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Tracksuit Manager Editor

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Год: 2010
Издатели: BadBeard
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
TracksuitManagerEditorV1.png
TracksuitManagerEditorV2.png


Tracksuit Manager Editor


========================





For use with MULTIFACE 128 by Romantic Robot





Works in conjunction with Goliath Game's 'Tracksuit Manager' and ZX Spectrum 48k.








Instructions for use


--------------------





Load the tape and you will eventually see the message


'Enable Multiface - Press Any key'





DO NOT PRESS ANY KEY YET!





At this point ENABLE the Multiface (usually F5). Once enabled press 'R' to


exit Multiface and *NOW* press any key to reset the Spectrum. You can now


load your copy of Tracksuit Manager in the normal fashion. Once it is


loaded, you can activate the Editor by initiating the Multiface.








Using The Editor


----------------





I recommend to initiate the editor at the 'The month is July' screen.


After exiting the editor use the direction keys 5,6,7,8 to return control


to the program and then save a snapshot.








Keys:-


------





Q - Scroll UP through teams/players


A - Scroll DOWN through teams/players


O - Cycle through teams


P - Cycle through teams


M - Edit team/player


T - Select TEAM editing mode (default)


Y - Select PLAYER editing mode


CAPS SHIFT+X - Exit editor and return to Tracksuit Manager





In Team/Player Edit Mode:-


--------------------------





A-Z A-Z


CAPS SHIFT+0 Delete


SYMBOL SHIFT+Y [ (Left Bracket)


SYMBOL SHIFT+M . (Full Stop)


SYMBOL SHIFT+U ] (Right Bracket)


SYMBOL SHIFT+7 ' (Apostrophe)


SYMBOL SHIFT+J - (Hyphen)








Planning Your Team


------------------





When editing the teams or players you will see the amount of bytes free


available to you. This figure is not the actual bytes but a COMPRESSED


figure. Use the table below to see how many normal characters you can


enter per available byte free. At the start of editing, the bytes free


figure for both teams and players will naturally be zero. To make some


space available to you enter some names as a single character to get


you going.





Team names MAX 14 characters


Player names MAX 14 characters





Length of Name Compressed Size





1 1


2 2


3 2


4 3


5 4


6 4


7 5


8 5


9 6


10 7


11 7


12 8


13 9


14 9


15 10 n/a


16 10 n/a





Example:





Bytes free shows 8. You can enter a name 12 characters long.


Bytes free shows 4. You can enter a name either 5 OR 6 characters long.





Conway (length = 6 will compress to 4 bytes)


Davenport (length = 9 will compress to 6 bytes)


Jairzinho (length = 9 will compress to 6 bytes)


Krol (length = 4 will compress to 3 bytes)








Note


====





This editor only edits the names of your opponents. For example, when you


edit the England team, you would only see these names when you play as


another country. If you want to edit the predefined players/clubs when


playing as England enter these pokes :-





Poke 25148,33: Poke 25200,33





and select 'OTHER'. You can now choose England as one of the other teams.








Regards,





BadBeard 2009


bad_beard@hotmail.com
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