Автор: Bob Wakelin(Иллюстрации),Jonathan M. Smith
Год: 1985
Издатели: Imagine Software Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K,
Курсор,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Hyper Sports— это спортивный симулятор, разработанный компанией Imagine Software Ltd и выпущенный в 1985 году для ZX Spectrum. Игра включает шесть различных спортивных событий, которые проверяют навыки и ловкость игрока. Эти события включают плавание, стрельбу по тарелочкам, длинный конь, стрельбу из лука, тройной прыжок и поднятие тяжестей. Каждое событие требует от игроков освоения конкретных управлений и тайминга для достижения высоких результатов и продвижения в игре.
В событииплаваниеигроки должны нырнуть в бассейн и поддерживать скорость, управляя дыханием персонажа. Сложность заключается в тайминге вдохов, так как неправильный тайминг может замедлить или остановить пловца. Событиестрельба по тарелочкамтребует быстрых рефлексов, так как игроки должны использовать левый и правый контроллеры для прицеливания и стрельбы по летящим мишеням. Достижение высоких результатов в этом событии вознаграждает игроков бонусными очками.
Событиедлинный коньставит перед игроками задачу выполнять гимнастические маневры, включая бег, прыжок с трамплина и сальто. Игроки должны выполнять эти движения с точностью, чтобы максимизировать свой результат. Встрельбе из лукаигроки должны учитывать скорость ветра и движение мишени, чтобы попасть в яблочко. Событие проверяет способность игрока точно оценивать углы и тайминг.
Событиятройной прыжокиподнятие тяжестейакцентируют внимание на координации и силе. В тройном прыжке игроки должны достичь правильной скорости и угла для каждого сегмента прыжка. Поднятие тяжестей проверяет способность игрока увеличивать мощность и выполнять успешный "Powerlift". Завершение всех событий позволяет игрокам проверить свои результаты и стремиться к улучшению в будущих попытках.
Год: 1985
Издатели: Imagine Software Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Hyper Sports— это спортивный симулятор, разработанный компанией Imagine Software Ltd и выпущенный в 1985 году для ZX Spectrum. Игра включает шесть различных спортивных событий, которые проверяют навыки и ловкость игрока. Эти события включают плавание, стрельбу по тарелочкам, длинный конь, стрельбу из лука, тройной прыжок и поднятие тяжестей. Каждое событие требует от игроков освоения конкретных управлений и тайминга для достижения высоких результатов и продвижения в игре.
В событииплаваниеигроки должны нырнуть в бассейн и поддерживать скорость, управляя дыханием персонажа. Сложность заключается в тайминге вдохов, так как неправильный тайминг может замедлить или остановить пловца. Событиестрельба по тарелочкамтребует быстрых рефлексов, так как игроки должны использовать левый и правый контроллеры для прицеливания и стрельбы по летящим мишеням. Достижение высоких результатов в этом событии вознаграждает игроков бонусными очками.
Событиедлинный коньставит перед игроками задачу выполнять гимнастические маневры, включая бег, прыжок с трамплина и сальто. Игроки должны выполнять эти движения с точностью, чтобы максимизировать свой результат. Встрельбе из лукаигроки должны учитывать скорость ветра и движение мишени, чтобы попасть в яблочко. Событие проверяет способность игрока точно оценивать углы и тайминг.
Событиятройной прыжокиподнятие тяжестейакцентируют внимание на координации и силе. В тройном прыжке игроки должны достичь правильной скорости и угла для каждого сегмента прыжка. Поднятие тяжестей проверяет способность игрока увеличивать мощность и выполнять успешный "Powerlift". Завершение всех событий позволяет игрокам проверить свои результаты и стремиться к улучшению в будущих попытках.
HYPER SPORTS
Its program code, graphic representation, and artwork - are the copyright
of Ocean Software Limited and may not be reproduced, stored, hired or
broadcast in any form whatsoever without the written permission of O.S.L.
All rights reserved worldwide. The program runs on the ZX Spectrum and ZX
Spectrum +. Hyper Sports simulates six hyper-sporting events.
LOADING
Position the cassette in your tape recorder with the printed side upwards
and make sure that it is rewound to the begining. Ensure that the
connection lead goes from the EAR socket on the recorder to the EAR socket
on the Spectrum and that the MIC socket is disconnected.
Type LOAD ""<ENTER> [Note there is no space between the two quotes]. The "
is obtained by pressing SYMBOL SHIFT and the P key simultaneously. For
further instructions consult chapter 6 of your manual. Now press PLAY on
the recorder. The screen message should appear and the game will load
automatically. If this does not happen try adjusting the volume and tone
control up until loading takes place.
CONTROLS
Keyboard - redefinable
Joystick - most types of interface
Note: In the case of any difficulty experienced in joystick control the
last defined keyboard controls may be used at any time during play, even if
joystick has been selected.
PLAYING
Pit your skills and agility against the computer and the clock - in order
to progress to the next event you must qualify (ie achieve game - scoring
hints are as follows and we would be interested to hear from any player
with high marks (100,000 and up is good).
SWIMMING
Wait for the starting gun - racing dive into the pool (by pressing the
fire button). Your swimming speed is determined by continous left/right
controls, but remember in order to swim you must breath so wait for the
button. If you breathe at the wrong time you'll swallow water and if you
forget to breathe you'll gradually slow and stop.
