Автор: Barry Leitch(Музыка),Cooky(Графика),Leslie Long,Martin Hooley,Mick Hanrahan,Microstyle,Visage
Год: 1989
Издатели: Micro Style
Производитель: Visage
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 128K,
ZX Spectrum 48K,
AY-3-8910/12, YM2149F,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Xenophobe— это аркадная экшен-игра, выпущенная в 1989 году, в которую можно играть одному или вдвоем. Действие игры разворачивается в будущем, когда Земля стала изолированной и загрязненной, что привело к отказу от космических исследований. Сюжет вращается вокруг появления враждебных инопланетных форм жизни, известных как Ксено, которые захватили заброшенные космические станции и базы на Луне.
Игроки принимают на себя роль истребителей, которым поручено уничтожить этих инопланетян, собирая при этом ценное оборудование, оставленное на платформах. Игра предлагает режим с разделенным экраном, позволяющий двум игрокам участвовать одновременно. Основная задача — очистить каждый уровень от Ксено, прежде чем они захватят базу, с различными исходами в зависимости от действий игрока.
Игра предоставляет широкий выбор оружия, включая дымовые пистолеты, фазеры и лазерные пистолеты, для борьбы с инопланетной угрозой. Игроки должны перемещаться по различным комнатам и уровням с помощью лифтов, принимая стратегические решения о том, каких персонажей отправить из своих отрядов.
Сюжет обогащен предысторией, включающей геополитические напряжения и загадочную инопланетную угрозу. Игра бросает вызов игрокам, побуждая их преодолеть свои страхи и объединиться против общего внеземного врага, отражая тему ксенофобии, заложенную в названии.
Год: 1989
Издатели: Micro Style
Производитель: Visage
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Xenophobe— это аркадная экшен-игра, выпущенная в 1989 году, в которую можно играть одному или вдвоем. Действие игры разворачивается в будущем, когда Земля стала изолированной и загрязненной, что привело к отказу от космических исследований. Сюжет вращается вокруг появления враждебных инопланетных форм жизни, известных как Ксено, которые захватили заброшенные космические станции и базы на Луне.
Игроки принимают на себя роль истребителей, которым поручено уничтожить этих инопланетян, собирая при этом ценное оборудование, оставленное на платформах. Игра предлагает режим с разделенным экраном, позволяющий двум игрокам участвовать одновременно. Основная задача — очистить каждый уровень от Ксено, прежде чем они захватят базу, с различными исходами в зависимости от действий игрока.
Игра предоставляет широкий выбор оружия, включая дымовые пистолеты, фазеры и лазерные пистолеты, для борьбы с инопланетной угрозой. Игроки должны перемещаться по различным комнатам и уровням с помощью лифтов, принимая стратегические решения о том, каких персонажей отправить из своих отрядов.
Сюжет обогащен предысторией, включающей геополитические напряжения и загадочную инопланетную угрозу. Игра бросает вызов игрокам, побуждая их преодолеть свои страхи и объединиться против общего внеземного врага, отражая тему ксенофобии, заложенную в названии.
XENOPHOBE
=========
EXTERMINATE THE ALIENS
Xenophobe is a fast-paced Arcade Action game which can be played
by either one or two players.
In this game the Xenos are after you. These frightening and ugly
creatures have infested derelict space stations and moon bases,
attacking those who cross their path.
Your objective is to exterminate the hostile Aliens while
collecting valuable hardware from each space station and
moonbase.
Trigger fast reactions and amazing joystick control are
everything in this game. A whole range of hand weapons are at
your disposal as you try to prevent the pests from overrunning
the base.
With time against you, and maybe another player too, how will
you fare against Roller Baby Snotter Pillar and Other Pests?
Remember - watch out for Tester!
- Exciting Arcade Action
- Suitable for 1 or 2
- Excellent scoring system
- Separate joystick controls available
- Stunning sound effects
INTRODUCTION
Xenophobe is an action-orientated game embodying all that is best
in MicroStyle games. Easy to play, but difficult to master with
a unique split-screen and a two player option.
