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Xenophobe

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Автор: Barry Leitch(Музыка),Cooky(Графика),Leslie Long,Martin Hooley,Mick Hanrahan,Microstyle,Visage
Год: 1989
Издатели: Micro Style
Производитель: Visage
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 128K, 🖥️ ZX Spectrum 48K, 🔊 AY-3-8910/12, YM2149F, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
Xenophobe.gif
Xenophobe.png


Описание:
Xenophobe— это аркадная экшен-игра, выпущенная в 1989 году, в которую можно играть одному или вдвоем. Действие игры разворачивается в будущем, когда Земля стала изолированной и загрязненной, что привело к отказу от космических исследований. Сюжет вращается вокруг появления враждебных инопланетных форм жизни, известных как Ксено, которые захватили заброшенные космические станции и базы на Луне.

Игроки принимают на себя роль истребителей, которым поручено уничтожить этих инопланетян, собирая при этом ценное оборудование, оставленное на платформах. Игра предлагает режим с разделенным экраном, позволяющий двум игрокам участвовать одновременно. Основная задача — очистить каждый уровень от Ксено, прежде чем они захватят базу, с различными исходами в зависимости от действий игрока.

Игра предоставляет широкий выбор оружия, включая дымовые пистолеты, фазеры и лазерные пистолеты, для борьбы с инопланетной угрозой. Игроки должны перемещаться по различным комнатам и уровням с помощью лифтов, принимая стратегические решения о том, каких персонажей отправить из своих отрядов.

Сюжет обогащен предысторией, включающей геополитические напряжения и загадочную инопланетную угрозу. Игра бросает вызов игрокам, побуждая их преодолеть свои страхи и объединиться против общего внеземного врага, отражая тему ксенофобии, заложенную в названии.



Xenophobe_Front.jpg
XENOPHOBE

=========



EXTERMINATE THE ALIENS



Xenophobe is a fast-paced Arcade Action game which can be played

by either one or two players.



In this game the Xenos are after you. These frightening and ugly

creatures have infested derelict space stations and moon bases,

attacking those who cross their path.



Your objective is to exterminate the hostile Aliens while

collecting valuable hardware from each space station and

moonbase.



Trigger fast reactions and amazing joystick control are

everything in this game. A whole range of hand weapons are at

your disposal as you try to prevent the pests from overrunning

the base.



With time against you, and maybe another player too, how will

you fare against Roller Baby Snotter Pillar and Other Pests?



Remember - watch out for Tester!



- Exciting Arcade Action

- Suitable for 1 or 2

- Excellent scoring system

- Separate joystick controls available

- Stunning sound effects





INTRODUCTION



Xenophobe is an action-orientated game embodying all that is best

in MicroStyle games. Easy to play, but difficult to master with

a unique split-screen and a two player option.





XENOPHOBE



...One who has a deathly fear of anything alien.





BACKGROUND



Schickn thought ruefully about the Earth he was leaving - an

earth once mighty in his childhood years now insular, polluted,

demoralised and dispirited. The proud forays into space during

the '30's and '40's marked a period of expansion, an era in which

the hope and aspirations of a thousand generations of humanity

had been realised. Then in '56 came the first of a series of

disasters - The New Phoenix Mars colonists were afflicted by

a mystery plague - some say it was a Martian bug. Most blamed

the Central Bloc and the Brazilians and Indians in particular.

Earths sensitive political equilibrium was deteriorating with

the emergence of new so-called super states - India, Brazil and

Pakistan being the major powers. India now ruling the whole sub

continent with an iron fist and proving a major threat to both

the new free states of Russia and China. Whether it was

biological espionage by the central bloc we'll never know, but

nearly a quarter of a million souls lost their lives and Earth

when its confident, possibly arrogant, rush for the stars

stumbled.



In '58,80 personnel of the small Io scientific mission were

killed by a violent volcanic eruption from the surface of

Jupiter.



Indeed, '58 was a turning point for humanity - in retrospect,

the skirmish was inevitable but, when war broke out betwlih

India and China, a limited nuclear exchange turned the great

cities of New Dehli and Beijing into a vivid vision of hell.

