Автор: Mick McGinty(Иллюстрации)
Год: 1993
Издатели: Go!
Производитель: Capcom
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 128K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Street Fighter II— это классическая игра в жанре файтинг, разработанная компанией Capcom и выпущенная в 1993 году. Это продолжение оригинальной Street Fighter, известное своим соревновательным геймплеем для двух игроков. Игроки выбирают из разнообразного списка персонажей, каждый из которых обладает уникальным стилем боя и специальными приемами, чтобы сражаться в поединках один на один.
Игра проходит в формате турнира, где игроки путешествуют по миру, чтобы встретиться с разными противниками, каждый из которых имеет свои сильные и слабые стороны. Цель — истощить энергетическую шкалу противника, выполняя различные удары и специальные приемы, стремясь выиграть два из трех раундов.
Ключевые персонажи включают Рю, известного своим Файрболом и Драконьим Ударом, и Чун Ли, знаменитую своим Молниеносным Ударом и Вихревым Ударом. У каждого персонажа есть особые приемы ближнего боя и специальные движения, которые требуют стратегического использования для получения преимущества в матчах.
Street Fighter II предлагает различные режимы, включая режим V.S. Battle для двух игроков, позволяющий отслеживать результаты и настраивать параметры, такие как уровень сложности и ограничения времени. Игра остается значительным произведением в жанре файтингов, оказавшим влияние на многие последующие игры.
Год: 1993
Издатели: Go!
Производитель: Capcom
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Street Fighter II— это классическая игра в жанре файтинг, разработанная компанией Capcom и выпущенная в 1993 году. Это продолжение оригинальной Street Fighter, известное своим соревновательным геймплеем для двух игроков. Игроки выбирают из разнообразного списка персонажей, каждый из которых обладает уникальным стилем боя и специальными приемами, чтобы сражаться в поединках один на один.
Игра проходит в формате турнира, где игроки путешествуют по миру, чтобы встретиться с разными противниками, каждый из которых имеет свои сильные и слабые стороны. Цель — истощить энергетическую шкалу противника, выполняя различные удары и специальные приемы, стремясь выиграть два из трех раундов.
Ключевые персонажи включают Рю, известного своим Файрболом и Драконьим Ударом, и Чун Ли, знаменитую своим Молниеносным Ударом и Вихревым Ударом. У каждого персонажа есть особые приемы ближнего боя и специальные движения, которые требуют стратегического использования для получения преимущества в матчах.
Street Fighter II предлагает различные режимы, включая режим V.S. Battle для двух игроков, позволяющий отслеживать результаты и настраивать параметры, такие как уровень сложности и ограничения времени. Игра остается значительным произведением в жанре файтингов, оказавшим влияние на многие последующие игры.
*********
The Project 64 etext of Street Fighter II
Converted to etext by Neil Tomlinson.
Supplied to World of Spectrum by Alessandro Grussu in 2005 AD.
*********
STREET FIGHTER II
-----------------
LOADING INSTRUCTIONS
--------------------
CBM 64/128 CASSETTE
-------------------
Press SHIFT & RUN/STOP keys together. Press PLAY on the cassette
deck. Follow any on screen prompts.
SPECTRUM 128K, +2, +3 CASSETTE
------------------------------
Type LOAD"" ENTER. Press PLAY on the cassette deck. Use LOADER
option on +2 computers and follow on screen prompts.
AMSTRAD CPC 6128 CASSETTE
-------------------------
Press CTRL & small ENTER keys simultaneously. Press PLAY on the
cassette deck & follow any on screen prompts.
MOVEMENT
--------
Here are the eight basic controls used in the game.
JUMP
/\
/||\
BACK FLIP ___ || ___ FRONT FLIP
|\ || /|
| \\ || // |
\\ || //
\\ || //
\\ || //
/ \\||// \
/--------------- ---------------\
BACK DEFENCE \--------------- ---------------/ FORWARD
\ //||\\ /
// || \\
// || \\
// || \\
| // || \\ |
|/ || \|
CROUCH DEFENCE ¬¬¬ || ¬¬¬ CROUCH OFFENSE
\||/
\/
CROUCH
PUNCHES/KICKS
-------------
Punches and kicks can be executed in all control positions.
One fire button method: Punch - FIRE & FORWARD
Kick - FIRE & BACK
Two fire button method: Punch & Kick are activated with their own
appropriate buttons.
