Значок ресурса
Автор: Harry S. Price
Год: 1987
Издатели: Pirate Software Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
Knightfall.gif
Knightfall.png


Knightfall.jpg
KNIGHTFALL



(c) 1987 Pirate Software



Gadzooks, forsooth, poor Sir Dimalot has inherited his grandfather's

ancestral home, Cramalot Hall. Sir Dimalot has travelled there on his

trusty steed Percy. He has heard the the castle contains many valuables

and riches which the good knight needs to build a castle of his own and to

afford a trip to the latest Crusader Summer School in the Middle East.



But alas, he has run up against a number of set-backs - Zounds! The hall

has fallen into a desperate state and is structurally unsound. To compound

the problem the building is so full of treasure, rubbish and banquet

supplies that piles keep falling over. Move one wrong object and the rest

are likely to follow - burying Diamlot underneath. Not only that, but some

of the piles are the only thing holding up parts of the building . . .

they are likely to fall too. Dimalot is worried that if a large chunk of

masonary falls - things might get a bit heavy!



Help Dimalot achieve his dreams by cleaning all 16 store rooms. Choose

where ye want to start and keepeth looking up, for if ye should have too

much fun ye mayeth bring ye house down.



Have fun, if you dareth.



CONTROLS:



The game can played using either the keyboard or a joystick. Keyboard

controls are as follows:-



O = Left

P = Right

Q = Up

A = Down

X = Rescues you at the cost of a life when you are trapped below rubble.



EDITOR MODE:



Once you have chosen the Editor Mode option you will see, at the top left

a set of squares representing the screen, and on the top right the following

Editor Options:-



1. CALL SCREEN

2. EDIT SCREEN



The bottom part of the screen displays a list of graphics available and

the keys that you should press to use them.



To edit the screen choose Option 1 - You will then be asked to provide a

screen number between 1 and 16. Having done this, select Option 2. The

cursor will then flash at the top of the screen. Keys O and P can be used

to move left and right, whereas Q and A control up and down. Once at the

square of your choice, press the number of letter of whichever graphic

object that you wish to insert. Press F when you have finished editing.

This will return you to the main menu.
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Verter_bot
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