Автор: Chris Stamper,Tim Stamper(Иллюстрации)
Год: 1985
Издатели: Ultimate Play The Game
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Alien 8— это культовая изометрическая головоломка-приключение, выпущенная в 1985 году компанией Ultimate Play The Game. Действие игры разворачивается на борту космического корабля, где игроки управляют роботом по имени Alien 8, задача которого — обеспечить выживание криогенно замороженных членов экипажа во время путешествия корабля. Игра использует инновационный движок Filmation, позволяющий исследовать 3D-окружение и усиливающий эффект погружения.
Сюжет разворачивается в далекой галактике, где звездолет, несущий последние остатки цивилизации умирающей планеты, отправляется в свое последнее путешествие. В роли Alien 8 игроки должны перемещаться по кораблю, собирая и размещая термолектические клапаны в правильные гнезда для поддержания систем жизнеобеспечения крионавтов. Игра ставит перед игроками временные ограничения, требуя установить все клапаны до истечения времени.
Alien 8 предлагает разнообразные уровни, полные препятствий, ловушек и головоломок, которые игроки должны решить для продвижения вперед. Графика и анимация игры, считавшиеся передовыми для своего времени, способствуют ее долговечной привлекательности. Изометрическая перспектива создает уникальную задачу, требуя от игроков тщательного планирования своих движений и действий.
С увлекательной механикой и сложным игровым процессом Alien 8 остается классическим примером ранних инноваций в видеоиграх. Успех и популярность игры отражены в высоких оценках, включая 95% от журнала Crash и 9/10 от Your Sinclair. Ее наследие продолжает влиять на современный дизайн игр, демонстрируя вечную привлекательность хорошо продуманного игрового процесса и повествования.
Год: 1985
Издатели: Ultimate Play The Game
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Alien 8— это культовая изометрическая головоломка-приключение, выпущенная в 1985 году компанией Ultimate Play The Game. Действие игры разворачивается на борту космического корабля, где игроки управляют роботом по имени Alien 8, задача которого — обеспечить выживание криогенно замороженных членов экипажа во время путешествия корабля. Игра использует инновационный движок Filmation, позволяющий исследовать 3D-окружение и усиливающий эффект погружения.
Сюжет разворачивается в далекой галактике, где звездолет, несущий последние остатки цивилизации умирающей планеты, отправляется в свое последнее путешествие. В роли Alien 8 игроки должны перемещаться по кораблю, собирая и размещая термолектические клапаны в правильные гнезда для поддержания систем жизнеобеспечения крионавтов. Игра ставит перед игроками временные ограничения, требуя установить все клапаны до истечения времени.
Alien 8 предлагает разнообразные уровни, полные препятствий, ловушек и головоломок, которые игроки должны решить для продвижения вперед. Графика и анимация игры, считавшиеся передовыми для своего времени, способствуют ее долговечной привлекательности. Изометрическая перспектива создает уникальную задачу, требуя от игроков тщательного планирования своих движений и действий.
С увлекательной механикой и сложным игровым процессом Alien 8 остается классическим примером ранних инноваций в видеоиграх. Успех и популярность игры отражены в высоких оценках, включая 95% от журнала Crash и 9/10 от Your Sinclair. Ее наследие продолжает влиять на современный дизайн игр, демонстрируя вечную привлекательность хорошо продуманного игрового процесса и повествования.
THE SPECTRUM GAMES DATABASE
ALIEN8
PUBLISHER
Ultimate Play The Game (ACG)
AUTHORS
Chris and Tim Stamper
YEAR OF RELEASE
April 1985
DESCRIPTION
Graphics-wise Alien8 is Knightlore set in a spaceship. In this
game however you are a little robot, "Alien 8" who's job it is
to make sure ALL cryonaughts remain active during the ship's
voyage.
INSTRUCTIONS
Explore the spaceship, collect any objects you come across and
place these objects into the correct socket. Sockets
flash/sparkle with the object (thermolec valves) they require.
ALL valves must be in place before the time runs out.
CONTROLS
ALIEN 8
CONTROLLING YOUR ROBOT
KEYBOARD CONTROLS
LEFT Alien 8 will turn left using the Z, C, B and M keys.
RIGHT Alien 8 will turn right using the X, V, N and SYMBOL SHIFT
keys.
