Автор: Robert Powell
Год: 1987
Издатели: CheetahSoft Ltd
Производитель: Speedwell Software
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K,
Cheetah Sound Sampler
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1987
Издатели: CheetahSoft Ltd
Производитель: Speedwell Software
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
MIDI INTERFACE
For ZX Spectrum 48k/128k/+2
INSTRUCTION MANUAL
Cheetah Marketing
Thank you for choosing the CHEETAH MIDI INTERFACE
The CHEETAH MIDI INTERFACE is an interface to allow the connection of
MIDI devices to a suitable computer, creating a powerful system with
many exciting capabilities.
To assure you that your MIDI INTERFACE will give you many years of
enjoyment, please be sure to read this owners manual carefully before
attempting to operate it.
FEATURES
8 Track Midi Sequencer
Controls any Midi compatible instrument
Records Velocity Data
Midi In Out Through
Real Time input
Step Time input
Forward and Reverse sequence playback
Transpose facility
Midi Delay
Fully menu driven software
Suitable for home or professional use
EQUIPMENT REQUIRED
MIDI INSTRUMENT(S)
CHEETAH MIDI INTERFACE (Supplied)
MIDI LEAD (Supplied)
ADDITIONAL MIDI LEAD (if required)
CONTENTS
INTRODUCTION
SET UP INSTRUCTIONS
THE MAIN MENU
RECORD A VERSE
TRACK AND VERSE TO RECORD
ADJUST A VERSE LENGTH
LINK TWO, OR COPY ONE VERSE
DELETE A VERSE
REVERSE A VERSE
TRANSPOSE FOR KEY SHIFT
DEFINE SEQUENCE TRACKS
TRACK ENABLE SWITCHES
EDIT FACILITY
STEPTIME EDITING
SONG EDITING
PLAYBACK OR DELAY
PLAY THE SONG
ADJUST THE METRONOME
ASSIGN CHANNELS TO TRACKS
CHANGE INPUT CHANNEL
SET INPUT OPTIONS
SET OUTPUT OPTIONS
SYNCHRONISATION
SAVE AND LOAD SEQUENCE DATA
SERVICE INFORMATION
THE CHEETAH MIDI RECORDING SYSTEM
INTRODUCTION
MIDI is an acronym for Musical Instrument Digital Interface, the high
speed communications system used by synthesisers, sequencers and other
music hardware. The main function of the MIDI system is to allow one
instrument to send information about which note is being played to on
or more other instruments.
IN most small MIDI systems there will be only one 'information
provider', (usually a synth), which will send note information to one
or more instruments. They will be used as a 'realtime' system where a
musician can control more than one sound from a single keyboard.
Traditionally, music has been recorded on magnetic tape as sound to be
played back at a later time. This, while satisfactory, does not allow a
musician to change a track's sound (from a flute to a xylophone for
instance) without re-recording.
The advent of computers has changed the professional music industry
by allowing a record producer to store the music as a list of
information held in a computer's memory. For example, the
representation below shows two instruments playing ascending and
descending notes on two separate tracks.
beat track 1 track 2
1 note on, pitch c, octave 1 note on, pitch c, octave 2
2 note off, pitch c, octave 1 note off, pitch c, octave 2
3 note on, pitch d, octave 1 note on, pitch b, octave 1
4 note off, pitch d, octave 1 note off, pitch b, octave 1
5 note on, pitch e, octave 1 note on, pitch a, octave 1
6 note off, pitch e, octave 1 note off, pitch a, octave 1
Track one was originally played on an electronic piano and track two
on a string synth, but rather than being recorded as sound, the two
tracks were recorded as notes in the computer and could be played back
as a synthesised 'slap bass' and a drum beat if required.
Until recently this was only available to a recording studio with
thousands of pounds to spend, but now you can do all that with the
Cheetah MIDI Recording System.
The system will allow you to record up to 8 tracks of music, each
track having 16 verses stored in it, each verse being from 1 to 64 bars
in length. Each track may be assigned to any one of sixteen music
channels and a song constructed and played on any or all of the 8
tracks simultaneously. In addition to this, all of the information may
be stored onto a tape or other storage device.
SET UP INSTRUCTIONS
Turn the computer off. Connect the MIDI Interface to the rear of the
computer. Do not force the connector too hard. Connect the MIDI IN
socket to the OUT socket of your master controller, the MIDI OUT socket
to the IN socket on the slave device. Optionally connect the MIDI
THROUGH socket to any slave device that you do not want to send
sequenced information to. (If you have only one synthesizer connect OUT
to IN and IN to OUT on both devices).
