an ancient druid potion. Commat had
however spent several years travelling round with a
renowned hunter called Raiph, who was eventually killed
by bandits in an ambush. It was after this that Commat
began taking the credit for many of Raiph's conquests,
telling of their adventures with him as the hero and Raiph
as the coward.
Now there was one particular story that really fascinated
Hegor; Commat would tell how he and Raiph had
stumbled upon an underground kingdom completely by
accident. This was a kingdom ruled by the sinister
Necron, an incredibly evil being of awesome power and
influence over his devilish band of guardians and
subordinates. Commat described how he had been forced
to venture into the dark caves alone because Raiph had
been too afraid. The story continued that they both had to
run for their lives, chased by a gang of hideous dog-like
creatures, the number of which would increase each time
he told the story.
The part that intrigued Hegor about Necron; he was sure
that his father had mentioned that name, he seemed to
recall something about the underground world that
Commat spoke of and was always pestering Commat to
tell the story again. Commat was however, unable to
elaborate further as he had not been there at all, having in
truth heard the story form a drunk in a tavern, but he still
managed to add new details himself each time he told the
tale.
Commat's favourite place for telling these stories was the
tavern at Egdon, the Druid Inn. Before long, Hegor began
to develop a taste for the frothy ale served up by big
Rosie, the landlady. By now Hegor was spending as much
time as Commat in the tavern, listening to his stories for
hours on end, the ale and the damp smoky atmosphere all
adding to the intrigue and fascination. All was well until
one night Hegor had got so drunk that he had fallen
asleep in the tavern, awakening to find himself alone in
the tavern with big Rosie.
That morning inspired by this experience in the tavern,
Hegor went out and killed a dragon he had been hunting
for several weeks. From that day forward, Hegor would
celebrate each of his conquests for at least a week,
drinking copious amounts of ale and leaving no woman in
the surrounding area safe. Thus Hegor's reputation
spread not only for being the most famous dragon-slayer
but also the most famous drinker and womaniser in the
kingdom.
Several years on Hegor was still roaming the land seeking
adventure, slaying evil-doers and dragons; all the time
celebrating his victories in a way that only he could. But
this was not to last, as he travelled from town to town,
Hegor began to hear rumours of strange happenings at his
home village of Thelston; at first the rumours were of
complete fields of crops being totally destroyed in a
single night, then of livestock going missing, of
children being stolen from their beds and finally houses
being burnt as the occupants slept. Stories travelled
throughout the land, of werewolves and ape-like men,
controlled by some immense power, terrorizing other
villages in the area. As the rumour and the accompanying
fear spread so did the desolation, before long the whole
kingdom was in turmoil. The King called together elders
from all over the land. . . After three days of talking
the King finally sent out his decree: "Whosoever could
put a stop to this destruction and remove the evil
power behind it, would be entitled to claim the kingdom's
crown and all its riches." The King knew that if something
was not done soon, his subjects would be devastated by
famine and poverty.
Hearing of the decree, Hegor knew immediately that only he
could destroy this evil force and save the kingdom. The trouble
had started near Thelston, so he set off immediately, after all
these years he was going home.
Hegor had been walking for two whole days before the
surroundings began to look familiar, he was close now, a
strange sense of foreboding filled his mind and the warm
afternoon sun offered no comfort from the cold sweat that had
broken out over his body. He didn't know why he felt like this but
he did know he was part of it, as if the terror and suffering was
for some reason directed at him.
As he approached he could see wisps of smoke rising above
the treetops, coming to the woods where he had played as a
child he thought of the happier days when his father had taught
him to fight and of when they had sat together against a tree
whilst Thoron told the stories of his great adventures. Hegor
found the old path that led through the woods to the village, a
little overgrown now but still discernable.
Coming through the trees, Hegor caught his first glimpse of the
village, it seemed to be deserted, but then he caught sight of
two old men sitting on a bench outside a dilapidated old house
on the outskirts of the village. The thatched roof was threadbare
and the stone walls bore the scars of many ancient repairs
which were now crumbling again.
As he passed the two men were talking, seemingly oblivious of
his presence. It occurred to him that there must have been
many young men passing through the village recently, all
wishing to claim the crown for themselves. Approaching the
centre of the village, Hegor was amazed at the state of
disrepair, many of the houses had obviously been empty for
some time and were decaying rapidly. An old woman was
fetching water from the well, bent forward, she stumbled several
times under the weight of the pail, an old man dozed in the
warmth of the afternoon sun. . . All the people were old. Hegor
remembered the dozens of children playing around the houses
and in the woods, where were they all?
Hegor returned to the house where the two old men had been
sitting, one had already gone, the other was lifting himself stiffly
from his chair.
"Hey! Old man." Shouted Hegor as he approached. The old
man, now standing with the aid of a stick, slowly turned his
head to face Hegor. . . he said nothing. Hegor came closer.
"Where is everyone? The children, the families where are they?"
"Gone," said the old man "All gone. All trying to escape the evil
powers of Necron."
