Автор: Ken Wright
Год: 1984
Издатели: KW Software
Языки:
Английский
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1984
Издатели: KW Software
Языки:
Требования:
Ссылки:
Скриншоты:
PACIFIC WAR
CCS
(C) 1983 K. Wright
Copies of this recording may only be made for the sole use of the
purchaser unless written permission is obtained. From the publisher.
CASES COMPUTER SIMULATIONS LTD, 14 Langton Way, London SE3 7TL
LOADING INSTRUCTIONS
The procedure for loading a program into your Spectrum is given in your
manual. Please follow these steps for loading the program.
1. Connect the ear socket of the computer to the ear socket of your tape
recorder.
2. Set the volume control as per Sinclair manual.
3. Adjust tone control to maximum.
4. Type LOAD "".
5. Start the tape recorder. The program will RUN automatically once
loaded.
6. The program takes 4 minutes to load.
1. General course of play
-------------------------
Pacific War is a one player game simulating the Battle of the Eastern
Solomons which took place during August 1942.
The player controls the American forces, the computer the Japanese.
The Japanese intention is to reinforce their troops on Guadalcanal by
landing reinforcements on the north west tip of the island from the
transports in task force 1. Guadalcanal is the island on which Henderson
Field is situated.
2. Game Structure
-----------------
The game is divided into game turns and operational turns (op-turns).
There are 3 op-turns per game turn.
Each task force moves 1 print position per game turn.
Each air mission moves 2 print positions per op-turn.
At the end of each game turn the current status of each task force is
displayed.
3. Game Level
-------------
Enter 1 to 9.
1 most difficult (i.e. almost impossible).
9 simplest.
4. Start Position Areas
-----------------------
The rectangles in the north and west of the map show where the Japanese
task forces will start.
The exact positions vary from game to game.
The player places his task forces in the south eastern corner of the map.
5. Set start positions
----------------------
Move cursor by using keys 5, 6, 7, and 8, when in required position press
0.
Repeat for all task forces.
6. Course change
----------------
Enter C for course change for any task force requiring a new course.
Initially you will have to set the course for all task forces.
Use the cursor to set the target position, the appropiate task force will
thereafter move towards this print position.
During the game a task forces course can be changed by setting a different
target position.
7. Take Off Phase
-----------------
Enter task force number: 1, 2, 3, or 4.
Aircraft codes:
F = Fighter Combat Air Patrol C.A.P.
T = Torpedo plane Enter C then the number of fighters
D = Dive bomber These fighters will help defend your task forces.
Search Mission:
Enter S
Set target: use cursor to assign target for each airmission.
Enter code of aircraft.
Enter number of aircraft: in a search mission this will always be 1 as
there is no extra benefit in assigning more than 1 aircraft.
Enter 0
You will now be asked to to assign another airmission: if none enter 0 and
return to take off phase from which you can access another task force.
A second or third mission can be assigned in the same way, though a total
of only 3 air missions, regardless of type, are allowed per carrier.
Air Strike:
Enter A
Set target position.
Enter code of aircraft and then the number of aircraft. 0 to max.
Repeat the process of aircraft code and number until all aircraft you want
in this airstrike have been assigned to the airmission.
Enter 0 to return to the airmission option.
Either assign another airmission or enter 0 and return to take the off
phase.
Both types of airmission will report any ships sighted in each print
position they enter.
Immediately after reporting an enemy task force an air strike will attack
that task force. The fighters of the air strike will engage the defending
fighters and a number of your aircraft will be shot down. The remaining
torpedo and dive bombers will attack the task force with any hits achieved
being displayed.
8. Enemy Aircraft Sighted Report
--------------------------------
This indicates that an enemy mission has located your task force and
thereafter that it may be subjected to air attacks.
9. Task Force Status
--------------------
Current damage is represented by the letter D followed by the number of
hits on that ship. Battleships sink on D5, transports on D2 and all other
ships on D4.
