Автор: B. Bartis
Год: 1984
Издатели: CCS
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Jungle Adventure— это интерактивная текстовая игра, выпущенная в 1984 году для ZX Spectrum 48K. Разработанная B. Bartis и изданная CCS, эта игра предназначена специально для девочек, предлагая уникальный сюжетный опыт. Игроки берут на себя роль Бобо, молодой африканской девочки, которая пробирается из школы домой через джунгли.
Игра разделена на две основные части. В первой части игроки помогают Бобо решать тест mastermind в школе. Цель — выбрать правильные предметы, скрытые в банках, используя предоставленные подсказки. Успешное выполнение теста приносит Бобо призы, необходимые для её путешествия через джунгли.
Во второй части игры нужно провести Бобо через джунгли. Игроки должны избегать джунглевых существ и препятствий, используя собранные призы для подкупа существ ради безопасного прохода. Игра акцентирует внимание на памяти и быстром принятии решений, так как места укрытия существ показываются лишь на короткое время перед началом путешествия.
Jungle Adventure предлагает пять уровней сложности, увеличивая сложность за счёт сокращения доступного времени. Игроки могут записывать свои достижения в Зале Славы, что делает игру соревновательной. Игра сочетает в себе элементы головоломки и приключений, создавая увлекательный сюжет.
Год: 1984
Издатели: CCS
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Jungle Adventure— это интерактивная текстовая игра, выпущенная в 1984 году для ZX Spectrum 48K. Разработанная B. Bartis и изданная CCS, эта игра предназначена специально для девочек, предлагая уникальный сюжетный опыт. Игроки берут на себя роль Бобо, молодой африканской девочки, которая пробирается из школы домой через джунгли.
Игра разделена на две основные части. В первой части игроки помогают Бобо решать тест mastermind в школе. Цель — выбрать правильные предметы, скрытые в банках, используя предоставленные подсказки. Успешное выполнение теста приносит Бобо призы, необходимые для её путешествия через джунгли.
Во второй части игры нужно провести Бобо через джунгли. Игроки должны избегать джунглевых существ и препятствий, используя собранные призы для подкупа существ ради безопасного прохода. Игра акцентирует внимание на памяти и быстром принятии решений, так как места укрытия существ показываются лишь на короткое время перед началом путешествия.
Jungle Adventure предлагает пять уровней сложности, увеличивая сложность за счёт сокращения доступного времени. Игроки могут записывать свои достижения в Зале Славы, что делает игру соревновательной. Игра сочетает в себе элементы головоломки и приключений, создавая увлекательный сюжет.
Spectrum 48K
JUNGLE ADVENTURE
CCS GAMES FOR GIRLS
This is an adventure game with a difference. Girls will love to take the part of
Bobo, a young African girl, who makes her way from school to her home in the
jungle. Bobo can win prizes at school if she can solve the mastermind test. The
prizes will help her to bribe the creatures to give her a safe passage through
the jungle. Bobo has to be quick on her feet and have a good memory if she is to
reach her home in the middle of the jungle safely.
(C) 1983. B. Bartis
Copies of this recording may only be made for the sole use of the purchaser
unless written permission is obtained. From the publisher.
CASES COMPUTER SIMULATIONS LTD, 14 Langton Way, London SE3 7TL
LOADING INSTRUCTIONS
The procedure for loading a program into your Spectrum is given in your manual.
Please follow these steps for loading the program.
1. Connect the ear socket of the computer to the ear socket of your tape
recorder.
2. Set the volume control as per Sinclair manual.
3. Adjust the tone control to maximum.
4. Type LOAD "".
5. Start the tape recorder. The program will RUN automatically once loaded.
6. The program takes 5 minutes to load.
Printed by: ACI. Tel: 0233 22318
INSTRUCTIONS
1. Objective
The object of the game is to help Bobo, a young African girl, to get home safely
from school through the jungle.
2. First Part - Bobo the Mastermind
In the first part you have to help Bobo select the right objects, which are
hidden randomly, in the four blue jars in front of the jungle school. Bobo is
represented on screen by a small black head with desperately blinking eyes.
Control Bobo by using the arrow keys 5 and 8 or a Kempston joystick. To select
an object use the up arrow key or the joystick. You can try six times and if you
interpret the clues correctly, you should be able to find out all four objects.