Hegor froze, recalling Commat's story and the name he had
heard his father mention as a child. The old man began to
speak again, Hegor noticed the empty bottle of spirit by his
chair, he was drunk.
"No one can escape Necron, he has destroyed Thelston and
many other villages nearby, soon he will destroy the whole
kingdom. Like yourself, many young men have come here trying
to destroy him and his underground kingdom, none have
returned, not even the great Thoron could survive the wrath of
Necron. "
"Thoron you say? I am Hegor, Thoron was my father. "
"Hegor!... You should not have returned here."
"Tell me old man, the great beast that killed my father, was it
sent by this Necron?"
"It was indeed. The beast "Vulcuran" is his guardian. Only once
has the dragon left the underground kingdom of Durgan, to kill
Thoron and put a stop to the almighty feud that existed between
your father and Necron. That would have been the end of it, but
for you Hegor, when your father was killed you vowed to avenge
his death, now Necron sees you as a threat to his power:
Hegor remembered how he had felt as he approached Thelston
earlier that day, how he had felt in some way part of all this, he
also remembered the story his father had told him; of his friend
Necron, who had turned to the ways of evil.
"But my father told me that he had killed Necron, that they had
been friends until Necron turned evil and how he had been
forced to kill him with this very sword. "
"What you say is true Hegor, Thoron did kill Necron and with
that sword, but Necron has strange powers; the powers of
darkness and evil. He can only be destroyed by a being who
commands equal power: the power of good. Your father had
that power but he was weary and became careless, he allowed
Necron's soul to live because they had been friends. Now the
evil one lives on in a decaying body, after all these years his
revenge is almost complete, he has destroyed Thoron and all
that remains is for him to kill you, cutting Thoron's last blood
line. You are the last remaining threat to his power and now you
must also die, completing his plan, a plan that through a trail of
destruction has drawn you into his web."
For the first time in his life Hegor felt fear, but his need for
revenge suppressed the fear and replaced it with the
anger that had been pent up inside him ever since his
father's death.
"Why does Necron not send the great beast to kill me?"
"The great beast cannot leave Durgan. After so many
years, it has grown fat from eating human flesh and is
now too big to leave the caves which lead to Necron's
temple. Instead, Necron sends out his evil followers to
take children from their beds at night, to feed the
monster."
"Then I must destroy Necron and his underground
kingdom."
"First Hegor, you must know the story of Thoron and
Necron." At that, the old man hobbled into the house,
beckoning Hegor to follow.
Inside, the old man motioned Hegor to sit at the table in
the corner. He then produced a bottle of spirit and two
metal cups and struggled into the seat opposite Hegor.
Hegor drank thirstily after his long journey, the spirit had
no obvious effect. The old man was stunned at how
Hegor drank, for this was his oldest bottle and as strong
as any drink in the kingdom. He refilled
Hegor's cup and began the story. . .
The tale began with Thoron and Necron as children. The
old man revealed that they were not in fact friends, as he
had said before, but brothers, twins in fact, and how they
had always been very close and went everywhere
together.
One day when they had been playing in the woods, they
had come across an old man who had fallen down,
fascinated by his long white beard and flowing hair, they
had helped him to his feet. The old man had scurried
away without a word. The next day, the boys saw the man
again, waiting for them, near to where he had fallen; the
man thanked them for their help and told them he was a
Druid and thus normally forbidden to speak, but as they
had been so kind he promised to repay them.
Each day afterwards the boys met the Druid in the woods,
at first he would just tell them stories, each one about a
good man and an evil man, and at the end of each story
he would always say: "And good finally triumphed over
evil" and the two boys would clap and cheer. One
afternoon, after some weeks, the boys turned up as usual,
to find the old Druid waiting for them, only this time he had
some weapons with him; a spear, a bow and arrow and a
sword.
For a year the Druid taught the boys how to use each of
the weapons. At the end of every lesson, the old man
would take the weapons away with him and forbid the two
boys from saying anything to anyone, about their
meetings. As the boys were starting home after one of the
lessons, the Druid shouted after them to come early the
next day.
When they arrived they were surprised to see that he only
carried the sword and the bow with him. He asked the
boys to close their eyes, as they did so they both felt a
strange sensation pass over their bodies. The old man
then told Necron to think of fire, at that instant bolts of
flames flew from the boy's hands and destroyed the
nearest tree. Whilst they were still in a state of shock, the
Druid told Thoron to think of good and as he did, he
experienced a warmth envelop his whole body and an immense power
in his hands. Necron was told that he must never use the
fire against Thoron, for Thoron's power was equal to his
and just by holding up his hands, Thoron could reflect the
fire back at Necron and kill him.
The Druid then sat the boys down and began one of his
stories. As usual, the tale told was of good triumphing
over evil, concluding as always with the destruction of the
evil man's body and soul.
The Druid continued, telling the twins that the story was
really about them and that how Necron would become
evil, using his special powers to destroy and corrupt. He
also told of how Thoron would become the embodiment of
all that was good and of how he would use his powers to
suppress and stamp out evil.