XENOPHOBE
...One who has a deathly fear of anything alien.
BACKGROUND
Schickn thought ruefully about the Earth he was leaving - an
earth once mighty in his childhood years now insular, polluted,
demoralised and dispirited. The proud forays into space during
the '30's and '40's marked a period of expansion, an era in which
the hope and aspirations of a thousand generations of humanity
had been realised. Then in '56 came the first of a series of
disasters - The New Phoenix Mars colonists were afflicted by
a mystery plague - some say it was a Martian bug. Most blamed
the Central Bloc and the Brazilians and Indians in particular.
Earths sensitive political equilibrium was deteriorating with
the emergence of new so-called super states - India, Brazil and
Pakistan being the major powers. India now ruling the whole sub
continent with an iron fist and proving a major threat to both
the new free states of Russia and China. Whether it was
biological espionage by the central bloc we'll never know, but
nearly a quarter of a million souls lost their lives and Earth
when its confident, possibly arrogant, rush for the stars
stumbled.
In '58,80 personnel of the small Io scientific mission were
killed by a violent volcanic eruption from the surface of
Jupiter.
Indeed, '58 was a turning point for humanity - in retrospect,
the skirmish was inevitable but, when war broke out betwlih
India and China, a limited nuclear exchange turned the great
cities of New Dehli and Beijing into a vivid vision of hell.
It only lasted a week and only twenty warheads were used but
the Earth was turned irrevocably towards a period of
introspection. Why spend money on pointless crusades into
the unknown when the cost is the spiritual destruction of
the Earth itself? Throughout the free world the 'planetists'
were in the ascendancy, with the protection of the Earth their
major priority.
So the huge orbital platforms surrounding Earth became largely
derelict, many with only maintenance personnel an a small teams
of scientists manning the platforms. Of all mankinds' space
colonies, only the moon exists as a living community. The moon
shuttle being the only regular passenger space shuttle in
service. And now this... In '62, transmissions of an
unidentified nature were picked up at the edge of the solar
system in the region of Neptune. Unmanned scanners and
transmitters in the area quickly ceased their broadcasts,
blinking out of existence at the same instant. Routine
transmissions from the Europa marine colony ceased one week
afterwards.
The effect Earthside was devastating Xenophobia gripped the
world. In some strange way, it unified the disparate bands
of humanity in a common emotion - fear!
- Was it the Aliens who destroyed the Europa settlement?
- Did the mystery Martian virus have an extraterrestrial origin?
Earth's political strategists now believe the aliens to be
studying the planet from our own orbiting platforms!
Contact with the scientific teams on board has been lost. One
microwave visual gave a frightening insight to the new
inhabitants.
Schickn reminiscences were shattered by a sharp expletive by
Korolski or kwak to his friends, a native of the now extinct
European colony "Look at the......thing". The space platform was
scarred, revealing damage done by the equivalent of high energy
lazer cannons. Almost surgically, the space station Zero One Five
had an oval hole measuring around 100 metres in its upper ring.
So, they're here!
No-one on Earth was prepared to even investigate, all being
paralysed by fear. Our 'expeditionary force' was a mixed bag of
scientific idealists. Embittered Europan mutants and old spacers
like myself were the only ones to take up the challenge from 5
billion people. Looking at the so called 'Combat Crew', Schickn
could not resist a smile. Here he was, the leader of the oddest
band of mercenaries it was possible to imagine. To them this was
no adventure, no military campaign. This was a goddamned crusade.
A crusade not just against the unknown. To some, like Kwak, it was
a simple question of revenge. For most it was a fight to give the
people of Earth a purpose - to save the world from XENOPHOBIA!
MISSION OBJECTIVE
The alien life forms are despoilers of intelligent life.
EXTERMINATE THE ALIENS!
1. To exterminate all hostile alien life forms (called "Xenos")
that are thought to be infesting the derelict space stations
and moon bases.
2. To collect the various forms of hardware thought to be left
on board the platforms and bases - which could help the human
fight and be useful to the aliens.