PUNCHES/KICKS (OPTIONS MODE)
-------------
The three basic punches are:
Light Punch (JAB) - Quick, little damage.
Medium Punch (STRONG) - Fair damage.
Hard Punch (FIERCE) - Great damage, but slow.
The three basic kicks are:
Light Kick (SHORT) - Quick, very little damage.
Medium Kcik (FORWARD) - Strong and fairly quick.
Hard Kick (ROUNDHOUSE) - Powerful, but slow.
CLOSE ATTACKS
-------------
These are techniques to be used only when two fighters are together.
They fall into two categories: They fall into two categories: Throws
and Holds. Throws allow you to grab an opponent and throw them across
the room. Holds allow you to grab an opponent and smash them
repeatedly. To execute either, you push against your opponent and
press Fire. Each character's close attack characteristics are listed
in their profiles. Their efficiency is down to your skill and
judgement.
THE TOURNAMENT COMMENCES
------------------------
Eight of the world's greatest street fighters have been gathered
together to see which of them has the strength, skill and courage to
challenge the mysterious Grand Masters. Each fighter has the power to
earn the title of World Warrior but which one is up to you.
Select GAME START on the title screen and select your champion for the
tournament. When the tournament commences, your fighter has to travel
the world to meet one of the seven other challengers. When the match
begins, it's down to you and your skills to defeat your opponent.
Every time you hit him, his energy meter will decrease. Send your
opponents energy meter totally red and he will be out for the count.
Win two out of three bouts to win.
USING THE V.S. BATTLE
---------------------
This allows two players to compete and keep track of results. When
the title screen appears, move the marker next to 1 or 2 players and
press Fire. The next screen shows each character's results. When
each player has selected their character, press FIRE to continue.
Two options are displayed; HANDICAP and STAGE SELECT. Player One can
move up or down to highlight either option.
HANDICAP - When this option is highlighted, both players can select an
attack level which determines the level of damage a player's kicks and
punches will do. The higher the attack level the greater the damage.
This allows two players of differing skills to contest an even match.
STAGE SELECT - Using this, Player One can select the match location,
and start the match by pressing FIRE. After a match, the screen
displays each player's record against each character. This is when
Player One can press FIRE to continue, quit, or erase the records. To
continue, both players return to the Player Selection Screen and
repeat the process. The Option Mode allows you to modify certain
parts of the game. When the title screen appears, press up or down to
move the marker next to OPTION MODE and press FIRE. When the next
screen appears, move up or down to highlight the option you wish to
change.
DIFFICULTY - This changes the difficulty of the computer opponent.
Push left or right to select 0 - 7, 0 being easy. Not all levels
include a finishing screen.
TIME LIMIT - This allows you to turn the Time Limit ON/OFF. If yoiu
select ON the fighters will have 99 seconds to knock each other out.
If you select OFF, the fight continues until one player is knocked
out.
KEYBOARD CONTROLS - Keys are definable.
-----------------
(To exit the OPTIONS MODE press FIRE)
To become a true street fighter requires patience and practice. Here
are some hints to help you get started.
1. Back Defence and Defensive Crouch positions are used to block
attacks.
2. Wait for your opponent to make a mistake and then attack.
3. Use your Special Moves as little as possible. They can leave you
vulnerable.
4. A Fireball nullifies a Fireball.
5. If your opponent becomes dizzy, inflict as much damage to him as
possible.
6. Practice using all of the characters. You will learn quickly their
strengths and weaknesses.
7. Back Defence and Defensive Crouch positions block Special Moves,
but be prepared to lose a little energy.
8. Set the difficulty level in the Option Mode to 0 to learn how to
use your punches and kicks.
CHARACTER PROFILES
------------------
RYU
---
Date of Birth: 7.21.1964
Height: 5'10"
Weight: 150lbs
Blood Type: O
Close Attacks - Shoulder Throw, Back Roll.
Special Moves
-------------
Fireball - press (down, down+right, right) continuously, then punch.
This requires much energy. Ryu may need a seconds rest.
Dragon Punch - press (right, down, down+right) continuously, then
punch. Virtually unstoppable.
Hurricane Kick - Press (down, down+left, left) continuously, then
kick. Can often take down his opponent with three quick kicks.
EDMOND HONDA
------------
Date of Birth: 11.3.1960
Height: 6'2"
Weight: 304lbs
Blood Type: A
Close Attacks - Shoulder Throw, Bear Hug, Knee Bash.