3. Second Part - The Adventure
When jungle creatures attack Bobo, they don't want to kill her. They just want
to stop her because she has something they want. Bobo then starts her journey
through the jungle in the bottom left hand corner of the screen. After choosing
the level of difficulty, the hiding places of the jungle creatures will be
shown for a very brief moment. Memorising these plays a key role in successful
scoring. Now you have to manoeuvre Bobo to her hut in the top right hand corner
of the screen, trying to avoid the jungle lakes - Bobo can't swim! Bobo must
also avoid the invisible hiding creatures. Control Bobo by using your joystick
or the cursur direction keys. Bobo carries the objects won in the first part and
can pick up some more when passing a jungle shop. When she is stopped by
gorillas, snakes, cannibals or huge owls, she has to give them a coconut, an
egg, a hamburger or a book by pressing the keys C, E, H or B respectively. When
passing a jungle shop she can pick up any of these objects by pressing the
appropriate key. Points are gained by reaching the hut in the shortest possible
time and at the same time trying to give as many objects to the available
creatures as possible. Giving one object to the appropriate creatures gains you
more than three times more points than just picking it up and carrying it to the
hut!
4. Levels of Difficulty
There are five levels of difficulty. At the higher levels you get more points
but you have less time.
5. Hall of Fame
You can record your scores in the Hall of Fame.
JUNGLE ADVENTURE
CCS GAMES FOR GIRLS
This is an adventure game with a difference. Girls will love to take the part of
Bobo, a young African girl, who makes her way from school to her home in the
jungle. Bobo can win prizes at school if she can solve the mastermind test. The
prizes will help her to bribe the creatures to give her a safe passage through
the jungle. Bobo has to be quick on her feet and have a good memory if she is to
reach her home in the middle of the jungle safely.
(C) 1983. B. Bartis
Copies of this recording may only be made for the sole use of the purchaser
unless written permission is obtained. From the publisher.
CASES COMPUTER SIMULATIONS LTD, 14 Langton Way, London SE3 7TL
LOADING INSTRUCTIONS
The procedure for loading a program into your Spectrum is given in your manual.
Please follow these steps for loading the program.
1. Connect the ear socket of the computer to the ear socket of your tape
recorder.
2. Set the volume control as per Sinclair manual.
3. Adjust the tone control to maximum.
4. Type LOAD "".
5. Start the tape recorder. The program will RUN automatically once loaded.
6. The program takes 5 minutes to load.
Printed by: ACI. Tel: 0233 22318
INSTRUCTIONS
1. Objective
The object of the game is to help Bobo, a young African girl, to get home safely
from school through the jungle.
2. First Part - Bobo the Mastermind
In the first part you have to help Bobo select the right objects, which are
hidden randomly, in the four blue jars in front of the jungle school. Bobo is
represented on screen by a small black head with desperately blinking eyes.
Control Bobo by using the arrow keys 5 and 8 or a Kempston joystick. To select
an object use the up arrow key or the joystick. You can try six times and if you
interpret the clues correctly, you should be able to find out all four objects.
3. Second Part - The Adventure
When jungle creatures attack Bobo, they don't want to kill her. They just want
to stop her because she has something they want. Bobo then starts her journey
through the jungle in the bottom left hand corner of the screen. After choosing
the level of difficulty, the hiding places of the jungle creatures will be
shown for a very brief moment. Memorising these plays a key role in successful
scoring. Now you have to manoeuvre Bobo to her hut in the top right hand corner
of the screen, trying to avoid the jungle lakes - Bobo can't swim! Bobo must
also avoid the invisible hiding creatures. Control Bobo by using your joystick
or the cursur direction keys. Bobo carries the objects won in the first part and
can pick up some more when passing a jungle shop. When she is stopped by
gorillas, snakes, cannibals or huge owls, she has to give them a coconut, an
egg, a hamburger or a book by pressing the keys C, E, H or B respectively. When
passing a jungle shop she can pick up any of these objects by pressing the
appropriate key. Points are gained by reaching the hut in the shortest possible
time and at the same time trying to give as many objects to the available
creatures as possible. Giving one object to the appropriate creatures gains you
more than three times more points than just picking it up and carrying it to the
hut!
4. Levels of Difficulty
There are five levels of difficulty. At the higher levels you get more points
but you have less time.
5. Hall of Fame
You can record your scores in the Hall of Fame.