MOVE FORWARD Alien 8 will move forward using any key on the
second row, A, S, D, F, etc.
JUMP Alien 8 will jump using any key on the third row Q, W, E,
R etc.
PICK UP/DROP Alien 8 can pick up or drop any object using the 1-0
keys.
PAUSE The whole game can be paused by using the CAPS SHIFT or
SPACE/BREAK keys.
JOYSTICK CONTROLS
Alien 8 can be fully controlled by using the KEMPSTON INTERFACE,
CURSOR INTERFACE II and joystick, be replacing the LEFT, RIGHT,
FORWARD, JUMP and PICK UP/DROP commands.
CHEATS
SEQUALS/PREQUALS:
In game style Alien8 was the sequal to Knightlore. In actual
games released by Ultimate, Alien8 was the sequal to Knightlore
and Underwurlde which were released in December 1984.
INLAY CARD TEXT
THE PLANET
Long long ago...in a distant galaxy, on a distant dying planet,
the last of the guardians prepare their starship for its final
journey. All of the libraries, records and knowledge have been
stored aboard the vessel, along with the very best of their
cryogenically preserved race.
The planet's final end draws near as the last, most vital piece
of equipment is loaded aboard, activated, and the hatchways
closed. The ULTIMATE evolution ALIEN8 cybot whirrs into an
artificial cybernetic rush of intelligence.
All hatchways are sealed, as the starship prepares for its long
uniterrupted journey into the inky void of space.
THE JOURNEY
Aeons pass and still the ALIEN 8 unit is functioning perfectly,
gliding swiftly and silently around on multi-sealed-thermotion
bearings in waxolight shrouds. The very pinnacle of robotic
development from a now long dead planet, on its immense task of
keeping the cryogenically immersed cryonaughts activated by
preserving and maintaining their life support systems and
waiting...
The long journey is near completion as the central computer
alerts you to the nearing of the pre-destined solar system. The
dust of aeons lies heavy on the ageing data banks of the central
computing core, tired from centuries of repetitive computing and
re-computing, at last the final sequential landing operations.
The craft begins its final slowing sequence several hundred light
years from the destined planet and as, almost immediately the
starship slows to sub-hyper warp speeds, is open to attack.
All the starship main defence systems have remained unactivated,
as the reverse polarity negative-ion thrusters battle and strain
to halt the enormous bulk of the ship.
The main computer reports Alien penetration in almost all areas
of the ship and all life support systems have become damaged and
deactivated. All cryogenic systems must be reactivated before
auto-phase thrusting systems manoeuvre the ship into its
semi-cycle planetary orbit, at 0 light years from the planet.
Your programming insists that you complete the mission and
restore all cryogenic life support systems to operation.
INSTRUCTION MANUAL
The Starship
A. The starship is at risk to Alien intrusion at lower
than hyper-warp speeds. As lesser beings have
not yet developed the mental ability to
contemplate travel at this speed, hyper-warp is
relatively safe and untroubled.
Once the starship's speed falls below hyper-warp
speed, upon its approach, at several hundred
light years from the planet, it will become
vulnerable to attack and Alien intrusion.
B. Once the starship has slowed down into sub-
hyper-warp speeds, and enters semi-cyle orbit
the ship will not have enough fuel to enable a
recovery to be made.
C. The starship is equipped with indestructable
multi-control directional robodroids.
Alien8 Programming
A. All cryonaughts must remain activated.
B. Locate and recover all thermolec valves and
ALIEN8 replacement packs.
C. Ensure all thermolec valves are in the correct
sockets, to ensure continuing activation.
D. Locate and activate all cryogenic chambers.
E. All cryonaughts must remain activated prior to
the planet being reached, for them to effect the
final landing sequence.
F. You have been issued with 5 initial replacement
packs, other packs may be located throughout
the starship. These will prolong your existence
upon damage by collisions etc.
FAILURE TO COMPLETE ANY OF THE ABOVE WILL
MEAN: THAT YOU HAVE NOT FULFILLED YOUR
PROGRAMMING, AND THAT YOU MAY BE SUBJECT TO
RE-PROGRAMMING, SHOULD YOU FAIL TO FULFIL
YOUR PROGRAMMING THEN THE SHIP AND ALL
CRYONAUGHTS
ALIEN 8 FEATURES
----------------
ALIEN 8 features filmation (C) a unique process whereby you have
complete freedom within the confines of your imagination to do
as you wish with any of the items found within ALIEN 8.