The appearance of the alien force is repulsive. You must avoid
xenophobia!
BRIEFING
The power of the alien force is unknown - initially, only two of
your team from the three squads will be sent in. It is for you
to assess relative strengths and send in the two most appropriate
personalities.
The two combatants will report to the shuttle transfer room where
the molecules of each combatant will be dematerialised and
rematerialised in the base.
Travelling from room to room and level to level (by using the
elevator), you must accomplish the first objective to exterminate
the required number of xenos in each level of the base within
a time or else the pests will over-run the base. The length of
time varies with the number of levels. The battle between the
Exterminator(s) and the xenos may result in three different
outcomes:
1. Time runs out, the xenos overun the base, and the base
self-destructs after the Exterminator(s) returns to the
mothership via the "transfer disc".
2. The player (Exterminator) orders a "fast destruct" of the
base to prevent it from being over-run by Xenos. The base is
destroyed after the exterminator returns to the mothership
via the "transfer disc".
3. The player (Exterminator) clears the base of Xenos. The
Exterminator(s) return to the mothership via the "transfer
disc".
CONTROLS
The standard controls are as follows:
Atari ST and Commodore Amiga
Joystick control
Waggle: Throw Critter, cut Tentacle, pull off Festor
1. Player standing
JUMP JUMP UP JUMP
LEFT ACTION1 RIGHT
\ | /
\ | /
\ | /
\|/
WALK ----*---- WALK
LEFT /|\ RIGHT
/ | \
/ | \
/ | \
CROUCH CROUCH CROUCH
TO LEFT ACTION2 TO RIGHT
2. Player crouched
JUMP STAND UP JUMP
LEFT ACTION1 RIGHT
\ | /
\ | /
\ | /
\|/
SHUFFLE ----*---- SHUFFLE
LEFT | RIGHT
|
|
|
DOWN
ACTION2
Fire button: Fires in the direction the current weapon is
pointing. The player can alter the angle that the weapon is
pointing by moving the joystick up or down. The facility to alter
the angle of the gun lasts for approximately two seconds after
pressing the fire button.
Bombs: Space bar - player one throws bombs (if available)
0 (key pad) - player two throws bombs (if available)
THE STATUS LINE
Below each figure on screen is the STATUS LINE. This shows:
SCORE ACTION 1 ACTION 2 HEALTH
1. The player's current score.
2. The player's remaining health. When this is exhausted your
figure loses his life.
3. ACTION 1 & ACTION 2 display functions that a player can invoke
at certain points of the game. For instance, when you approach
an object to be collected, the Action 2 box will register
'PICK UP "OBJECT"'. To do this you must move the joystick
towards you.
ACTION 1: ACTION 2:
PUSH BUTTON PICK UP "OBJECT"
FIX GIZMO LIFT-GO DOWN
SHOW I.D.
USE "OBJECT"
BREAK GLASS
INSERT KEY
REMOVE KEY
INSERT DISC
STASH WEAPON
LIFT-GO UP
WEAPONS
To help defend against the Xeno attacks you will find a variety
of weapons to use. These are:
SMOKE GUN - Most powerful hand gun ever, nothing can stop it. But
suffers from a very short range and don't drop it!
PHaSER - Standard issue single shot weapon. Only really effective
against small targets but virtually indestructable.
LASER PISTOL - Long range attack weapon that will burn through most
armour but does lack a big punch. Can be destroyed but is fairly
tough.
LIGHTNING RIFLE - Medium range electrical weapon which is very
effective against Xenos. Has a tendency to short out and explode
if dropped.
BOMBS - Hand thrown grenades cause a high intensity explosion but
tend to rebound off walls so use with care.
Notes:
1. Should you lose your weapon a droid will appear and throw out
a new weapon for use.
2. You can still fight even without a weapon. Remember, you can
punch the invaders.......but they're tough dudes.
LOADING INSTRUCTIONS
AMIGA - Place disk in drive at workbench prompt and game will
load automatically.
ATARI ST - Place disk in drive and turn on your computer. The
game will now load automatically.
