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Alien 8

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Автор: Chris Stamper,Tim Stamper(Иллюстрации)
Год: 1985
Издатели: Ultimate Play The Game
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
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15711418-alien-8-zx-spectrum-how-do-you-get-through-here.png
15711427-alien-8-zx-spectrum-the-fuzzy-bit-forces-you-around-the-room.png
15711433-alien-8-zx-spectrum-game-over.png

15711439-alien-8-zx-spectrum-and-this-is-your-punishment.png
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16047802-alien-8-zx-spectrum-so-be-careful.png

Alien8-RUN-1.png


Описание:
Alien 8— это культовая изометрическая головоломка-приключение, выпущенная в 1985 году компанией Ultimate Play The Game. Действие игры разворачивается на борту космического корабля, где игроки управляют роботом по имени Alien 8, задача которого — обеспечить выживание криогенно замороженных членов экипажа во время путешествия корабля. Игра использует инновационный движок Filmation, позволяющий исследовать 3D-окружение и усиливающий эффект погружения.

Сюжет разворачивается в далекой галактике, где звездолет, несущий последние остатки цивилизации умирающей планеты, отправляется в свое последнее путешествие. В роли Alien 8 игроки должны перемещаться по кораблю, собирая и размещая термолектические клапаны в правильные гнезда для поддержания систем жизнеобеспечения крионавтов. Игра ставит перед игроками временные ограничения, требуя установить все клапаны до истечения времени.

Alien 8 предлагает разнообразные уровни, полные препятствий, ловушек и головоломок, которые игроки должны решить для продвижения вперед. Графика и анимация игры, считавшиеся передовыми для своего времени, способствуют ее долговечной привлекательности. Изометрическая перспектива создает уникальную задачу, требуя от игроков тщательного планирования своих движений и действий.

С увлекательной механикой и сложным игровым процессом Alien 8 остается классическим примером ранних инноваций в видеоиграх. Успех и популярность игры отражены в высоких оценках, включая 95% от журнала Crash и 9/10 от Your Sinclair. Ее наследие продолжает влиять на современный дизайн игр, демонстрируя вечную привлекательность хорошо продуманного игрового процесса и повествования.



Alien8.jpg
THE SPECTRUM GAMES DATABASE



ALIEN8



PUBLISHER

Ultimate Play The Game (ACG)



AUTHORS

Chris and Tim Stamper



YEAR OF RELEASE

April 1985





DESCRIPTION

Graphics-wise Alien8 is Knightlore set in a spaceship. In this

game however you are a little robot, "Alien 8" who's job it is

to make sure ALL cryonaughts remain active during the ship's

voyage.





INSTRUCTIONS

Explore the spaceship, collect any objects you come across and

place these objects into the correct socket. Sockets

flash/sparkle with the object (thermolec valves) they require.

ALL valves must be in place before the time runs out.





CONTROLS



ALIEN 8

CONTROLLING YOUR ROBOT



KEYBOARD CONTROLS

LEFT Alien 8 will turn left using the Z, C, B and M keys.



RIGHT Alien 8 will turn right using the X, V, N and SYMBOL SHIFT

keys.



MOVE FORWARD Alien 8 will move forward using any key on the

second row, A, S, D, F, etc.



JUMP Alien 8 will jump using any key on the third row Q, W, E,

R etc.



PICK UP/DROP Alien 8 can pick up or drop any object using the 1-0

keys.



PAUSE The whole game can be paused by using the CAPS SHIFT or

SPACE/BREAK keys.



JOYSTICK CONTROLS

Alien 8 can be fully controlled by using the KEMPSTON INTERFACE,

CURSOR INTERFACE II and joystick, be replacing the LEFT, RIGHT,

FORWARD, JUMP and PICK UP/DROP commands.





CHEATS





SEQUALS/PREQUALS:

In game style Alien8 was the sequal to Knightlore. In actual

games released by Ultimate, Alien8 was the sequal to Knightlore

and Underwurlde which were released in December 1984.





INLAY CARD TEXT



THE PLANET

Long long ago...in a distant galaxy, on a distant dying planet,

the last of the guardians prepare their starship for its final

journey. All of the libraries, records and knowledge have been

stored aboard the vessel, along with the very best of their

cryogenically preserved race.



The planet's final end draws near as the last, most vital piece

of equipment is loaded aboard, activated, and the hatchways

closed. The ULTIMATE evolution ALIEN8 cybot whirrs into an

artificial cybernetic rush of intelligence.