Your opponents have different swimming skills and are controlled by the
computer if you can beat them all you're on the way to becoming a true
champion.
SKEET SHOOTING
Computer controlled sights home in on the skeet and marksmanship depends on
fast reaction on the left/right controls. Good shooting gives bonus skeets
with higher points but as your shooting improves the rate hots up! Good
shooting.
LONG HORSE
Now test your abilit as a gymnast - press the fire button to run the
springboard, then again when you're on it - Now when you reach the hand
stand position press it again to launch into the Somersaults (these are
controlled by the left/right movemement). The total score is made up of the
distance you get up the springboard, the length of time on the horse, the
number of Spins you can achieve and the perfection of your landing. Like
the real event you must perform well right through for maximum marks!
ARCHERY
The target moves accross your field of vision and you must judge wind speed
and the angle of your shot to hit bullseye. First press the fire button to
wind speed/direction, then press fire again to shoot one of your eight
arrows at the passing target. (Keeping the fire button pressed indicates
the height of the arrow. Hint:- try to get as close to a 5º angle as
possible.
TRIPLE JUMP
Co-ordination is the key to success in this event, use left/right controls
to gain the maximum approach speed - and press the fire button as close to
the take off line as possible. For each part of the jump keep the fire
button pressed to increase the angle of the trajectory and release as close
to 45º as possible. Your score is a combination of the correct speed, angle
and distance.
WEIGHT LIFTING
Now for the final test - a test of strength and stamina. Select the weight,
type and then use the LEFT/RIGHT controls to increase the weight lifter's
power. Press the fire button when STRONGMAN flashes to give the
"Powerlift". Continue with power until all three judges acknowledge the
feat. Your points score is based on weight.
Congratulations you've completed all the events now check your score and
see if you can do better next time - Good luck.
(c) Imagine Software (1984) Limited
Its program code, graphic representation, and artwork - are the copyright
of Ocean Software Limited and may not be reproduced, stored, hired or
broadcast in any form whatsoever without the written permission of O.S.L.
All rights reserved worldwide. The program runs on the ZX Spectrum and ZX
Spectrum +. Hyper Sports simulates six hyper-sporting events.
LOADING
Position the cassette in your tape recorder with the printed side upwards
and make sure that it is rewound to the begining. Ensure that the
connection lead goes from the EAR socket on the recorder to the EAR socket
on the Spectrum and that the MIC socket is disconnected.
Type LOAD ""<ENTER> [Note there is no space between the two quotes]. The "
is obtained by pressing SYMBOL SHIFT and the P key simultaneously. For
further instructions consult chapter 6 of your manual. Now press PLAY on
the recorder. The screen message should appear and the game will load
automatically. If this does not happen try adjusting the volume and tone
control up until loading takes place.
CONTROLS
Keyboard - redefinable
Joystick - most types of interface
Note: In the case of any difficulty experienced in joystick control the
last defined keyboard controls may be used at any time during play, even if
joystick has been selected.
PLAYING
Pit your skills and agility against the computer and the clock - in order
to progress to the next event you must qualify (ie achieve game - scoring
hints are as follows and we would be interested to hear from any player
with high marks (100,000 and up is good).
SWIMMING
Wait for the starting gun - racing dive into the pool (by pressing the
fire button). Your swimming speed is determined by continous left/right
controls, but remember in order to swim you must breath so wait for the
button. If you breathe at the wrong time you'll swallow water and if you
forget to breathe you'll gradually slow and stop.
Your opponents have different swimming skills and are controlled by the
computer if you can beat them all you're on the way to becoming a true
champion.
SKEET SHOOTING
Computer controlled sights home in on the skeet and marksmanship depends on
fast reaction on the left/right controls. Good shooting gives bonus skeets
with higher points but as your shooting improves the rate hots up! Good
shooting.
LONG HORSE
Now test your abilit as a gymnast - press the fire button to run the
springboard, then again when you're on it - Now when you reach the hand
stand position press it again to launch into the Somersaults (these are
controlled by the left/right movemement). The total score is made up of the
distance you get up the springboard, the length of time on the horse, the
number of Spins you can achieve and the perfection of your landing. Like
the real event you must perform well right through for maximum marks!
ARCHERY
The target moves accross your field of vision and you must judge wind speed
and the angle of your shot to hit bullseye. First press the fire button to
wind speed/direction, then press fire again to shoot one of your eight
arrows at the passing target. (Keeping the fire button pressed indicates
the height of the arrow. Hint:- try to get as close to a 5º angle as
possible.
TRIPLE JUMP
Co-ordination is the key to success in this event, use left/right controls
to gain the maximum approach speed - and press the fire button as close to
the take off line as possible. For each part of the jump keep the fire
button pressed to increase the angle of the trajectory and release as close
to 45º as possible. Your score is a combination of the correct speed, angle
and distance.
WEIGHT LIFTING
Now for the final test - a test of strength and stamina. Select the weight,
type and then use the LEFT/RIGHT controls to increase the weight lifter's
power. Press the fire button when STRONGMAN flashes to give the
"Powerlift". Continue with power until all three judges acknowledge the
feat. Your points score is based on weight.
Congratulations you've completed all the events now check your score and
see if you can do better next time - Good luck.
(c) Imagine Software (1984) Limited