IBM PC - Place disk in A. drive and at the A> prompt type Xenos.
The game will now load.
C64 DISK - Place disk in drive and type load "*",8,1. The game
will now load.
C64 CASS - Place cassette in deck, press shift and runstop,
then 'play' on tape deck the game will now load.
SPECTRUM DISK - Place disk in drive and press enter. The game
will now load.
SPECTRUM CASS - Place cassette in deck type load "" and press
enter followed by play on the tape deck the game will now load.
AMSTRAD DISK - Place disk in drive and type I (SHIFT and @) CPM
and press enter the game will now load.
AMSTRAD CASS - Place cassette in tape deck press CTRL and little
enter. Start tape and press enter. The game will now load.
ALIENS
POD - A green spore which will hatch into a critter after a period
of time.
CRITTER - A cross between a small, three-legged squid and
a scorpion. It physically "latches" onto the Exterminator with
its legs.
ROLLERBABY - A thick-skinned cross between a large turtle and
an armadillo. After curling into a ball, it knocks the Exterminator
down by rolling into him (her).
TENTACLE - Not an individual creature, but rather one of many
long-reaching appendages of a huge creature hiding behind
the walls. It "latches" onto the Exterminator by wrapping around
the Exterminators head.
SNOTTERPILLAR - A very large, leaping, heavily armoured cross
between a lizard and a caterpillar that spits a slimey venom at
its victims. It knocks the Exterminator down by leaping against
him (or her). It strikes (and sometimes knocks down) the
extermi-nator with its spit.
FESTOR - A very large, menacing, reptile-like creature that waits
(behind walls, near doors, windows and other openings) to attack
without warning. It "latches" onto the Exterminator with its
telekinetic gaze. It strikes (and sometimes knocks down) the
Exterminator with a balllike Egg (which will change into Pod
after a period of time).
As well as these creatures you may find some of the bases automatic
defense systems may attack or hinder you unless you have the
correct ID or object to bypass them.
DAMAGE TO PLAYER-CHARACTER (EXTERMINATOR) AND PLAYER HEALTH
POINTS LOST
DESCRIPTION OF ACTION THAT CAUSES DAMAGE PLAYER HEALTH
TO PLAYER-CHARACTER (EXTERMINATOR) POINTS LOST
Exterminator is hit by the Fist of another
Exterminator. 1 point
Phaser (gun) explodes when it lands too close
to a doorway after being knocked away from the 1 point
Exterminator.
(Laser) Pistol explodes when it lands too close to a
doorway after being knocked away from the Exterminator. 2 points
(Lightning) Rifle explodes when ii lands too close to a
doorway after being knocked away from the Exterminator. 3 points
The Exterminator is hit by a laser beam from the ball
(servomech). 4 points
(Smoke) Gun explodes when it lands too close to a
doorway after being knocked away from the Exterminator. 10 points
The Exterminator walks into an active Electrical
Force Wall. 50 points
A Rollerbaby knocks down the Exterminator. 50 points
A Snotterpillar strikes the Exterminator with Varies between
its spit. 35 to 100 points*
The Exterminator is hit by dripping slime from
the ceiling. 75 points
The Exterminator is hit by a Bomb thrown by another
Exterminator. 100 points
The Exterminator is hit by an Egg thrown by a Fester. Varies between
20 to 130 points*
The Exterminator is knocked down by a Snotterpillar. 150 points
A Critter "latches" onto the Exterminator causing 2 points/
a continuous health point drain. decrement
A Tentacle "latches" onto the Exterminator causing 4 points/
a continuous health point drain. decrement
A Festor "latches" onto the Exterminator causing 20 points/
a continuous health point drain. decrement
*The further the distance, the fewer health points will be lost.
PERSONNEL DATA / COMBAT CREW
BLUE SQUAD
Col Schickn.
AGE - 52.
BACKROUND - Spacer, Mercenary, and Trader.
STATUS - Leader of the Combat Crew.
Mr Eeez.
AGE - 32.