With the story told the old Druid handed the sparkling
sword to Thoron, the very same sword that Hegor now
held, and the beautiful bow to Necron, without uttering
another word, he then walked behind a tree and vanished
never to be seen again.
The two boys did not understand what the Druid had told
them and they soon forgot about their strange powers and
the Druid's riddle about their future. The sword and the
bow, however, remained very precious to the twins and
they treasured them always.
Many years later when the twins had grown up and gone
their separate ways, Thoron, on one of his many
adventures came across a large town ruled by a much
despised, rich and evil man. When Thoron asked why the
townspeople did not throw him out of the town, they said it
was impossible, that he was the very devil himself, that
fire came from his hands and that with his bow he could
shoot an arrow through the eye of a bird perched in the
highest tree.
Thoron was stunned, it had to be Necron. The old Druid's
tale had come true.
He went to see Necron in his huge house, at the centre of
the town. Necron welcomed his brother with such open
arms and hospitality, that Thoron could not believe that
his brother had done the terrible things that the townsfolk
spoke of; burning down houses and executing entire
families for not paying their taxes.
This belief was short lived, the following morning Necron
showed Thoron all his riches, a whole room of his house
was filled with precious things. Necron then offered to
share his riches with his brother, saying that they could
take over the neighbouring town and double their wealth.
Thoron went wild at the thought that Necron felt he could
so easily be corrupted, and a fierce fight ensued.
The two brothers knowing that their powers were useless
against each other, began fighting hand to hand. They
fought like wild animals for hour after hour but as dusk
drew in Thoron eventually managed to overpower Necron
and in an endeavour to rid the town of this terrible evil
drew his sword and with one mighty blow severed
Necron's head from his body.
Standing over the body, exhausted, Thoron watched it
change into a gleaming crystal, the very symbol of evil,
he uttered the words of the old Druid, "Good finally
triumphs over evil."
Thoron knew that the crystal could only be destroyed by
the burning heat of the Earth's very bowels, but was
unable to bring himself to burn his own brother's soul.
Feeling safe in the knowledge that Necron could never
again walk the earth, Thoron turned away. . .
Suddenly the crystal began to glow and with a blinding
flash vanished, taking the Druid's bow with it. . . unknown
to Thoron, Necron's evil lived on! Thoron was hailed a
hero among the townspeople but despite their pleading,
would not stay and become their leader, for he was too
ashamed at the suffering his brother had brought them.
Instead, he settled in the nearby village of Thelston and
married, his wife soon bearing a son.
Necron's soul was banished to the worlds of darkness,
never to walk the Earth again. So, he created the
underground world of Durgan and in it he lived with his
hideous band of followers and Vulcuran his guardian.
The old man continued the story passing through time
and unimportant events finally reaching the point of the
death of Hegor's mother, Naylar. Hegor knew most of it
but he did not know that her death had been caused by
Necron and his pack of evil hell-hounds.
It was at this time that Thoron had realised Necron was
still alive and sought revenge, not just on him, but also on
his family. This explained why Thoron had never taken
another wife, choosing to raise his child alone, and also
why he had taught Hegor to fight, as he had been taught,
by the old Druid.
So when the great dragon came to Thelston, Thoron was
expecting it. He knew that he would need a bow, the like
of Necron's, to kill this beast and that a single arrow would
be a mere pin-prick to such a huge monster. But with time
and the mourning for his lost wife he had grown weary of
fighting and, satisfied that Hegor was ready to take up the
battle with Necron, he merely ensured that the dragon did
not reach the village, before giving himself up to the
beast.
At this point, the old man paused to refill Hegor's cup
before continuing "Now Hegor, it is up to you but
remember the world of Durgan is filled with evil creatures
and there is Vulcuran guarding the passage which leads
to Necron's temple. Necron himself possesses great
powers, magic powers, of which you must beware. Only
an equal power can destroy him. You Hegor, do not have
the physical powers of Necron or your father, but with the
knowledge that Thoron has passed on to you, you can
destroy the soul of Necron and the world of Durgan.
Remember that Necron's fire was useless against Thoron.
Find a means to reflect his bolts of fire and you can kill
him, it is your destiny. Then Hegor, you shall become
King."
The two men continued talking and drinking bottles of the
old man's spirit which he kept producing from a dark
alcove in another corner of the room, into the early hours
of the morning. . .
Hegor awoke with a start, for a moment he didn't know
where he was. He felt a sharp jab to his side and turned to
see the old man lowering his stick. "Come Hegor, the sun
is almost up, you have work to do, today you shall
become King."
Hegor went to the doorway, stepping out, he breathed in
the cold morning air. Thelston looked, somehow different
in the half light of dawn, and he could almost hear the
children's laughter as if they were playing in the
village.
"You must not forget this Hegor," said the old man
handing Hegor his sword.
The old man led the way, the pace was slow and the old
man leant heavily on his stick, but he did not complain.
