Автор: Doug Anderson
Год: 1990
Издатели: U.S. Gold Ltd
Производитель: Tiertex Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
U.N. Squadron — это горизонтальный шутер, выпущенный в 1990 году компанией Capcom. Действие игры разворачивается на фоне политических потрясений на Ближнем Востоке. Игроки управляют наемниками из отряда U.N. Squadron, которые должны остановить коррумпированный альянс торговцев оружием, угрожающий мировому миру.
Игроки могут выбрать одного из трех пилотов, каждый из которых управляет уникальным самолетом с особыми способностями. Микки Саймон управляет F-14 Tomcat, превосходным в воздушных боях. Грег Гейтс летает на A-10, специализируясь на наземных атаках, а Син Казама управляет универсальным F-20 Tiger Shark, эффективным как в воздухе, так и на земле.
В игре предусмотрена покупка оружия и улучшений в магазине боеприпасов за деньги, заработанные во время миссий. Игроки должны стратегически выбирать оружие, такое как 16-Way Shot, ракеты Bulpup и Напалм, чтобы повысить свои боевые возможности.
Боевая задача требует от игроков навигации по враждебной среде, уничтожая вражеские силы для заработка денег и усилений. В конце каждого уровня игроки сталкиваются с мощными боссами, что делает стратегическое использование оружия ключевым для успеха.
Год: 1990
Издатели: U.S. Gold Ltd
Производитель: Tiertex Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
U.N. Squadron — это горизонтальный шутер, выпущенный в 1990 году компанией Capcom. Действие игры разворачивается на фоне политических потрясений на Ближнем Востоке. Игроки управляют наемниками из отряда U.N. Squadron, которые должны остановить коррумпированный альянс торговцев оружием, угрожающий мировому миру.
Игроки могут выбрать одного из трех пилотов, каждый из которых управляет уникальным самолетом с особыми способностями. Микки Саймон управляет F-14 Tomcat, превосходным в воздушных боях. Грег Гейтс летает на A-10, специализируясь на наземных атаках, а Син Казама управляет универсальным F-20 Tiger Shark, эффективным как в воздухе, так и на земле.
В игре предусмотрена покупка оружия и улучшений в магазине боеприпасов за деньги, заработанные во время миссий. Игроки должны стратегически выбирать оружие, такое как 16-Way Shot, ракеты Bulpup и Напалм, чтобы повысить свои боевые возможности.
Боевая задача требует от игроков навигации по враждебной среде, уничтожая вражеские силы для заработка денег и усилений. В конце каждого уровня игроки сталкиваются с мощными боссами, что делает стратегическое использование оружия ключевым для успеха.
*********
The Project 64 etext of the UN Squadron manual
Converted to etext by Neil Tomlinson.
Readapted and supplied to World of Spectrum
by Alessandro Grussu in 2005 AD.
*********
UN SQUADRON
-----------
SCENARIO
--------
For many years, the countries of the Middle East have been in
a state of economic and social ruin due to violent civil war.
While the rest of the world demanded an end to the bloodshed,
evil arms dealers had little trouble infiltrating each
country's volatile government with false promises of wealth
and power. Now united, and with revolutionary new weapons,
this corrupt alliance could dash all hopes for world peace in
an instant.
The only obstacle between harmony and anarchy is UN
Squadron,a multi-national force, flying the latest aerial
fire power.
LOADING INSTRUCTIONS
--------------------
CBM 64/128 CASSETTE
Press SHIFT and RUN/STOP keys together. Press PLAY on the
cassette deck.
CBM 64/128 DISK
Type LOAD"*",8,1 and press RETURN. The game will load and
run automtically.
Player One: Joystick Port 2. Player 2: Joystick Port 1.
Spectrum 48/128K, +2 Cassette
Type LOAD"" and press ENTER. Press PLAY on the cassette
recorder. The program will load automatically.
Amstrad CPC Cassette
Press CTRL and small ENTER keys simutaneously. Press PLAY on
the cassette recorder.
Amstrad CPC Disk
Type RUN"DISK and press the ENTER key. The game will load and
run automatically.
Atari ST Disk
Insert disk and turn on computer. The game will load and run
automatically.
GAMEPLAY
--------
Once the game has loaded, a title screen will appear.
C64/Spectrum/Amstrad users note:- Select the number of
players using the joystick (C64 users: Use the joystick in
port 2) and press FIRE to continue.
After selecting the number of players, a screen will be
displayed showing the pilots, and their planes. Select the
pilot/plane of your choice by moving the joystick left/right,
and press FIRE to confirm. (This process can be done
simultaneously in two player mode.)
NAME: Mickey Simon NATIONALITY: USA PLANE: F-14
A former American Navy pilot. He can manoeuvre the F-14
Tomcat in aerial combat with unsurpassed skill.
F-14
Equipment: 20mm Vulcan Cannon.
Characteristics: His Tomcat excels in aerial combat and has a
wide range of attack possibilities.