BACKROUND - Former Martian Colonist.
STATUS - Mercenary.
Dr Zordirz.
AGE - 38.
BACKROUND - Former Member of the Space Platform Science Team.
STATUS - Platform Advisor.
YELLOW SQUAD
Dr Udderbay.
AGE - 29.
BACKROUND - Former Member Of The Lunar Science Team.
STATUS - Lunar Advisor.
Mr Fogg
AGE - 24. BACKROUND - Psycopath!
STATUS - Mercenary.
Col F. Truth.
AGE - 30.
BACKROUND - Professional Soldier.
STATUS - Mercenary.
RED SQUAD
Mr M Brace.
AGE - 25.
BACKROUND - Former Colonist Of The I.O. Scientific Mission.
STATUS - Mercenary.
Dr (Kwak) Korolski.
AGE - 26.
BACKROUND - Former Colonist Of The Europa Marine Mission.
STATUS - Mercenary.
Col Poupon.
AGE - 22.
BACKROUND - Professional Soldier.
STATUS - Mercenary.
CREDITS
Programming - Visage
Quality Assurance - Laing Burgess - Kevin Mullens
Documentation - Peter Jones - Diarmid Clarke
Graphics Design - Julie Burness Hand
Manual Design and Production - Artistix (0705) 252125
Taken from an arcade machine by Bally Midway
Copyright 1987 Bally Manufacturing Corporation All Rights Reserved
MicroProse Software, Unit 1. Hampton Road Industrial Estate,
Tetbury, Qlos. GL8 8LD. Tel: (0666) 54326
=========
EXTERMINATE THE ALIENS
Xenophobe is a fast-paced Arcade Action game which can be played
by either one or two players.
In this game the Xenos are after you. These frightening and ugly
creatures have infested derelict space stations and moon bases,
attacking those who cross their path.
Your objective is to exterminate the hostile Aliens while
collecting valuable hardware from each space station and
moonbase.
Trigger fast reactions and amazing joystick control are
everything in this game. A whole range of hand weapons are at
your disposal as you try to prevent the pests from overrunning
the base.
With time against you, and maybe another player too, how will
you fare against Roller Baby Snotter Pillar and Other Pests?
Remember - watch out for Tester!
- Exciting Arcade Action
- Suitable for 1 or 2
- Excellent scoring system
- Separate joystick controls available
- Stunning sound effects
INTRODUCTION
Xenophobe is an action-orientated game embodying all that is best
in MicroStyle games. Easy to play, but difficult to master with
a unique split-screen and a two player option.
XENOPHOBE
...One who has a deathly fear of anything alien.
BACKGROUND
Schickn thought ruefully about the Earth he was leaving - an
earth once mighty in his childhood years now insular, polluted,
demoralised and dispirited. The proud forays into space during
the '30's and '40's marked a period of expansion, an era in which
the hope and aspirations of a thousand generations of humanity
had been realised. Then in '56 came the first of a series of
disasters - The New Phoenix Mars colonists were afflicted by
a mystery plague - some say it was a Martian bug. Most blamed
the Central Bloc and the Brazilians and Indians in particular.
Earths sensitive political equilibrium was deteriorating with
the emergence of new so-called super states - India, Brazil and
Pakistan being the major powers. India now ruling the whole sub
continent with an iron fist and proving a major threat to both
the new free states of Russia and China. Whether it was
biological espionage by the central bloc we'll never know, but
nearly a quarter of a million souls lost their lives and Earth
when its confident, possibly arrogant, rush for the stars
stumbled.
In '58,80 personnel of the small Io scientific mission were
killed by a violent volcanic eruption from the surface of
Jupiter.
Indeed, '58 was a turning point for humanity - in retrospect,
the skirmish was inevitable but, when war broke out betwlih
India and China, a limited nuclear exchange turned the great
cities of New Dehli and Beijing into a vivid vision of hell.
It only lasted a week and only twenty warheads were used but
the Earth was turned irrevocably towards a period of
introspection. Why spend money on pointless crusades into
the unknown when the cost is the spiritual destruction of
the Earth itself? Throughout the free world the 'planetists'
were in the ascendancy, with the protection of the Earth their
major priority.
