Автор: Malcolm E. Evans
Год: 1983
Издатели: New Generation Software
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1983
Издатели: New Generation Software
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Knot in 3D (c) 1983 New Generation Software
-------------------------------------------
INTRODUCTION
The aim of the game is to avoid collision with you own green
or yellow trail, and those of up to four chasers (red/blue),
as you rush through an empty 3 dimensional space. As more
trails are laid it becomes increasingly difficult to thread
you way through the KNOTs created.
LOADING
Use filename "KNOT". The program will load in two parts. If
any difficulty is experienced consult your Spectrum manual.
THE GAME
On loading, the configuration of the controls and modes of
play are set up by questions and answers. Exit from
demonstration is via BREAK. The keyboard controls used are
the CURSOR keys. A short press will turn you in the
appropriate direction. A longer press will turn you once
more. You must release the key before you can turn in that
direction again, A hold facility is available; H holds, and
S restarts.
The score panel below the screen indiactes:
(a) Your Score : One point for each move forward. As the
markers are passed a new phase is
entered; the space is cleared and another
chaser introduced.
(b) Density : Indicates how dense the space is with
tracks and therefore whether large voids
are still available.
(c) Faults : A fault is indicated whenever you pass
through a track. They are continuously
collected if you travel along the
existing path.
(d) Phase Number : On the left hand side, indicates the
number of chasers.
TACTICS
As the space begins to fill, there may be times of apparent
inactivity, but it is at this time that the style of game is
created. Continuous travel in one direction generates an
impenetrable wall that makes the game more difficult later.
(c) Copyright 1983 New Generation Software
All rights reserved, not for hire, unauthorised duplication
or resale.
cover artwork by Rob Pengilley, Bath.
------------------------------------------------------------
The New Generation range of 3D games include:
Corridors of Genon 48K Spectrum
Knot in 3D 48K Spectrum
3D Tunnel 16/48K Spectrum
Escape 48K Spectrum
3D Monster Maze 48K Spectrum
3D Defender 48K Spectrum
Available from: W.H. Smith, Boots, Menzies, H.M.V, Spectrum
computer centres, and leading department a computer stores.
Or direct from New Generation Software Ltd., Freepost,
Bath BA2 4TD.
------------------------------------------------------------
Complete Instructions typed in by Paul Thompson, April 2003
-------------------------------------------
INTRODUCTION
The aim of the game is to avoid collision with you own green
or yellow trail, and those of up to four chasers (red/blue),
as you rush through an empty 3 dimensional space. As more
trails are laid it becomes increasingly difficult to thread
you way through the KNOTs created.
LOADING
Use filename "KNOT". The program will load in two parts. If
any difficulty is experienced consult your Spectrum manual.
THE GAME
On loading, the configuration of the controls and modes of
play are set up by questions and answers. Exit from
demonstration is via BREAK. The keyboard controls used are
the CURSOR keys. A short press will turn you in the
appropriate direction. A longer press will turn you once
more. You must release the key before you can turn in that
direction again, A hold facility is available; H holds, and
S restarts.
The score panel below the screen indiactes:
(a) Your Score : One point for each move forward. As the
markers are passed a new phase is
entered; the space is cleared and another
chaser introduced.
(b) Density : Indicates how dense the space is with
tracks and therefore whether large voids
are still available.
(c) Faults : A fault is indicated whenever you pass
through a track. They are continuously
collected if you travel along the
existing path.
(d) Phase Number : On the left hand side, indicates the
number of chasers.
TACTICS
As the space begins to fill, there may be times of apparent
inactivity, but it is at this time that the style of game is
created. Continuous travel in one direction generates an
impenetrable wall that makes the game more difficult later.
(c) Copyright 1983 New Generation Software
All rights reserved, not for hire, unauthorised duplication
or resale.
cover artwork by Rob Pengilley, Bath.
------------------------------------------------------------
The New Generation range of 3D games include:
Corridors of Genon 48K Spectrum
Knot in 3D 48K Spectrum
3D Tunnel 16/48K Spectrum
Escape 48K Spectrum
3D Monster Maze 48K Spectrum
3D Defender 48K Spectrum
Available from: W.H. Smith, Boots, Menzies, H.M.V, Spectrum
computer centres, and leading department a computer stores.
Or direct from New Generation Software Ltd., Freepost,
Bath BA2 4TD.
------------------------------------------------------------
Complete Instructions typed in by Paul Thompson, April 2003