Filmation (C) 3 Dimensional Movement
Alien 8 Moving Floorways
Traps Different Levels
Cryogenic Immersion Extra Lives
Tests Balconies
Obstacles Storage Chambers
3D Scenario Life Support Systems
Monsters Cryogenic Chambers
Podules Cryonaughts
Space Craft Hidden Circuits
Corridors Superb Graphics
Blocks Amazing Animation
Plungers Keyboard/Joystick Select
Obelisks Materializations
Stairways Multi Lives
Portals Rotational/Direct Joystick Select
Jump Button Alien Eggs
Continuous Pause Egg Shells
Collection Feature Life Support Valves
Control Panel Life Support Sockets
Light Yearometer Alien Guards
Life Support Activation Plasmic Ushers
Status Display Suberb Sound
Dissappearing Corridors Computer Recommendations
Trap Doors Re-Programming Sequence
Rising Balconies Aliens
Slides
SCORES/REVIEWS
Crash, Issue: 15, Page: 16, Percentage: 95%
YS, 9/10.
SNAPSHOTS/URLS
FACTS ABOUT GAME
The second Ultimate game to use their patented "Filmation"
feature which enabled the user to explore a realistic (at the
time!) 3D environment. The Stampers said in a long forgotten
interview that "Other people were copying our 3D game style so
we though we may as well do another using a slightly updated game
engine".
NOTES
Alien 8 features a very amusing "Re-programing" animation!
ALIEN8
PUBLISHER
Ultimate Play The Game (ACG)
AUTHORS
Chris and Tim Stamper
YEAR OF RELEASE
April 1985
DESCRIPTION
Graphics-wise Alien8 is Knightlore set in a spaceship. In this
game however you are a little robot, "Alien 8" who's job it is
to make sure ALL cryonaughts remain active during the ship's
voyage.
INSTRUCTIONS
Explore the spaceship, collect any objects you come across and
place these objects into the correct socket. Sockets
flash/sparkle with the object (thermolec valves) they require.
ALL valves must be in place before the time runs out.
CONTROLS
ALIEN 8
CONTROLLING YOUR ROBOT
KEYBOARD CONTROLS
LEFT Alien 8 will turn left using the Z, C, B and M keys.
RIGHT Alien 8 will turn right using the X, V, N and SYMBOL SHIFT
keys.
MOVE FORWARD Alien 8 will move forward using any key on the
second row, A, S, D, F, etc.
JUMP Alien 8 will jump using any key on the third row Q, W, E,
R etc.
PICK UP/DROP Alien 8 can pick up or drop any object using the 1-0
keys.
PAUSE The whole game can be paused by using the CAPS SHIFT or
SPACE/BREAK keys.
JOYSTICK CONTROLS
Alien 8 can be fully controlled by using the KEMPSTON INTERFACE,
CURSOR INTERFACE II and joystick, be replacing the LEFT, RIGHT,
FORWARD, JUMP and PICK UP/DROP commands.
CHEATS
SEQUALS/PREQUALS:
In game style Alien8 was the sequal to Knightlore. In actual
games released by Ultimate, Alien8 was the sequal to Knightlore
and Underwurlde which were released in December 1984.
INLAY CARD TEXT
THE PLANET
Long long ago...in a distant galaxy, on a distant dying planet,
the last of the guardians prepare their starship for its final
journey. All of the libraries, records and knowledge have been
stored aboard the vessel, along with the very best of their
cryogenically preserved race.
The planet's final end draws near as the last, most vital piece
of equipment is loaded aboard, activated, and the hatchways
closed. The ULTIMATE evolution ALIEN8 cybot whirrs into an
artificial cybernetic rush of intelligence.
All hatchways are sealed, as the starship prepares for its long
uniterrupted journey into the inky void of space.
THE JOURNEY
Aeons pass and still the ALIEN 8 unit is functioning perfectly,
gliding swiftly and silently around on multi-sealed-thermotion
bearings in waxolight shrouds. The very pinnacle of robotic
development from a now long dead planet, on its immense task of
keeping the cryogenically immersed cryonaughts activated by
preserving and maintaining their life support systems and
waiting...