So the huge orbital platforms surrounding Earth became largely
derelict, many with only maintenance personnel an a small teams
of scientists manning the platforms. Of all mankinds' space
colonies, only the moon exists as a living community. The moon
shuttle being the only regular passenger space shuttle in
service. And now this... In '62, transmissions of an
unidentified nature were picked up at the edge of the solar
system in the region of Neptune. Unmanned scanners and
transmitters in the area quickly ceased their broadcasts,
blinking out of existence at the same instant. Routine
transmissions from the Europa marine colony ceased one week
afterwards.
The effect Earthside was devastating Xenophobia gripped the
world. In some strange way, it unified the disparate bands
of humanity in a common emotion - fear!
- Was it the Aliens who destroyed the Europa settlement?
- Did the mystery Martian virus have an extraterrestrial origin?
Earth's political strategists now believe the aliens to be
studying the planet from our own orbiting platforms!
Contact with the scientific teams on board has been lost. One
microwave visual gave a frightening insight to the new
inhabitants.
Schickn reminiscences were shattered by a sharp expletive by
Korolski or kwak to his friends, a native of the now extinct
European colony "Look at the......thing". The space platform was
scarred, revealing damage done by the equivalent of high energy
lazer cannons. Almost surgically, the space station Zero One Five
had an oval hole measuring around 100 metres in its upper ring.
So, they're here!
No-one on Earth was prepared to even investigate, all being
paralysed by fear. Our 'expeditionary force' was a mixed bag of
scientific idealists. Embittered Europan mutants and old spacers
like myself were the only ones to take up the challenge from 5
billion people. Looking at the so called 'Combat Crew', Schickn
could not resist a smile. Here he was, the leader of the oddest
band of mercenaries it was possible to imagine. To them this was
no adventure, no military campaign. This was a goddamned crusade.
A crusade not just against the unknown. To some, like Kwak, it was
a simple question of revenge. For most it was a fight to give the
people of Earth a purpose - to save the world from XENOPHOBIA!
MISSION OBJECTIVE
The alien life forms are despoilers of intelligent life.
EXTERMINATE THE ALIENS!
1. To exterminate all hostile alien life forms (called "Xenos")
that are thought to be infesting the derelict space stations
and moon bases.
2. To collect the various forms of hardware thought to be left
on board the platforms and bases - which could help the human
fight and be useful to the aliens.
The appearance of the alien force is repulsive. You must avoid
xenophobia!
BRIEFING
The power of the alien force is unknown - initially, only two of
your team from the three squads will be sent in. It is for you
to assess relative strengths and send in the two most appropriate
personalities.
The two combatants will report to the shuttle transfer room where
the molecules of each combatant will be dematerialised and
rematerialised in the base.
Travelling from room to room and level to level (by using the
elevator), you must accomplish the first objective to exterminate
the required number of xenos in each level of the base within
a time or else the pests will over-run the base. The length of
time varies with the number of levels. The battle between the
Exterminator(s) and the xenos may result in three different
outcomes:
1. Time runs out, the xenos overun the base, and the base
self-destructs after the Exterminator(s) returns to the
mothership via the "transfer disc".
2. The player (Exterminator) orders a "fast destruct" of the
base to prevent it from being over-run by Xenos. The base is
destroyed after the exterminator returns to the mothership
via the "transfer disc".
3. The player (Exterminator) clears the base of Xenos. The
Exterminator(s) return to the mothership via the "transfer
disc".