NAME: Greg Gates NATIONALITY: Denmark PLANE: A-10
He used to earn his living by helping hostages all over
Europe.
A-10
Equipment: Gattling Gun.
Characteristics: Its forte is ground combat. Bullets for
ground attack have excellent destructive power.
NAME: Shin Kazama NATIONALITY: Japan PLANE: F-20
He has displayed the highest shooting rate of all the pilots
in the unit. His Tiger Shark is excellent in both ground and
aerial attacks.
F-20
Equipment: 20mm Vulcan Cannon
Characteristics: His Tiger Shark has speed and destructive
power. It can destroy almost anything.
After selecting your pilot, you will be taken to the
munitions store where you can buy special weapons, shields or
extra energy.
Depending on the amount of money you have, you may be able to
buy one of two special weapons per level. (The storeman will
give you information on each weapon as you highlight it.)
The weapons that may appear are as follows:-
WEAPONS
-------
16-WAY SHOT:
Launches missiles in 16 directions (ST & AMIGA only).
BULPUP:
This launches missiles in a wide range.
BULPUP II:
A more powerful version of Bulpup.
GUN POD:
Shoots continually at the ground for a limited time (not
Spectrum & Amstrad).
SUPER SHELL:
A strong piercing weapon.
NAPALM:
It burns the ground.
ROUND LASER:
Discharges a wide range laser (not Spectrum & Amstrad).
SUPER SHELL II:
A more powerful version of Super Shell.
PHOENIX:
A homing missile.
BOMB:
A regular bomb for ground attack.
BOMB II:
A more powerful bomb (not C64).
FALCON:
This is the strongest homing missile (not C64).
NAPALM II:
A more powerful version of Napalm (not C64).
BIG BOY:
The most destructive bomb (not C64).
To buy the weapon of your choice, move the cursor over the
appropriate weapon icon and press FIRE. If you do not have
enough money to buy a weapon, the storeman will not allocate
it to your aircraft and will inform you that you have
insufficient funds. If you do not wish to buy anything or
have completed your purchase, press FIRE when the cursor is
on the 'EXIT' icon. You will now be able to buy a shield or
extra energy, depending on the amount of money you have,
using the same procedure as buying a special weapon. Move
the cursor over the 'EXIT' icon, to enter combat.
COMBAT
------
There is only one rule to remember, "everything that moves is
hostile and potentially deadly" so destroy as much as
possible. Each destruction will be rewarded with cash which
can be exchanged for special weapons in the stores at the
beginning of each new level. Though your aircraft can with
stand several direct hits, avoid incoming enemy ifre if you
can. Destroying some squadrons of jets and ground based
vehicles, may release a power globe that, if collected in
quantity, will increase the effectiveness of your main
weapon. At the end of each level one of the arms dealers'
special weapons will appear.
HINT: Try to keep your special weapon in reserve until this
point as it's going to take everything you've got to destroy
these nightmares of modern warfare.
COMMANDS
--------
FIRE __
/ \ UP
| | /\
\__/ /||\
||
||
||
/ || \
/---------------------------------\
LEFT \---------------------------------/ RIGHT
\ || /
||
||
||
\||/
\/
DOWN
Holding down FIRE will release a steady stream of gun fire.
A rapid press of FIRE will activate your chosen special
weapon.
Capcom is a registered trade mark of Capcom U.S.A., Inc. UN
Squadron © 1990 Capcom U.S.A., Inc. All rights reserved.
Manufactured and distributed under license by U.S. Gold Ltd.,
Units 2/3, Holford Way, Holford, Birmingham, B6 7AX. Tel:
021 625 3366.
Copyright subsists on this program. Unauthorised
broadcasting, diffusion, public performance, copying or re
recording, hiring, leasing, renting and selling under any
exchange or repurchase scheme in any manner is strictly
prohibited.
Manual copied by Neil Tomlinson
The Project 64 etext of the UN Squadron manual
Converted to etext by Neil Tomlinson.
Readapted and supplied to World of Spectrum
by Alessandro Grussu in 2005 AD.
*********
UN SQUADRON
-----------
SCENARIO
--------
For many years, the countries of the Middle East have been in
a state of economic and social ruin due to violent civil war.
While the rest of the world demanded an end to the bloodshed,
evil arms dealers had little trouble infiltrating each
country's volatile government with false promises of wealth
and power. Now united, and with revolutionary new weapons,
this corrupt alliance could dash all hopes for world peace in
an instant.
The only obstacle between harmony and anarchy is UN
Squadron,a multi-national force, flying the latest aerial
fire power.
LOADING INSTRUCTIONS
--------------------
CBM 64/128 CASSETTE
Press SHIFT and RUN/STOP keys together. Press PLAY on the
cassette deck.
CBM 64/128 DISK
Type LOAD"*",8,1 and press RETURN. The game will load and
run automtically.
Player One: Joystick Port 2. Player 2: Joystick Port 1.
Spectrum 48/128K, +2 Cassette
Type LOAD"" and press ENTER. Press PLAY on the cassette
recorder. The program will load automatically.