After task force status the map is reprinted and any enemy task force
sighted in the previous two game turns will be erased and replaced by a
square. This square shows the area a previously sighted task force must
currently occupy.
CCS
(C) 1983 K. Wright
Copies of this recording may only be made for the sole use of the
purchaser unless written permission is obtained. From the publisher.
CASES COMPUTER SIMULATIONS LTD, 14 Langton Way, London SE3 7TL
LOADING INSTRUCTIONS
The procedure for loading a program into your Spectrum is given in your
manual. Please follow these steps for loading the program.
1. Connect the ear socket of the computer to the ear socket of your tape
recorder.
2. Set the volume control as per Sinclair manual.
3. Adjust tone control to maximum.
4. Type LOAD "".
5. Start the tape recorder. The program will RUN automatically once
loaded.
6. The program takes 4 minutes to load.
1. General course of play
-------------------------
Pacific War is a one player game simulating the Battle of the Eastern
Solomons which took place during August 1942.
The player controls the American forces, the computer the Japanese.
The Japanese intention is to reinforce their troops on Guadalcanal by
landing reinforcements on the north west tip of the island from the
transports in task force 1. Guadalcanal is the island on which Henderson
Field is situated.
2. Game Structure
-----------------
The game is divided into game turns and operational turns (op-turns).
There are 3 op-turns per game turn.
Each task force moves 1 print position per game turn.
Each air mission moves 2 print positions per op-turn.
At the end of each game turn the current status of each task force is
displayed.
3. Game Level
-------------
Enter 1 to 9.
1 most difficult (i.e. almost impossible).
9 simplest.
4. Start Position Areas
-----------------------
The rectangles in the north and west of the map show where the Japanese
task forces will start.
The exact positions vary from game to game.
The player places his task forces in the south eastern corner of the map.
5. Set start positions
----------------------
Move cursor by using keys 5, 6, 7, and 8, when in required position press
0.
Repeat for all task forces.
6. Course change
----------------
Enter C for course change for any task force requiring a new course.
Initially you will have to set the course for all task forces.
Use the cursor to set the target position, the appropiate task force will
thereafter move towards this print position.
During the game a task forces course can be changed by setting a different
target position.
7. Take Off Phase
-----------------
Enter task force number: 1, 2, 3, or 4.
Aircraft codes:
F = Fighter Combat Air Patrol C.A.P.
T = Torpedo plane Enter C then the number of fighters
D = Dive bomber These fighters will help defend your task forces.
Search Mission:
Enter S
Set target: use cursor to assign target for each airmission.
Enter code of aircraft.
Enter number of aircraft: in a search mission this will always be 1 as
there is no extra benefit in assigning more than 1 aircraft.
Enter 0
You will now be asked to to assign another airmission: if none enter 0 and
return to take off phase from which you can access another task force.
A second or third mission can be assigned in the same way, though a total
of only 3 air missions, regardless of type, are allowed per carrier.
Air Strike:
Enter A
Set target position.
Enter code of aircraft and then the number of aircraft. 0 to max.
Repeat the process of aircraft code and number until all aircraft you want
in this airstrike have been assigned to the airmission.
Enter 0 to return to the airmission option.
Either assign another airmission or enter 0 and return to take the off
phase.
Both types of airmission will report any ships sighted in each print
position they enter.
Immediately after reporting an enemy task force an air strike will attack
that task force. The fighters of the air strike will engage the defending
fighters and a number of your aircraft will be shot down. The remaining
torpedo and dive bombers will attack the task force with any hits achieved
being displayed.
8. Enemy Aircraft Sighted Report
--------------------------------
This indicates that an enemy mission has located your task force and
thereafter that it may be subjected to air attacks.
9. Task Force Status
--------------------
Current damage is represented by the letter D followed by the number of
hits on that ship. Battleships sink on D5, transports on D2 and all other
ships on D4.
After task force status the map is reprinted and any enemy task force
sighted in the previous two game turns will be erased and replaced by a
square. This square shows the area a previously sighted task force must
currently occupy.