All hatchways are sealed, as the starship prepares for its long

uniterrupted journey into the inky void of space.



THE JOURNEY

Aeons pass and still the ALIEN 8 unit is functioning perfectly,

gliding swiftly and silently around on multi-sealed-thermotion

bearings in waxolight shrouds. The very pinnacle of robotic

development from a now long dead planet, on its immense task of

keeping the cryogenically immersed cryonaughts activated by

preserving and maintaining their life support systems and

waiting...



The long journey is near completion as the central computer

alerts you to the nearing of the pre-destined solar system. The

dust of aeons lies heavy on the ageing data banks of the central

computing core, tired from centuries of repetitive computing and

re-computing, at last the final sequential landing operations.



The craft begins its final slowing sequence several hundred light

years from the destined planet and as, almost immediately the

starship slows to sub-hyper warp speeds, is open to attack.



All the starship main defence systems have remained unactivated,

as the reverse polarity negative-ion thrusters battle and strain

to halt the enormous bulk of the ship.



The main computer reports Alien penetration in almost all areas

of the ship and all life support systems have become damaged and

deactivated. All cryogenic systems must be reactivated before

auto-phase thrusting systems manoeuvre the ship into its

semi-cycle planetary orbit, at 0 light years from the planet.



Your programming insists that you complete the mission and

restore all cryogenic life support systems to operation.



INSTRUCTION MANUAL

The Starship



A. The starship is at risk to Alien intrusion at lower

than hyper-warp speeds. As lesser beings have

not yet developed the mental ability to

contemplate travel at this speed, hyper-warp is

relatively safe and untroubled.

Once the starship's speed falls below hyper-warp

speed, upon its approach, at several hundred

light years from the planet, it will become

vulnerable to attack and Alien intrusion.



B. Once the starship has slowed down into sub-

hyper-warp speeds, and enters semi-cyle orbit

the ship will not have enough fuel to enable a

recovery to be made.



C. The starship is equipped with indestructable

multi-control directional robodroids.



Alien8 Programming



A. All cryonaughts must remain activated.



B. Locate and recover all thermolec valves and

ALIEN8 replacement packs.



C. Ensure all thermolec valves are in the correct

sockets, to ensure continuing activation.



D. Locate and activate all cryogenic chambers.



E. All cryonaughts must remain activated prior to

the planet being reached, for them to effect the

final landing sequence.



F. You have been issued with 5 initial replacement

packs, other packs may be located throughout

the starship. These will prolong your existence

upon damage by collisions etc.



FAILURE TO COMPLETE ANY OF THE ABOVE WILL

MEAN: THAT YOU HAVE NOT FULFILLED YOUR

PROGRAMMING, AND THAT YOU MAY BE SUBJECT TO

RE-PROGRAMMING, SHOULD YOU FAIL TO FULFIL

YOUR PROGRAMMING THEN THE SHIP AND ALL

CRYONAUGHTS



ALIEN 8 FEATURES

----------------



ALIEN 8 features filmation (C) a unique process whereby you have

complete freedom within the confines of your imagination to do

as you wish with any of the items found within ALIEN 8.



Filmation (C) 3 Dimensional Movement

Alien 8 Moving Floorways

Traps Different Levels

Cryogenic Immersion Extra Lives

Tests Balconies

Obstacles Storage Chambers

3D Scenario Life Support Systems

Monsters Cryogenic Chambers

Podules Cryonaughts

Space Craft Hidden Circuits

Corridors Superb Graphics

Blocks Amazing Animation

Plungers Keyboard/Joystick Select

Obelisks Materializations

Stairways Multi Lives

Portals Rotational/Direct Joystick Select

Jump Button Alien Eggs

Continuous Pause Egg Shells

Collection Feature Life Support Valves

Control Panel Life Support Sockets

Light Yearometer Alien Guards

Life Support Activation Plasmic Ushers

Status Display Suberb Sound

Dissappearing Corridors Computer Recommendations

Trap Doors Re-Programming Sequence

Rising Balconies Aliens

Slides





SCORES/REVIEWS

Crash, Issue: 15, Page: 16, Percentage: 95%

YS, 9/10.





SNAPSHOTS/URLS



FACTS ABOUT GAME

The second Ultimate game to use their patented "Filmation"

feature which enabled the user to explore a realistic (at the

time!) 3D environment. The Stampers said in a long forgotten

interview that "Other people were copying our 3D game style so

we though we may as well do another using a slightly updated game

engine".



NOTES

Alien 8 features a very amusing "Re-programing" animation!
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Verter_bot
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