Amstrad CPC Cassette
Press CTRL and small ENTER keys simutaneously. Press PLAY on
the cassette recorder.
Amstrad CPC Disk
Type RUN"DISK and press the ENTER key. The game will load and
run automatically.
Atari ST Disk
Insert disk and turn on computer. The game will load and run
automatically.
GAMEPLAY
--------
Once the game has loaded, a title screen will appear.
C64/Spectrum/Amstrad users note:- Select the number of
players using the joystick (C64 users: Use the joystick in
port 2) and press FIRE to continue.
After selecting the number of players, a screen will be
displayed showing the pilots, and their planes. Select the
pilot/plane of your choice by moving the joystick left/right,
and press FIRE to confirm. (This process can be done
simultaneously in two player mode.)
NAME: Mickey Simon NATIONALITY: USA PLANE: F-14
A former American Navy pilot. He can manoeuvre the F-14
Tomcat in aerial combat with unsurpassed skill.
F-14
Equipment: 20mm Vulcan Cannon.
Characteristics: His Tomcat excels in aerial combat and has a
wide range of attack possibilities.
NAME: Greg Gates NATIONALITY: Denmark PLANE: A-10
He used to earn his living by helping hostages all over
Europe.
A-10
Equipment: Gattling Gun.
Characteristics: Its forte is ground combat. Bullets for
ground attack have excellent destructive power.
NAME: Shin Kazama NATIONALITY: Japan PLANE: F-20
He has displayed the highest shooting rate of all the pilots
in the unit. His Tiger Shark is excellent in both ground and
aerial attacks.
F-20
Equipment: 20mm Vulcan Cannon
Characteristics: His Tiger Shark has speed and destructive
power. It can destroy almost anything.
After selecting your pilot, you will be taken to the
munitions store where you can buy special weapons, shields or
extra energy.
Depending on the amount of money you have, you may be able to
buy one of two special weapons per level. (The storeman will
give you information on each weapon as you highlight it.)
The weapons that may appear are as follows:-
WEAPONS
-------
16-WAY SHOT:
Launches missiles in 16 directions (ST & AMIGA only).
BULPUP:
This launches missiles in a wide range.
BULPUP II:
A more powerful version of Bulpup.
GUN POD:
Shoots continually at the ground for a limited time (not
Spectrum & Amstrad).
SUPER SHELL:
A strong piercing weapon.
NAPALM:
It burns the ground.
ROUND LASER:
Discharges a wide range laser (not Spectrum & Amstrad).
SUPER SHELL II:
A more powerful version of Super Shell.
PHOENIX:
A homing missile.
BOMB:
A regular bomb for ground attack.
BOMB II:
A more powerful bomb (not C64).
FALCON:
This is the strongest homing missile (not C64).
NAPALM II:
A more powerful version of Napalm (not C64).
BIG BOY:
The most destructive bomb (not C64).
To buy the weapon of your choice, move the cursor over the
appropriate weapon icon and press FIRE. If you do not have
enough money to buy a weapon, the storeman will not allocate
it to your aircraft and will inform you that you have
insufficient funds. If you do not wish to buy anything or
have completed your purchase, press FIRE when the cursor is
on the 'EXIT' icon. You will now be able to buy a shield or
extra energy, depending on the amount of money you have,
using the same procedure as buying a special weapon. Move
the cursor over the 'EXIT' icon, to enter combat.
COMBAT
------
There is only one rule to remember, "everything that moves is
hostile and potentially deadly" so destroy as much as
possible. Each destruction will be rewarded with cash which
can be exchanged for special weapons in the stores at the
beginning of each new level. Though your aircraft can with
stand several direct hits, avoid incoming enemy ifre if you
can. Destroying some squadrons of jets and ground based
vehicles, may release a power globe that, if collected in
quantity, will increase the effectiveness of your main
weapon. At the end of each level one of the arms dealers'
special weapons will appear.
HINT: Try to keep your special weapon in reserve until this
point as it's going to take everything you've got to destroy
these nightmares of modern warfare.
COMMANDS
--------
FIRE __
/ \ UP
| | /\
\__/ /||\
||
||
||
/ || \
/---------------------------------\
LEFT \---------------------------------/ RIGHT
\ || /
||
||
||
\||/
\/
DOWN
Holding down FIRE will release a steady stream of gun fire.
A rapid press of FIRE will activate your chosen special
weapon.
Capcom is a registered trade mark of Capcom U.S.A., Inc. UN
Squadron © 1990 Capcom U.S.A., Inc. All rights reserved.
Manufactured and distributed under license by U.S. Gold Ltd.,
Units 2/3, Holford Way, Holford, Birmingham, B6 7AX. Tel:
021 625 3366.
Copyright subsists on this program. Unauthorised
broadcasting, diffusion, public performance, copying or re
recording, hiring, leasing, renting and selling under any
exchange or repurchase scheme in any manner is strictly
prohibited.
Manual copied by Neil Tomlinson