Значок ресурса

Graph-ED

Нет прав на скачивание
Автор: Daniel Azzopardi
Год: 1992
Издатели: Your Sinclair
Языки: 🇬🇧 Английский
Формат: 📼 TAP лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
Graph-ED.gif


GRAPH-ED


by Daniel Azzopardi





[The program in GRAPH-ED.TAP includes the corrections from the July issue.]





The pick of this month's rather meagre bunch of entries was sent in by


Daniel Azzopardi. You may remember his entry in November's Pitstop,


that won him fifty smackeroonies, and he's onto another nice little


earner. Daniel's winning entry this month is a nice little utility


which is, in the words of its author "interesting and useful, unlike


many message scrollers." Hmmm, yes, I think he's made his point.





Anyway, the utility in question is a graphics editor which enables


anyone who's not quite up to sprite level to design and use up to 256


UDGs in their programs. This is a good step up from the


not-nearly-enough 21 that are normally allowed. The difference here is


that, instead of being stored in the normal UDG memory space, these


are chucked in at 25600 (the other end of the RAM, if I remember


rightly) and take up to 2K's worth when all 256 UDGs are used.





There are two listings, a BASIC program as usual and a Hex dump. Type


in the BASIC and SAVE "Graph.Ed" LINE 500. Then enter the Hex and save


with SAVE "GraphCode" CODE 50000,704. All this has to be done in 48K


mode on 128Ks.





By all accounts, this Hex business has been giving a number of people


hassle, not least Peter Cadegan who lives just down the road from me


in Corsham. Just for you Peter, and anyone else who's stumped, here's


a more detailed than usual guide to entering Hex ...





* Type in the Hex Loader and save it on a separate tape for future use.


* RUN it, enter the Start Address (the first five digit number in the listing).


* When prompted, enter the line of Hex (16 characters).


* Enter the checksum on the right, repeat for the next line of Hex and so on.


* At the end, enter STOP instead of a line of Hex and save the created code


after the BASIC.


* If you still don't understand try reading the article in Spec Tec, issue 68.


(Simply turn to Back Issues on page 49 to order your copy. No fuss,


no tears -just simple! Ed)





That's enough of that, back to business! All the control keys for


Daniel's program are listed when the program is running, so I won't


bother writing them all out here. After you've generated your graphics


and pressed Z they'll be saved in normal UDG format to 25600. By


normal UDG format I mean 8 bytes each, each byte representing a line


and each bit representing a pixel when expressed in binary form. And


that's it. (Phew! Linda) If you've got something better lying around,


send it in and win 50 quid!
Автор
Verter_bot
Загрузки
0
Просмотры
14
Расширение
zip
Размер
1.4 КБ
Хэш
abcba5314b71b5b92ea598c08f3d8943
Первый выпуск
Последнее обновление

Оценки

0.00 звезд(ы) 0 оценок
Назад
Вверх