It only lasted a week and only twenty warheads were used but

the Earth was turned irrevocably towards a period of

introspection. Why spend money on pointless crusades into

the unknown when the cost is the spiritual destruction of

the Earth itself? Throughout the free world the 'planetists'

were in the ascendancy, with the protection of the Earth their

major priority.



So the huge orbital platforms surrounding Earth became largely

derelict, many with only maintenance personnel an a small teams

of scientists manning the platforms. Of all mankinds' space

colonies, only the moon exists as a living community. The moon

shuttle being the only regular passenger space shuttle in

service. And now this... In '62, transmissions of an

unidentified nature were picked up at the edge of the solar

system in the region of Neptune. Unmanned scanners and

transmitters in the area quickly ceased their broadcasts,

blinking out of existence at the same instant. Routine

transmissions from the Europa marine colony ceased one week

afterwards.



The effect Earthside was devastating Xenophobia gripped the

world. In some strange way, it unified the disparate bands

of humanity in a common emotion - fear!



- Was it the Aliens who destroyed the Europa settlement?

- Did the mystery Martian virus have an extraterrestrial origin?



Earth's political strategists now believe the aliens to be

studying the planet from our own orbiting platforms!



Contact with the scientific teams on board has been lost. One

microwave visual gave a frightening insight to the new

inhabitants.



Schickn reminiscences were shattered by a sharp expletive by

Korolski or kwak to his friends, a native of the now extinct

European colony "Look at the......thing". The space platform was

scarred, revealing damage done by the equivalent of high energy

lazer cannons. Almost surgically, the space station Zero One Five

had an oval hole measuring around 100 metres in its upper ring.

So, they're here!



No-one on Earth was prepared to even investigate, all being

paralysed by fear. Our 'expeditionary force' was a mixed bag of

scientific idealists. Embittered Europan mutants and old spacers

like myself were the only ones to take up the challenge from 5

billion people. Looking at the so called 'Combat Crew', Schickn

could not resist a smile. Here he was, the leader of the oddest

band of mercenaries it was possible to imagine. To them this was

no adventure, no military campaign. This was a goddamned crusade.

A crusade not just against the unknown. To some, like Kwak, it was

a simple question of revenge. For most it was a fight to give the

people of Earth a purpose - to save the world from XENOPHOBIA!





MISSION OBJECTIVE



The alien life forms are despoilers of intelligent life.



EXTERMINATE THE ALIENS!



1. To exterminate all hostile alien life forms (called "Xenos")

that are thought to be infesting the derelict space stations

and moon bases.



2. To collect the various forms of hardware thought to be left

on board the platforms and bases - which could help the human

fight and be useful to the aliens.



The appearance of the alien force is repulsive. You must avoid

xenophobia!





BRIEFING



The power of the alien force is unknown - initially, only two of

your team from the three squads will be sent in. It is for you

to assess relative strengths and send in the two most appropriate

personalities.



The two combatants will report to the shuttle transfer room where

the molecules of each combatant will be dematerialised and

rematerialised in the base.



Travelling from room to room and level to level (by using the

elevator), you must accomplish the first objective to exterminate

the required number of xenos in each level of the base within

a time or else the pests will over-run the base. The length of

time varies with the number of levels. The battle between the

Exterminator(s) and the xenos may result in three different

outcomes:



1. Time runs out, the xenos overun the base, and the base

self-destructs after the Exterminator(s) returns to the

mothership via the "transfer disc".



2. The player (Exterminator) orders a "fast destruct" of the

base to prevent it from being over-run by Xenos. The base is

destroyed after the exterminator returns to the mothership

via the "transfer disc".



3. The player (Exterminator) clears the base of Xenos. The

Exterminator(s) return to the mothership via the "transfer

disc".