Special Moves
-------------
Hundred Hand Slap - Press punch repeatedly. Very fast. Can quickly
defeat most oponents.
Sumo Head Butt - Press (left) for 2 sec's, then (right) and punch.
Best at short range. Inflicts only moderate damage.
BLANKA
------
Date of Birth: 2.12.1966
Height: 6'5"
Weight: 218lbs
Blood Type: B
Close Attacks - Head Bite, Double Knee, Head Butt.
Special Moves
-------------
Electricity - Press the punch button repeatedly. 1000 volts shall
befall anyone who touches him at this time.
Rolling Attack - Press (left) for 2 sec's, then (right) and punch.
Can inflict huge amounts, but Blanka, at this time, can be vulnerable.
GUILE
-----
Date of Birth: 12.23.1960
Height: 6'1"
Weight: 191lbs
Blood Type: O
Close Attacks - Back Breaker, Knee Drop, Suplex.
Special Moves
-------------
Sonic Boom - Press (left) for 2 sec's, then (right) and punch. Anyone
hit shall be stunned.
Flash Kick - Press (down) for 2 sec's, then (up) and kick. The energy
barrier produced is virtually impenetrable.
KEN
---
Date of Birth: 2.14.1965
Height: 5'10"
Weight: 169lbs
Blood Type: B
Close Attacks - Shoulder Throw, Back Roll.
Special Moves
-------------
Fireball - Press (down, down+right, right) continuously, then punch.
This requires much energy. Ken may need a seconds rest.
Dragon Punch - Press (right, down, down+right) continuously, then
punch. Virtually unstoppable.
Hurrican Kick - Press (down, down+left, left) continuously, then kick.
Can often take down his opponent with three quick kicks.
CHUN LI
-------
Date of Birth: 3.1.68
Height: 5'8"
Weight: Unknown
Blood Type: A
Close Attacks - Shoulder Throw, Head Stomp.
Special Moves
-------------
Lightning Kick - Press the kick button repeatedly. These are very
powerful.
Whirlwind Kick - Press (down) for 2 sec's, then (up) and kick. Often
confuses her opponents.
ZANGIEF
-------
Date of Birth: 6.1.1956
Height: 7'
Weight: 256lbs
Blood Type: A
Close Attacks - Power Slam, Pile Driver, Alley Oop.
Special Moves
-------------
Spinning Clothesline - Press punch repeatedly. Used to clobber
opponents and also to avoid fireballs.
Spinning Pile Driver - Press (down+left, down, down, down+right) then
punch. An old wrestling move with an added twist.
DHALSIM
-------
Date of Birth: 11.22.1952
Height: 5'10"
Weight: 107lbs (he can change height and weight to some extent.)
Blood Type: O
Close Attacks - Yoga Nugie, Arm Throw, Head Butt, Spinning Attack.
Special Moves
-------------
Yoga Fire - Press (down, down+right, right) continuously and punch. A
ball of flame that will incinerate anything.
Yoga Flame - Press (down+left, down, down+right, right) continuously
and punch. At close range, Dhalsim's fiery breath gets good results.
STREET FIGHTER II TM © CAPCOM CO LTD. All rights reserved. CAPCOM ®
is a registered trademark of CAPCOM CO LTD. Manufactured and
distributed under license by Kixx Ltd, Units 2/3 Holford Way, Holford,
Birmingham, B6 7AX. Tel: 021 625 3311. Copyright subsists on this
program. Unauthorised copying, lending or resale by any means
strictly prohibited.
The Project 64 etext of Street Fighter II
Converted to etext by Neil Tomlinson.
Supplied to World of Spectrum by Alessandro Grussu in 2005 AD.
*********
STREET FIGHTER II
-----------------
LOADING INSTRUCTIONS
--------------------
CBM 64/128 CASSETTE
-------------------
Press SHIFT & RUN/STOP keys together. Press PLAY on the cassette
deck. Follow any on screen prompts.
SPECTRUM 128K, +2, +3 CASSETTE
------------------------------
Type LOAD"" ENTER. Press PLAY on the cassette deck. Use LOADER
option on +2 computers and follow on screen prompts.
AMSTRAD CPC 6128 CASSETTE
-------------------------
Press CTRL & small ENTER keys simultaneously. Press PLAY on the
cassette deck & follow any on screen prompts.