The long journey is near completion as the central computer
alerts you to the nearing of the pre-destined solar system. The
dust of aeons lies heavy on the ageing data banks of the central
computing core, tired from centuries of repetitive computing and
re-computing, at last the final sequential landing operations.
The craft begins its final slowing sequence several hundred light
years from the destined planet and as, almost immediately the
starship slows to sub-hyper warp speeds, is open to attack.
All the starship main defence systems have remained unactivated,
as the reverse polarity negative-ion thrusters battle and strain
to halt the enormous bulk of the ship.
The main computer reports Alien penetration in almost all areas
of the ship and all life support systems have become damaged and
deactivated. All cryogenic systems must be reactivated before
auto-phase thrusting systems manoeuvre the ship into its
semi-cycle planetary orbit, at 0 light years from the planet.
Your programming insists that you complete the mission and
restore all cryogenic life support systems to operation.
INSTRUCTION MANUAL
The Starship
A. The starship is at risk to Alien intrusion at lower
than hyper-warp speeds. As lesser beings have
not yet developed the mental ability to
contemplate travel at this speed, hyper-warp is
relatively safe and untroubled.
Once the starship's speed falls below hyper-warp
speed, upon its approach, at several hundred
light years from the planet, it will become
vulnerable to attack and Alien intrusion.
B. Once the starship has slowed down into sub-
hyper-warp speeds, and enters semi-cyle orbit
the ship will not have enough fuel to enable a
recovery to be made.
C. The starship is equipped with indestructable
multi-control directional robodroids.
Alien8 Programming
A. All cryonaughts must remain activated.
B. Locate and recover all thermolec valves and
ALIEN8 replacement packs.
C. Ensure all thermolec valves are in the correct
sockets, to ensure continuing activation.
D. Locate and activate all cryogenic chambers.
E. All cryonaughts must remain activated prior to
the planet being reached, for them to effect the
final landing sequence.
F. You have been issued with 5 initial replacement
packs, other packs may be located throughout
the starship. These will prolong your existence
upon damage by collisions etc.
FAILURE TO COMPLETE ANY OF THE ABOVE WILL
MEAN: THAT YOU HAVE NOT FULFILLED YOUR
PROGRAMMING, AND THAT YOU MAY BE SUBJECT TO
RE-PROGRAMMING, SHOULD YOU FAIL TO FULFIL
YOUR PROGRAMMING THEN THE SHIP AND ALL
CRYONAUGHTS
ALIEN 8 FEATURES
----------------
ALIEN 8 features filmation (C) a unique process whereby you have
complete freedom within the confines of your imagination to do
as you wish with any of the items found within ALIEN 8.
Filmation (C) 3 Dimensional Movement
Alien 8 Moving Floorways
Traps Different Levels
Cryogenic Immersion Extra Lives
Tests Balconies
Obstacles Storage Chambers
3D Scenario Life Support Systems
Monsters Cryogenic Chambers
Podules Cryonaughts
Space Craft Hidden Circuits
Corridors Superb Graphics
Blocks Amazing Animation
Plungers Keyboard/Joystick Select
Obelisks Materializations
Stairways Multi Lives
Portals Rotational/Direct Joystick Select
Jump Button Alien Eggs
Continuous Pause Egg Shells
Collection Feature Life Support Valves
Control Panel Life Support Sockets
Light Yearometer Alien Guards
Life Support Activation Plasmic Ushers
Status Display Suberb Sound
Dissappearing Corridors Computer Recommendations
Trap Doors Re-Programming Sequence
Rising Balconies Aliens
Slides
SCORES/REVIEWS
Crash, Issue: 15, Page: 16, Percentage: 95%
YS, 9/10.
SNAPSHOTS/URLS
FACTS ABOUT GAME
The second Ultimate game to use their patented "Filmation"
feature which enabled the user to explore a realistic (at the
time!) 3D environment. The Stampers said in a long forgotten
interview that "Other people were copying our 3D game style so
we though we may as well do another using a slightly updated game
engine".
NOTES
Alien 8 features a very amusing "Re-programing" animation!