CONTROLS



The standard controls are as follows:



Atari ST and Commodore Amiga

Joystick control

Waggle: Throw Critter, cut Tentacle, pull off Festor



1. Player standing



JUMP JUMP UP JUMP

LEFT ACTION1 RIGHT

\ | /

\ | /

\ | /

\|/

WALK ----*---- WALK

LEFT /|\ RIGHT

/ | \

/ | \

/ | \

CROUCH CROUCH CROUCH

TO LEFT ACTION2 TO RIGHT



2. Player crouched



JUMP STAND UP JUMP

LEFT ACTION1 RIGHT

\ | /

\ | /

\ | /

\|/

SHUFFLE ----*---- SHUFFLE

LEFT | RIGHT

|

|

|

DOWN

ACTION2



Fire button: Fires in the direction the current weapon is

pointing. The player can alter the angle that the weapon is

pointing by moving the joystick up or down. The facility to alter

the angle of the gun lasts for approximately two seconds after

pressing the fire button.



Bombs: Space bar - player one throws bombs (if available)

0 (key pad) - player two throws bombs (if available)





THE STATUS LINE



Below each figure on screen is the STATUS LINE. This shows:

SCORE ACTION 1 ACTION 2 HEALTH



1. The player's current score.



2. The player's remaining health. When this is exhausted your

figure loses his life.



3. ACTION 1 & ACTION 2 display functions that a player can invoke

at certain points of the game. For instance, when you approach

an object to be collected, the Action 2 box will register

'PICK UP "OBJECT"'. To do this you must move the joystick

towards you.



ACTION 1: ACTION 2:

PUSH BUTTON PICK UP "OBJECT"

FIX GIZMO LIFT-GO DOWN

SHOW I.D.

USE "OBJECT"

BREAK GLASS

INSERT KEY

REMOVE KEY

INSERT DISC

STASH WEAPON

LIFT-GO UP





WEAPONS



To help defend against the Xeno attacks you will find a variety

of weapons to use. These are:



SMOKE GUN - Most powerful hand gun ever, nothing can stop it. But

suffers from a very short range and don't drop it!



PHaSER - Standard issue single shot weapon. Only really effective

against small targets but virtually indestructable.



LASER PISTOL - Long range attack weapon that will burn through most

armour but does lack a big punch. Can be destroyed but is fairly

tough.



LIGHTNING RIFLE - Medium range electrical weapon which is very

effective against Xenos. Has a tendency to short out and explode

if dropped.



BOMBS - Hand thrown grenades cause a high intensity explosion but

tend to rebound off walls so use with care.



Notes:



1. Should you lose your weapon a droid will appear and throw out

a new weapon for use.



2. You can still fight even without a weapon. Remember, you can

punch the invaders.......but they're tough dudes.





LOADING INSTRUCTIONS



AMIGA - Place disk in drive at workbench prompt and game will

load automatically.



ATARI ST - Place disk in drive and turn on your computer. The

game will now load automatically.



IBM PC - Place disk in A. drive and at the A> prompt type Xenos.

The game will now load.



C64 DISK - Place disk in drive and type load "*",8,1. The game

will now load.



C64 CASS - Place cassette in deck, press shift and runstop,

then 'play' on tape deck the game will now load.



SPECTRUM DISK - Place disk in drive and press enter. The game

will now load.



SPECTRUM CASS - Place cassette in deck type load "" and press

enter followed by play on the tape deck the game will now load.



AMSTRAD DISK - Place disk in drive and type I (SHIFT and @) CPM

and press enter the game will now load.



AMSTRAD CASS - Place cassette in tape deck press CTRL and little

enter. Start tape and press enter. The game will now load.





ALIENS



POD - A green spore which will hatch into a critter after a period

of time.



CRITTER - A cross between a small, three-legged squid and

a scorpion. It physically "latches" onto the Exterminator with

its legs.



ROLLERBABY - A thick-skinned cross between a large turtle and

an armadillo. After curling into a ball, it knocks the Exterminator

down by rolling into him (her).



TENTACLE - Not an individual creature, but rather one of many

long-reaching appendages of a huge creature hiding behind

the walls. It "latches" onto the Exterminator by wrapping around

the Exterminators head.



SNOTTERPILLAR - A very large, leaping, heavily armoured cross

between a lizard and a caterpillar that spits a slimey venom at

its victims. It knocks the Exterminator down by leaping against

him (or her). It strikes (and sometimes knocks down) the

extermi-nator with its spit.