They came to the woods, beyond the farthest end of the
village. Hegor stopped momentarily, the horrific memories
of his father's body, hanging from the dragon's mouth,
all those years ago, flooded back.
Deep into the forest now, Hegor was becoming
impatient at the old man's slowness.
"Anyway old man, how do you know so much about my
father and Necron?"
As he finished speaking, there was a low whistle in the
air, at the same moment Hegor heard a great thud and
the familiar sound of bones smashing. He ducked
instinctively, and there was silence. Turning quickly,
Hegor gasped. The old man had been thrown back and
lay slumped against a tree, an arrow protruding
grotesquely from his right eye, blood began to trickle
down the side of his face. The old man's stick lay forlorn
on the spot where he had stood just a moment before.
Hegor walked towards the body. He froze. The old man's
face was changing. It became the face of Thoron, the
arrow had gone, he spoke "Today, my son, you shall
avenge my death and become King."
"Father!" Shouted Hegor.
As he shouted there was another whistle, Hegor dropped
like a stone, to the ground. But this was a different sound,
he looked up and stared in disbelief. The body was gone,
only the stick remained.
Suddenly, the trees began to shake and the leaves on the
ground were whipped up, swirling in the air, as his father's
voice echoed in the wind. "Good will triumph over evil."
Hegor turned and started running, in the direction the old
man had shown him. Gasping for breath, Hegor kept
running, the undergrowth was thick here, but he was
totally oblivious to the brambles and branches tearing at
his flesh, as if in a desperate attempt to stop him. His
father's words filled his mind. Nothing could stop him now.
Finally, after years of torment he was about to avenge the
death of his beloved father.
Hegor came hurtling through the trees and stopped dead
in his tracks. A vast marshland lay before him...
BARBARIANS - SPECTRUM/AMSTRAD
INSTRUCTIONS
Welcome to the world of Barbarian.
In this world you control our hero "Hegor". Once the game
has started you will see him standing in the marsh. Using
the joystick or keyboard (or both simultaneously) you
issue commands that control his actions. Thus enabling
you to explore the world of Durgan.
You should always remember that Barbarian features
context sensitive animation which allows the same
commands to do different things depending on the
situation Hegor is involved in.
In order to complete the game you must locate and
destroy the crystal which is the source of the evil power of
Necron. Once the crystal has been destroyed the volcano
in which Durgan is located will start to erupt making it
imperative that you reach the surface again before it
blows.
The time that it took you to destroy the crystal is not only
your score for the game but it is also the time which you
have to get back to the starting point in the marsh. This
'about to erupt' phase of game play is indicated by your
score timer now counting backwards.
The game may be controlled from the keyboard or by a
joystick in any combination. Whilst you are playing
Barbarian you will see a strip of icons at the bottom of the
screen. To choose the Icon you wish to use, move the
joystick UP and DOWN. or use the O and P keys. The
Icon you wish to use will be highlighted. To flip between
the two Icon bars press FIRE. To choose a highlighted
Icon press FIRE
OPERATING INSTRUCTIONS
Controls
Q = Move Man Left
W = Move Man Right
O = Move Icon Left
P = Move Icon Right
M = Select Icon
Space = Flip Icon Bar
Joystick (Kempston or SincIair)
Joy Left = Move Man Left
Joy Right = Move Man Right
Joy Up = Move Icon Right
Joy Down = Move Icon Left
Fire = Select Icon
Space = Flip Icon
LOADING INSTRUCTIONS
48k - LOAD ""
128k - Use Tape Loader Option
Can you become Hegor the Barbarian?
Are you the warrior who can enter the fearful realms of
the underground world of Durgan, a world terrorized by
the evil Necron?
Your quest; to destroy the lair of the accursed Necron.
Your prize; the kingdom's crown.
Your task is awesome! You must live on your wits,
conquer your innermost fears, use every skill and
weapon available to you.
Hideous perils await. Can you survive?..
HEGOR THE BARBARIAN
As everyone knows, Hegor was the most famous dragon-
slayer of them all.
From an early age Hegor was schooled in the use of
several weapons by his father Thoron, a revered and
respected hunter. Each day, before most of the other
villagers were awake, Hegor and his father would go off
into the woods that surrounded the little village of
Thelston. Here, under Thoron's tuition, Hegor first
learned how to use a spear, as he grew older and
stronger, a bow and arrow and finally, a sword. Whilst
teaching his son, Thoron would tell stories of his
adventures when he was a young man. Hegor was
fascinated by these tales and longed to go off on an
adventure himself. In his early teens Hegor's life was
changed dramatically by a quite unexpected event. One
day, when he was returning home Hegor was startled by
a great commotion on the outskirts of the village; people
were running around screaming and shouting, a huge
dragon was attacking the village, a man was trying to
fend it away with a sword, Hegor froze. . .It was his
father.