CONTROLS
The standard controls are as follows:
Atari ST and Commodore Amiga
Joystick control
Waggle: Throw Critter, cut Tentacle, pull off Festor
1. Player standing
JUMP JUMP UP JUMP
LEFT ACTION1 RIGHT
\ | /
\ | /
\ | /
\|/
WALK ----*---- WALK
LEFT /|\ RIGHT
/ | \
/ | \
/ | \
CROUCH CROUCH CROUCH
TO LEFT ACTION2 TO RIGHT
2. Player crouched
JUMP STAND UP JUMP
LEFT ACTION1 RIGHT
\ | /
\ | /
\ | /
\|/
SHUFFLE ----*---- SHUFFLE
LEFT | RIGHT
|
|
|
DOWN
ACTION2
Fire button: Fires in the direction the current weapon is
pointing. The player can alter the angle that the weapon is
pointing by moving the joystick up or down. The facility to alter
the angle of the gun lasts for approximately two seconds after
pressing the fire button.
Bombs: Space bar - player one throws bombs (if available)
0 (key pad) - player two throws bombs (if available)
THE STATUS LINE
Below each figure on screen is the STATUS LINE. This shows:
SCORE ACTION 1 ACTION 2 HEALTH
1. The player's current score.
2. The player's remaining health. When this is exhausted your
figure loses his life.
3. ACTION 1 & ACTION 2 display functions that a player can invoke
at certain points of the game. For instance, when you approach
an object to be collected, the Action 2 box will register
'PICK UP "OBJECT"'. To do this you must move the joystick
towards you.
ACTION 1: ACTION 2:
PUSH BUTTON PICK UP "OBJECT"
FIX GIZMO LIFT-GO DOWN
SHOW I.D.
USE "OBJECT"
BREAK GLASS
INSERT KEY
REMOVE KEY
INSERT DISC
STASH WEAPON
LIFT-GO UP
WEAPONS
To help defend against the Xeno attacks you will find a variety
of weapons to use. These are:
SMOKE GUN - Most powerful hand gun ever, nothing can stop it. But
suffers from a very short range and don't drop it!
PHaSER - Standard issue single shot weapon. Only really effective
against small targets but virtually indestructable.
LASER PISTOL - Long range attack weapon that will burn through most
armour but does lack a big punch. Can be destroyed but is fairly
tough.
LIGHTNING RIFLE - Medium range electrical weapon which is very
effective against Xenos. Has a tendency to short out and explode
if dropped.
BOMBS - Hand thrown grenades cause a high intensity explosion but
tend to rebound off walls so use with care.
Notes:
1. Should you lose your weapon a droid will appear and throw out
a new weapon for use.
2. You can still fight even without a weapon. Remember, you can
punch the invaders.......but they're tough dudes.
LOADING INSTRUCTIONS
AMIGA - Place disk in drive at workbench prompt and game will
load automatically.
ATARI ST - Place disk in drive and turn on your computer. The
game will now load automatically.
IBM PC - Place disk in A. drive and at the A> prompt type Xenos.
The game will now load.
C64 DISK - Place disk in drive and type load "*",8,1. The game
will now load.
C64 CASS - Place cassette in deck, press shift and runstop,
then 'play' on tape deck the game will now load.
SPECTRUM DISK - Place disk in drive and press enter. The game
will now load.
SPECTRUM CASS - Place cassette in deck type load "" and press
enter followed by play on the tape deck the game will now load.
AMSTRAD DISK - Place disk in drive and type I (SHIFT and @) CPM
and press enter the game will now load.
AMSTRAD CASS - Place cassette in tape deck press CTRL and little
enter. Start tape and press enter. The game will now load.
ALIENS
POD - A green spore which will hatch into a critter after a period
of time.
CRITTER - A cross between a small, three-legged squid and
a scorpion. It physically "latches" onto the Exterminator with
its legs.
ROLLERBABY - A thick-skinned cross between a large turtle and
an armadillo. After curling into a ball, it knocks the Exterminator
down by rolling into him (her).
TENTACLE - Not an individual creature, but rather one of many
long-reaching appendages of a huge creature hiding behind
the walls. It "latches" onto the Exterminator by wrapping around
the Exterminators head.
SNOTTERPILLAR - A very large, leaping, heavily armoured cross
between a lizard and a caterpillar that spits a slimey venom at
its victims. It knocks the Exterminator down by leaping against
him (or her). It strikes (and sometimes knocks down) the
extermi-nator with its spit.