FESTOR - A very large, menacing, reptile-like creature that waits

(behind walls, near doors, windows and other openings) to attack

without warning. It "latches" onto the Exterminator with its

telekinetic gaze. It strikes (and sometimes knocks down) the

Exterminator with a balllike Egg (which will change into Pod

after a period of time).



As well as these creatures you may find some of the bases automatic

defense systems may attack or hinder you unless you have the

correct ID or object to bypass them.





DAMAGE TO PLAYER-CHARACTER (EXTERMINATOR) AND PLAYER HEALTH

POINTS LOST



DESCRIPTION OF ACTION THAT CAUSES DAMAGE PLAYER HEALTH

TO PLAYER-CHARACTER (EXTERMINATOR) POINTS LOST



Exterminator is hit by the Fist of another

Exterminator. 1 point



Phaser (gun) explodes when it lands too close

to a doorway after being knocked away from the 1 point

Exterminator.



(Laser) Pistol explodes when it lands too close to a

doorway after being knocked away from the Exterminator. 2 points



(Lightning) Rifle explodes when ii lands too close to a

doorway after being knocked away from the Exterminator. 3 points



The Exterminator is hit by a laser beam from the ball

(servomech). 4 points



(Smoke) Gun explodes when it lands too close to a

doorway after being knocked away from the Exterminator. 10 points



The Exterminator walks into an active Electrical

Force Wall. 50 points



A Rollerbaby knocks down the Exterminator. 50 points



A Snotterpillar strikes the Exterminator with Varies between

its spit. 35 to 100 points*



The Exterminator is hit by dripping slime from

the ceiling. 75 points



The Exterminator is hit by a Bomb thrown by another

Exterminator. 100 points



The Exterminator is hit by an Egg thrown by a Fester. Varies between

20 to 130 points*



The Exterminator is knocked down by a Snotterpillar. 150 points



A Critter "latches" onto the Exterminator causing 2 points/

a continuous health point drain. decrement



A Tentacle "latches" onto the Exterminator causing 4 points/

a continuous health point drain. decrement



A Festor "latches" onto the Exterminator causing 20 points/

a continuous health point drain. decrement



*The further the distance, the fewer health points will be lost.





PERSONNEL DATA / COMBAT CREW



BLUE SQUAD



Col Schickn.

AGE - 52.

BACKROUND - Spacer, Mercenary, and Trader.

STATUS - Leader of the Combat Crew.



Mr Eeez.

AGE - 32.

BACKROUND - Former Martian Colonist.

STATUS - Mercenary.



Dr Zordirz.

AGE - 38.

BACKROUND - Former Member of the Space Platform Science Team.

STATUS - Platform Advisor.



YELLOW SQUAD



Dr Udderbay.

AGE - 29.

BACKROUND - Former Member Of The Lunar Science Team.

STATUS - Lunar Advisor.



Mr Fogg

AGE - 24. BACKROUND - Psycopath!

STATUS - Mercenary.



Col F. Truth.

AGE - 30.

BACKROUND - Professional Soldier.

STATUS - Mercenary.



RED SQUAD



Mr M Brace.

AGE - 25.

BACKROUND - Former Colonist Of The I.O. Scientific Mission.

STATUS - Mercenary.



Dr (Kwak) Korolski.

AGE - 26.

BACKROUND - Former Colonist Of The Europa Marine Mission.

STATUS - Mercenary.



Col Poupon.

AGE - 22.

BACKROUND - Professional Soldier.

STATUS - Mercenary.





CREDITS



Programming - Visage

Quality Assurance - Laing Burgess - Kevin Mullens

Documentation - Peter Jones - Diarmid Clarke

Graphics Design - Julie Burness Hand

Manual Design and Production - Artistix (0705) 252125



Taken from an arcade machine by Bally Midway



Copyright 1987 Bally Manufacturing Corporation All Rights Reserved



MicroProse Software, Unit 1. Hampton Road Industrial Estate,

Tetbury, Qlos. GL8 8LD. Tel: (0666) 54326
Автор
Verter_bot
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