Hegor watched the entire episode as Thoron fought
desperately, but in vain, against the huge fire-breathing
monster. Wielding his mighty sword, Thoron had
managed to force the dragon away from the village but
the great beast in a frenzied retreat lashed out its
enormous tail, there was an almighty crack as the tail
smashed into Thoron's head, breaking his neck and
killing him instantly. Having mutilated its victim, the
dragon ripped the head from the lifeless corpse and
devoured it, then picking up the body in its mouth it
disappeared back into the woods.
Thoron had sacrificed his own life to save the village and
Hegor had been robbed of his only remaining family. In
the wake of this gruesome scenario, holding his father's
sword on the spot where the body had lain, Hegor made a
vow; some day he would avenge his father's brutal death
and destroy the evil dragon.
If he was to fulfil this impossible pledge, Hegor knew that
he must leave Thelston and travel away in search of
adventure. He knew that he would have to survive many
adventures and learn many secrets, before he would ever
be ready to take on the beast that had so easily defeated
his father.
For three years, Hegor travelled the land in search of evil,
never shirking the duty he had bestowed upon himself.
He forged quite a reputation for himself throughout the
kingdom; people would travel from all around to ask for
his help to save their villages from all kinds of strange
monsters and evil characters. Hegor had become the
most famous dragon-slayer in the land.
It was at about this time, in the small rural village of Egdon
that Hegor came across an ageing dragon-slayer by the
name of Commat, who told stories of his conquests, the
places he had visited and the horrendous injuries he had
endured.
Listening to these stories reminded Hegor, of when he
used to sit with his father as he recounted the tales of his
own adventures.
In truth, Commat had only ever killed one dragon and that
was a blind and decrepit old beast that had been drugged
senseless by an ancient druid potion. Commat had
however spent several years travelling round with a
renowned hunter called Raiph, who was eventually killed
by bandits in an ambush. It was after this that Commat
began taking the credit for many of Raiph's conquests,
telling of their adventures with him as the hero and Raiph
as the coward.
Now there was one particular story that really fascinated
Hegor; Commat would tell how he and Raiph had
stumbled upon an underground kingdom completely by
accident. This was a kingdom ruled by the sinister
Necron, an incredibly evil being of awesome power and
influence over his devilish band of guardians and
subordinates. Commat described how he had been forced
to venture into the dark caves alone because Raiph had
been too afraid. The story continued that they both had to
run for their lives, chased by a gang of hideous dog-like
creatures, the number of which would increase each time
he told the story.
The part that intrigued Hegor about Necron; he was sure
that his father had mentioned that name, he seemed to
recall something about the underground world that
Commat spoke of and was always pestering Commat to
tell the story again. Commat was however, unable to
elaborate further as he had not been there at all, having in
truth heard the story form a drunk in a tavern, but he still
managed to add new details himself each time he told the
tale.
Commat's favourite place for telling these stories was the
tavern at Egdon, the Druid Inn. Before long, Hegor began
to develop a taste for the frothy ale served up by big
Rosie, the landlady. By now Hegor was spending as much
time as Commat in the tavern, listening to his stories for
hours on end, the ale and the damp smoky atmosphere all
adding to the intrigue and fascination. All was well until
one night Hegor had got so drunk that he had fallen
asleep in the tavern, awakening to find himself alone in
the tavern with big Rosie.
That morning inspired by this experience in the tavern,
Hegor went out and killed a dragon he had been hunting
for several weeks. From that day forward, Hegor would
celebrate each of his conquests for at least a week,
drinking copious amounts of ale and leaving no woman in
the surrounding area safe. Thus Hegor's reputation
spread not only for being the most famous dragon-slayer
but also the most famous drinker and womaniser in the
kingdom.
Several years on Hegor was still roaming the land seeking
adventure, slaying evil-doers and dragons; all the time
celebrating his victories in a way that only he could. But
this was not to last, as he travelled from town to town,
Hegor began to hear rumours of strange happenings at his
home village of Thelston; at first the rumours were of
complete fields of crops being totally destroyed in a
single night, then of livestock going missing, of
children being stolen from their beds and finally houses
being burnt as the occupants slept. Stories travelled
throughout the land, of werewolves and ape-like men,
controlled by some immense power, terrorizing other
villages in the area. As the rumour and the accompanying
fear spread so did the desolation, before long the whole
kingdom was in turmoil. The King called together elders
from all over the land. . . After three days of talking
the King finally sent out his decree: "Whosoever could
put a stop to this destruction and remove the evil
power behind it, would be entitled to claim the kingdom's
crown and all its riches." The King knew that if something
was not done soon, his subjects would be devastated by
famine and poverty.
Hearing of the decree, Hegor knew immediately that only he
could destroy this evil force and save the kingdom. The trouble
had started near Thelston, so he set off immediately, after all
these years he was going home.
Hegor had been walking for two whole days before the
surroundings began to look familiar, he was close now, a
strange sense of foreboding filled his mind and the warm
afternoon sun offered no comfort from the cold sweat that had
broken out over his body. He didn't know why he felt like this but
he did know he was part of it, as if the terror and suffering was
for some reason directed at him.