FESTOR - A very large, menacing, reptile-like creature that waits
(behind walls, near doors, windows and other openings) to attack
without warning. It "latches" onto the Exterminator with its
telekinetic gaze. It strikes (and sometimes knocks down) the
Exterminator with a balllike Egg (which will change into Pod
after a period of time).
As well as these creatures you may find some of the bases automatic
defense systems may attack or hinder you unless you have the
correct ID or object to bypass them.
DAMAGE TO PLAYER-CHARACTER (EXTERMINATOR) AND PLAYER HEALTH
POINTS LOST
DESCRIPTION OF ACTION THAT CAUSES DAMAGE PLAYER HEALTH
TO PLAYER-CHARACTER (EXTERMINATOR) POINTS LOST
Exterminator is hit by the Fist of another
Exterminator. 1 point
Phaser (gun) explodes when it lands too close
to a doorway after being knocked away from the 1 point
Exterminator.
(Laser) Pistol explodes when it lands too close to a
doorway after being knocked away from the Exterminator. 2 points
(Lightning) Rifle explodes when ii lands too close to a
doorway after being knocked away from the Exterminator. 3 points
The Exterminator is hit by a laser beam from the ball
(servomech). 4 points
(Smoke) Gun explodes when it lands too close to a
doorway after being knocked away from the Exterminator. 10 points
The Exterminator walks into an active Electrical
Force Wall. 50 points
A Rollerbaby knocks down the Exterminator. 50 points
A Snotterpillar strikes the Exterminator with Varies between
its spit. 35 to 100 points*
The Exterminator is hit by dripping slime from
the ceiling. 75 points
The Exterminator is hit by a Bomb thrown by another
Exterminator. 100 points
The Exterminator is hit by an Egg thrown by a Fester. Varies between
20 to 130 points*
The Exterminator is knocked down by a Snotterpillar. 150 points
A Critter "latches" onto the Exterminator causing 2 points/
a continuous health point drain. decrement
A Tentacle "latches" onto the Exterminator causing 4 points/
a continuous health point drain. decrement
A Festor "latches" onto the Exterminator causing 20 points/
a continuous health point drain. decrement
*The further the distance, the fewer health points will be lost.
PERSONNEL DATA / COMBAT CREW
BLUE SQUAD
Col Schickn.
AGE - 52.
BACKROUND - Spacer, Mercenary, and Trader.
STATUS - Leader of the Combat Crew.
Mr Eeez.
AGE - 32.
BACKROUND - Former Martian Colonist.
STATUS - Mercenary.
Dr Zordirz.
AGE - 38.
BACKROUND - Former Member of the Space Platform Science Team.
STATUS - Platform Advisor.
YELLOW SQUAD
Dr Udderbay.
AGE - 29.
BACKROUND - Former Member Of The Lunar Science Team.
STATUS - Lunar Advisor.
Mr Fogg
AGE - 24. BACKROUND - Psycopath!
STATUS - Mercenary.
Col F. Truth.
AGE - 30.
BACKROUND - Professional Soldier.
STATUS - Mercenary.
RED SQUAD
Mr M Brace.
AGE - 25.
BACKROUND - Former Colonist Of The I.O. Scientific Mission.
STATUS - Mercenary.
Dr (Kwak) Korolski.
AGE - 26.
BACKROUND - Former Colonist Of The Europa Marine Mission.
STATUS - Mercenary.
Col Poupon.
AGE - 22.
BACKROUND - Professional Soldier.
STATUS - Mercenary.
CREDITS
Programming - Visage
Quality Assurance - Laing Burgess - Kevin Mullens
Documentation - Peter Jones - Diarmid Clarke
Graphics Design - Julie Burness Hand
Manual Design and Production - Artistix (0705) 252125
Taken from an arcade machine by Bally Midway
Copyright 1987 Bally Manufacturing Corporation All Rights Reserved
MicroProse Software, Unit 1. Hampton Road Industrial Estate,
Tetbury, Qlos. GL8 8LD. Tel: (0666) 54326