MOVEMENT
--------
Here are the eight basic controls used in the game.
JUMP
/\
/||\
BACK FLIP ___ || ___ FRONT FLIP
|\ || /|
| \\ || // |
\\ || //
\\ || //
\\ || //
/ \\||// \
/--------------- ---------------\
BACK DEFENCE \--------------- ---------------/ FORWARD
\ //||\\ /
// || \\
// || \\
// || \\
| // || \\ |
|/ || \|
CROUCH DEFENCE ¬¬¬ || ¬¬¬ CROUCH OFFENSE
\||/
\/
CROUCH
PUNCHES/KICKS
-------------
Punches and kicks can be executed in all control positions.
One fire button method: Punch - FIRE & FORWARD
Kick - FIRE & BACK
Two fire button method: Punch & Kick are activated with their own
appropriate buttons.
PUNCHES/KICKS (OPTIONS MODE)
-------------
The three basic punches are:
Light Punch (JAB) - Quick, little damage.
Medium Punch (STRONG) - Fair damage.
Hard Punch (FIERCE) - Great damage, but slow.
The three basic kicks are:
Light Kick (SHORT) - Quick, very little damage.
Medium Kcik (FORWARD) - Strong and fairly quick.
Hard Kick (ROUNDHOUSE) - Powerful, but slow.
CLOSE ATTACKS
-------------
These are techniques to be used only when two fighters are together.
They fall into two categories: They fall into two categories: Throws
and Holds. Throws allow you to grab an opponent and throw them across
the room. Holds allow you to grab an opponent and smash them
repeatedly. To execute either, you push against your opponent and
press Fire. Each character's close attack characteristics are listed
in their profiles. Their efficiency is down to your skill and
judgement.
THE TOURNAMENT COMMENCES
------------------------
Eight of the world's greatest street fighters have been gathered
together to see which of them has the strength, skill and courage to
challenge the mysterious Grand Masters. Each fighter has the power to
earn the title of World Warrior but which one is up to you.
Select GAME START on the title screen and select your champion for the
tournament. When the tournament commences, your fighter has to travel
the world to meet one of the seven other challengers. When the match
begins, it's down to you and your skills to defeat your opponent.
Every time you hit him, his energy meter will decrease. Send your
opponents energy meter totally red and he will be out for the count.
Win two out of three bouts to win.
USING THE V.S. BATTLE
---------------------
This allows two players to compete and keep track of results. When
the title screen appears, move the marker next to 1 or 2 players and
press Fire. The next screen shows each character's results. When
each player has selected their character, press FIRE to continue.
Two options are displayed; HANDICAP and STAGE SELECT. Player One can
move up or down to highlight either option.
HANDICAP - When this option is highlighted, both players can select an
attack level which determines the level of damage a player's kicks and
punches will do. The higher the attack level the greater the damage.
This allows two players of differing skills to contest an even match.
STAGE SELECT - Using this, Player One can select the match location,
and start the match by pressing FIRE. After a match, the screen
displays each player's record against each character. This is when
Player One can press FIRE to continue, quit, or erase the records. To
continue, both players return to the Player Selection Screen and
repeat the process. The Option Mode allows you to modify certain
parts of the game. When the title screen appears, press up or down to
move the marker next to OPTION MODE and press FIRE. When the next
screen appears, move up or down to highlight the option you wish to
change.
DIFFICULTY - This changes the difficulty of the computer opponent.
Push left or right to select 0 - 7, 0 being easy. Not all levels
include a finishing screen.
TIME LIMIT - This allows you to turn the Time Limit ON/OFF. If yoiu
select ON the fighters will have 99 seconds to knock each other out.
If you select OFF, the fight continues until one player is knocked
out.
KEYBOARD CONTROLS - Keys are definable.
-----------------
(To exit the OPTIONS MODE press FIRE)
To become a true street fighter requires patience and practice. Here
are some hints to help you get started.
1. Back Defence and Defensive Crouch positions are used to block
attacks.
2. Wait for your opponent to make a mistake and then attack.
3. Use your Special Moves as little as possible. They can leave you
vulnerable.
4. A Fireball nullifies a Fireball.
5. If your opponent becomes dizzy, inflict as much damage to him as
possible.
6. Practice using all of the characters. You will learn quickly their
strengths and weaknesses.
7. Back Defence and Defensive Crouch positions block Special Moves,
but be prepared to lose a little energy.