As he approached he could see wisps of smoke rising above
the treetops, coming to the woods where he had played as a
child he thought of the happier days when his father had taught
him to fight and of when they had sat together against a tree
whilst Thoron told the stories of his great adventures. Hegor
found the old path that led through the woods to the village, a
little overgrown now but still discernable.
Coming through the trees, Hegor caught his first glimpse of the
village, it seemed to be deserted, but then he caught sight of
two old men sitting on a bench outside a dilapidated old house
on the outskirts of the village. The thatched roof was threadbare
and the stone walls bore the scars of many ancient repairs
which were now crumbling again.
As he passed the two men were talking, seemingly oblivious of
his presence. It occurred to him that there must have been
many young men passing through the village recently, all
wishing to claim the crown for themselves. Approaching the
centre of the village, Hegor was amazed at the state of
disrepair, many of the houses had obviously been empty for
some time and were decaying rapidly. An old woman was
fetching water from the well, bent forward, she stumbled several
times under the weight of the pail, an old man dozed in the
warmth of the afternoon sun. . . All the people were old. Hegor
remembered the dozens of children playing around the houses
and in the woods, where were they all?
Hegor returned to the house where the two old men had been
sitting, one had already gone, the other was lifting himself stiffly
from his chair.
"Hey! Old man." Shouted Hegor as he approached. The old
man, now standing with the aid of a stick, slowly turned his
head to face Hegor. . . he said nothing. Hegor came closer.
"Where is everyone? The children, the families where are they?"
"Gone," said the old man "All gone. All trying to escape the evil
powers of Necron."
Hegor froze, recalling Commat's story and the name he had
heard his father mention as a child. The old man began to
speak again, Hegor noticed the empty bottle of spirit by his
chair, he was drunk.
"No one can escape Necron, he has destroyed Thelston and
many other villages nearby, soon he will destroy the whole
kingdom. Like yourself, many young men have come here trying
to destroy him and his underground kingdom, none have
returned, not even the great Thoron could survive the wrath of
Necron. "
"Thoron you say? I am Hegor, Thoron was my father. "
"Hegor!... You should not have returned here."
"Tell me old man, the great beast that killed my father, was it
sent by this Necron?"
"It was indeed. The beast "Vulcuran" is his guardian. Only once
has the dragon left the underground kingdom of Durgan, to kill
Thoron and put a stop to the almighty feud that existed between
your father and Necron. That would have been the end of it, but
for you Hegor, when your father was killed you vowed to avenge
his death, now Necron sees you as a threat to his power:
Hegor remembered how he had felt as he approached Thelston
earlier that day, how he had felt in some way part of all this, he
also remembered the story his father had told him; of his friend
Necron, who had turned to the ways of evil.
"But my father told me that he had killed Necron, that they had
been friends until Necron turned evil and how he had been
forced to kill him with this very sword. "
"What you say is true Hegor, Thoron did kill Necron and with
that sword, but Necron has strange powers; the powers of
darkness and evil. He can only be destroyed by a being who
commands equal power: the power of good. Your father had
that power but he was weary and became careless, he allowed
Necron's soul to live because they had been friends. Now the
evil one lives on in a decaying body, after all these years his
revenge is almost complete, he has destroyed Thoron and all
that remains is for him to kill you, cutting Thoron's last blood
line. You are the last remaining threat to his power and now you
must also die, completing his plan, a plan that through a trail of
destruction has drawn you into his web."
For the first time in his life Hegor felt fear, but his need for
revenge suppressed the fear and replaced it with the
anger that had been pent up inside him ever since his
father's death.
"Why does Necron not send the great beast to kill me?"
"The great beast cannot leave Durgan. After so many
years, it has grown fat from eating human flesh and is
now too big to leave the caves which lead to Necron's
temple. Instead, Necron sends out his evil followers to
take children from their beds at night, to feed the
monster."
"Then I must destroy Necron and his underground
kingdom."
"First Hegor, you must know the story of Thoron and
Necron." At that, the old man hobbled into the house,
beckoning Hegor to follow.
Inside, the old man motioned Hegor to sit at the table in
the corner. He then produced a bottle of spirit and two
metal cups and struggled into the seat opposite Hegor.
Hegor drank thirstily after his long journey, the spirit had
no obvious effect. The old man was stunned at how
Hegor drank, for this was his oldest bottle and as strong
as any drink in the kingdom. He refilled
Hegor's cup and began the story. . .
The tale began with Thoron and Necron as children. The
old man revealed that they were not in fact friends, as he
had said before, but brothers, twins in fact, and how they
had always been very close and went everywhere
together.
One day when they had been playing in the woods, they
had come across an old man who had fallen down,
fascinated by his long white beard and flowing hair, they
had helped him to his feet. The old man had scurried
away without a word. The next day, the boys saw the man
again, waiting for them, near to where he had fallen; the
man thanked them for their help and told them he was a
Druid and thus normally forbidden to speak, but as they
had been so kind he promised to repay them.