8. Set the difficulty level in the Option Mode to 0 to learn how to
use your punches and kicks.
CHARACTER PROFILES
------------------
RYU
---
Date of Birth: 7.21.1964
Height: 5'10"
Weight: 150lbs
Blood Type: O
Close Attacks - Shoulder Throw, Back Roll.
Special Moves
-------------
Fireball - press (down, down+right, right) continuously, then punch.
This requires much energy. Ryu may need a seconds rest.
Dragon Punch - press (right, down, down+right) continuously, then
punch. Virtually unstoppable.
Hurricane Kick - Press (down, down+left, left) continuously, then
kick. Can often take down his opponent with three quick kicks.
EDMOND HONDA
------------
Date of Birth: 11.3.1960
Height: 6'2"
Weight: 304lbs
Blood Type: A
Close Attacks - Shoulder Throw, Bear Hug, Knee Bash.
Special Moves
-------------
Hundred Hand Slap - Press punch repeatedly. Very fast. Can quickly
defeat most oponents.
Sumo Head Butt - Press (left) for 2 sec's, then (right) and punch.
Best at short range. Inflicts only moderate damage.
BLANKA
------
Date of Birth: 2.12.1966
Height: 6'5"
Weight: 218lbs
Blood Type: B
Close Attacks - Head Bite, Double Knee, Head Butt.
Special Moves
-------------
Electricity - Press the punch button repeatedly. 1000 volts shall
befall anyone who touches him at this time.
Rolling Attack - Press (left) for 2 sec's, then (right) and punch.
Can inflict huge amounts, but Blanka, at this time, can be vulnerable.
GUILE
-----
Date of Birth: 12.23.1960
Height: 6'1"
Weight: 191lbs
Blood Type: O
Close Attacks - Back Breaker, Knee Drop, Suplex.
Special Moves
-------------
Sonic Boom - Press (left) for 2 sec's, then (right) and punch. Anyone
hit shall be stunned.
Flash Kick - Press (down) for 2 sec's, then (up) and kick. The energy
barrier produced is virtually impenetrable.
KEN
---
Date of Birth: 2.14.1965
Height: 5'10"
Weight: 169lbs
Blood Type: B
Close Attacks - Shoulder Throw, Back Roll.
Special Moves
-------------
Fireball - Press (down, down+right, right) continuously, then punch.
This requires much energy. Ken may need a seconds rest.
Dragon Punch - Press (right, down, down+right) continuously, then
punch. Virtually unstoppable.
Hurrican Kick - Press (down, down+left, left) continuously, then kick.
Can often take down his opponent with three quick kicks.
CHUN LI
-------
Date of Birth: 3.1.68
Height: 5'8"
Weight: Unknown
Blood Type: A
Close Attacks - Shoulder Throw, Head Stomp.
Special Moves
-------------
Lightning Kick - Press the kick button repeatedly. These are very
powerful.
Whirlwind Kick - Press (down) for 2 sec's, then (up) and kick. Often
confuses her opponents.
ZANGIEF
-------
Date of Birth: 6.1.1956
Height: 7'
Weight: 256lbs
Blood Type: A
Close Attacks - Power Slam, Pile Driver, Alley Oop.
Special Moves
-------------
Spinning Clothesline - Press punch repeatedly. Used to clobber
opponents and also to avoid fireballs.
Spinning Pile Driver - Press (down+left, down, down, down+right) then
punch. An old wrestling move with an added twist.
DHALSIM
-------
Date of Birth: 11.22.1952
Height: 5'10"
Weight: 107lbs (he can change height and weight to some extent.)
Blood Type: O
Close Attacks - Yoga Nugie, Arm Throw, Head Butt, Spinning Attack.
Special Moves
-------------
Yoga Fire - Press (down, down+right, right) continuously and punch. A
ball of flame that will incinerate anything.
Yoga Flame - Press (down+left, down, down+right, right) continuously
and punch. At close range, Dhalsim's fiery breath gets good results.
STREET FIGHTER II TM © CAPCOM CO LTD. All rights reserved. CAPCOM ®
is a registered trademark of CAPCOM CO LTD. Manufactured and
distributed under license by Kixx Ltd, Units 2/3 Holford Way, Holford,
Birmingham, B6 7AX. Tel: 021 625 3311. Copyright subsists on this
program. Unauthorised copying, lending or resale by any means
strictly prohibited.