Each day afterwards the boys met the Druid in the woods,
at first he would just tell them stories, each one about a
good man and an evil man, and at the end of each story
he would always say: "And good finally triumphed over
evil" and the two boys would clap and cheer. One
afternoon, after some weeks, the boys turned up as usual,
to find the old Druid waiting for them, only this time he had
some weapons with him; a spear, a bow and arrow and a
sword.
For a year the Druid taught the boys how to use each of
the weapons. At the end of every lesson, the old man
would take the weapons away with him and forbid the two
boys from saying anything to anyone, about their
meetings. As the boys were starting home after one of the
lessons, the Druid shouted after them to come early the
next day.
When they arrived they were surprised to see that he only
carried the sword and the bow with him. He asked the
boys to close their eyes, as they did so they both felt a
strange sensation pass over their bodies. The old man
then told Necron to think of fire, at that instant bolts of
flames flew from the boy's hands and destroyed the
nearest tree. Whilst they were still in a state of shock, the
Druid told Thoron to think of good and as he did, he
experienced a warmth envelop his whole body and an immense power
in his hands. Necron was told that he must never use the
fire against Thoron, for Thoron's power was equal to his
and just by holding up his hands, Thoron could reflect the
fire back at Necron and kill him.
The Druid then sat the boys down and began one of his
stories. As usual, the tale told was of good triumphing
over evil, concluding as always with the destruction of the
evil man's body and soul.
The Druid continued, telling the twins that the story was
really about them and that how Necron would become
evil, using his special powers to destroy and corrupt. He
also told of how Thoron would become the embodiment of
all that was good and of how he would use his powers to
suppress and stamp out evil.
With the story told the old Druid handed the sparkling
sword to Thoron, the very same sword that Hegor now
held, and the beautiful bow to Necron, without uttering
another word, he then walked behind a tree and vanished
never to be seen again.
The two boys did not understand what the Druid had told
them and they soon forgot about their strange powers and
the Druid's riddle about their future. The sword and the
bow, however, remained very precious to the twins and
they treasured them always.
Many years later when the twins had grown up and gone
their separate ways, Thoron, on one of his many
adventures came across a large town ruled by a much
despised, rich and evil man. When Thoron asked why the
townspeople did not throw him out of the town, they said it
was impossible, that he was the very devil himself, that
fire came from his hands and that with his bow he could
shoot an arrow through the eye of a bird perched in the
highest tree.
Thoron was stunned, it had to be Necron. The old Druid's
tale had come true.
He went to see Necron in his huge house, at the centre of
the town. Necron welcomed his brother with such open
arms and hospitality, that Thoron could not believe that
his brother had done the terrible things that the townsfolk
spoke of; burning down houses and executing entire
families for not paying their taxes.
This belief was short lived, the following morning Necron
showed Thoron all his riches, a whole room of his house
was filled with precious things. Necron then offered to
share his riches with his brother, saying that they could
take over the neighbouring town and double their wealth.
Thoron went wild at the thought that Necron felt he could
so easily be corrupted, and a fierce fight ensued.
The two brothers knowing that their powers were useless
against each other, began fighting hand to hand. They
fought like wild animals for hour after hour but as dusk
drew in Thoron eventually managed to overpower Necron
and in an endeavour to rid the town of this terrible evil
drew his sword and with one mighty blow severed
Necron's head from his body.
Standing over the body, exhausted, Thoron watched it
change into a gleaming crystal, the very symbol of evil,
he uttered the words of the old Druid, "Good finally
triumphs over evil."
Thoron knew that the crystal could only be destroyed by
the burning heat of the Earth's very bowels, but was
unable to bring himself to burn his own brother's soul.
Feeling safe in the knowledge that Necron could never
again walk the earth, Thoron turned away. . .
Suddenly the crystal began to glow and with a blinding
flash vanished, taking the Druid's bow with it. . . unknown
to Thoron, Necron's evil lived on! Thoron was hailed a
hero among the townspeople but despite their pleading,
would not stay and become their leader, for he was too
ashamed at the suffering his brother had brought them.
Instead, he settled in the nearby village of Thelston and
married, his wife soon bearing a son.
Necron's soul was banished to the worlds of darkness,
never to walk the Earth again. So, he created the
underground world of Durgan and in it he lived with his
hideous band of followers and Vulcuran his guardian.
The old man continued the story passing through time
and unimportant events finally reaching the point of the
death of Hegor's mother, Naylar. Hegor knew most of it
but he did not know that her death had been caused by
Necron and his pack of evil hell-hounds.
It was at this time that Thoron had realised Necron was
still alive and sought revenge, not just on him, but also on
his family. This explained why Thoron had never taken
another wife, choosing to raise his child alone, and also
why he had taught Hegor to fight, as he had been taught,
by the old Druid.
So when the great dragon came to Thelston, Thoron was
expecting it. He knew that he would need a bow, the like
of Necron's, to kill this beast and that a single arrow would
be a mere pin-prick to such a huge monster. But with time
and the mourning for his lost wife he had grown weary of
fighting and, satisfied that Hegor was ready to take up the
battle with Necron, he merely ensured that the dragon did
not reach the village, before giving himself up to the
beast.
At this point, the old man paused to refill Hegor's cup
before continuing "Now Hegor, it is up to you but
remember the world of Durgan is filled with evil creatures
and there is Vulcuran guarding the passage which leads
to Necron's temple. Necron himself possesses great
powers, magic powers, of which you must beware. Only
an equal power can destroy him. You Hegor, do not have
the physical powers of Necron or your father, but with the
knowledge that Thoron has passed on to you, you can
destroy the soul of Necron and the world of Durgan.
Remember that Necron's fire was useless against Thoron.
Find a means to reflect his bolts of fire and you can kill
him, it is your destiny. Then Hegor, you shall become
King."
The two men continued talking and drinking bottles of the
old man's spirit which he kept producing from a dark
alcove in another corner of the room, into the early hours
of the morning. . .
Hegor awoke with a start, for a moment he didn't know
where he was. He felt a sharp jab to his side and turned to
see the old man lowering his stick. "Come Hegor, the sun
is almost up, you have work to do, today you shall
become King."
Hegor went to the doorway, stepping out, he breathed in
the cold morning air. Thelston looked, somehow different
in the half light of dawn, and he could almost hear the
children's laughter as if they were playing in the
village.
"You must not forget this Hegor," said the old man
handing Hegor his sword.
The old man led the way, the pace was slow and the old
man leant heavily on his stick, but he did not complain.
They came to the woods, beyond the farthest end of the
village. Hegor stopped momentarily, the horrific memories
of his father's body, hanging from the dragon's mouth,
all those years ago, flooded back.
Deep into the forest now, Hegor was becoming
impatient at the old man's slowness.
"Anyway old man, how do you know so much about my
father and Necron?"
As he finished speaking, there was a low whistle in the
air, at the same moment Hegor heard a great thud and
the familiar sound of bones smashing. He ducked
instinctively, and there was silence. Turning quickly,
Hegor gasped. The old man had been thrown back and
lay slumped against a tree, an arrow protruding
grotesquely from his right eye, blood began to trickle
down the side of his face. The old man's stick lay forlorn
on the spot where he had stood just a moment before.
Hegor walked towards the body. He froze. The old man's
face was changing. It became the face of Thoron, the
arrow had gone, he spoke "Today, my son, you shall
avenge my death and become King."
"Father!" Shouted Hegor.
As he shouted there was another whistle, Hegor dropped
like a stone, to the ground. But this was a different sound,
he looked up and stared in disbelief. The body was gone,
only the stick remained.
Suddenly, the trees began to shake and the leaves on the
ground were whipped up, swirling in the air, as his father's
voice echoed in the wind. "Good will triumph over evil."
Hegor turned and started running, in the direction the old
man had shown him. Gasping for breath, Hegor kept
running, the undergrowth was thick here, but he was
totally oblivious to the brambles and branches tearing at
his flesh, as if in a desperate attempt to stop him. His
father's words filled his mind. Nothing could stop him now.
Finally, after years of torment he was about to avenge the
death of his beloved father.
Hegor came hurtling through the trees and stopped dead
in his tracks. A vast marshland lay before him...
BARBARIANS - SPECTRUM/AMSTRAD
INSTRUCTIONS
Welcome to the world of Barbarian.
In this world you control our hero "Hegor". Once the game
has started you will see him standing in the marsh. Using
the joystick or keyboard (or both simultaneously) you
issue commands that control his actions. Thus enabling
you to explore the world of Durgan.
You should always remember that Barbarian features
context sensitive animation which allows the same
commands to do different things depending on the
situation Hegor is involved in.
In order to complete the game you must locate and
destroy the crystal which is the source of the evil power of
Necron. Once the crystal has been destroyed the volcano
in which Durgan is located will start to erupt making it
imperative that you reach the surface again before it
blows.
The time that it took you to destroy the crystal is not only
your score for the game but it is also the time which you
have to get back to the starting point in the marsh. This
'about to erupt' phase of game play is indicated by your
score timer now counting backwards.
The game may be controlled from the keyboard or by a
joystick in any combination. Whilst you are playing
Barbarian you will see a strip of icons at the bottom of the
screen. To choose the Icon you wish to use, move the
joystick UP and DOWN. or use the O and P keys. The
Icon you wish to use will be highlighted. To flip between
the two Icon bars press FIRE. To choose a highlighted
Icon press FIRE
OPERATING INSTRUCTIONS
Controls
Q = Move Man Left
W = Move Man Right
O = Move Icon Left
P = Move Icon Right
M = Select Icon
Space = Flip Icon Bar
Joystick (Kempston or SincIair)
Joy Left = Move Man Left
Joy Right = Move Man Right
Joy Up = Move Icon Right
Joy Down = Move Icon Left
Fire = Select Icon
Space = Flip Icon
LOADING INSTRUCTIONS
48k - LOAD ""
128k - Use Tape Loader Option