+-------------------------+
| +-------------------+ | .................
| | V | : :
| | +-+--+----+-+ :
| | |IN OUT THRU| :
V | | | V
+-----------+--+-------+ +----+-----------++ +-------+--------------+
| IN OUT | | | | IN OUT |
|+--------------------+| |+++++++++++++++++| |+--------------------+|
||OO|OOO|OO|OOO|OO|OOO|| | +++++++++++++++ | ||OO|OOO|OO|OOO|OO|OOO||
|||||||||||||||||||||||| | +++++++++++++ | ||||||||||||||||||||||||
+----------------------+ +-----------------+ +----------------------+
MASTER CONTROLLER COMPUTER SECOND INSTRUMENT
(Main Keyboard of Synth.) (OPTIONAL)
Switch the computer on. Rewind the tape fully on side 1. Type "LOAD"
and press ENTER. Play the tape. The tape will load one picture and two
blocks of program and you will be asked to stop the tape. You may
choose to transfer the program to microdrive or begin. If you choose to
transfer to microdrive you will be asked to play the tape again. DO NOT
REWIND TO DO THIS. The automatic run program is stored on the tape
AFTER the main program.
THE MAIN MENU
All of the options on the Main Menu may be selected by using the up and
down arrows to highlight the option which may then be accessed by
pressing enter.
RECORD A VERSE
You will be shown a visual metronome which moves in time to the tempo,
the value of that tempo in beats per minute and the present
quantization value. In addition to this an audible metronome will be
played on the beeper or through your television set. The beat is
variable during recording by using the up and down arrow keys between
40 and 244 beats per minute. The quantization is also variable by using
the left and right arrow keys to increase and decrease the level
between 0 and 9. Quantization is a process which automatically moves
the beginnings and ends of notes to fixed positions in the bar. For
example, with the quantise set to 9 any notes played or released will
be moved to the nearest half beat, automatically tidying the bar. This
is fully variable while recording and you may alter the quantise and
listen to its effect before merging the bar.
The quantisation values are:
0 no quantise 5 1/8 triplet
1 1/32 triplet 6 1/8 note
2 1/32 note 7 1/4 triplet
3 1/16 triplet 8 1/4 note
4 1/16 note 9 1/2 note
When you start the record run you will see a magenta border, the
metronomes will run and you will be given two bars lead in. On the last
beat of the second bar the border will flash yellow and a loud beep
sound to tell you to get ready. On the next beat the recording starts,
the border changes to red and any notes you play will be stored. After
the correct number of bars the border will again become magenta and the
process will start again. There is no limit to the number of times you
can repeat this cycle and notes played will be 'layered' onto those
played previously. To stop recording press the spacebar. If the border
is red when you do this you will be asked to wait while the record run
completes itself.
You may then:
RESTART the record run and continue the layering process, MERGE the
recorded verse with the permanent memory (this will simply save the
verse if it is a 'first time run' or layer the verse onto any previous
recordings), APPEND the recording to the current verse (add it on the
end), TRANSPOSE UP or TRANSPOSE DOWN by one semitone. (To try this
record a verse with only one note it, press space, select append, then
transpose up, append, transpose up, append, quit and select play a
sequence), QUIT without keeping the verse.
If your record run fills the memory up, a warble note will sound and
the border will flash yellow (time to start deleting unwanted verses).
WARNING... When a record run starts the computer tidies the memory
beforehand. Sometimes if the verse you want to record has a lot
keypresses or control wheel information in it, the metronomes do not
start straight away. Be patient it may take some time for the poor old
Z80 processor to do all of the work.
TRACK AND VERSE TO RECORD
Each track has sixteen verses labelled A to P. Use the up and down
arrow keys to select the verse you want to work on. Enter returns you
to Main Menu.
ADJUST A VERSE LENGTH
Any or all of the verses may be as long as 64 bars, (for orchestrated
symphonies etc). The only limiting factor is the amount of keypresses
the memory can store. When the program is first loaded, a Verse is four
bars long. To vary the Verse length, use the up and down arrow keys to
increase or decrease the number of bars in the Verse. Enter stores the
required number of bars and returns you to the Main Menu.
LINK TWO, OR COPY ONE VERSE
Select this option to link together (append) two Verses into one, or
copy one Verse.
If you copy a Verse to an empty Verse, then a duplicate of the
original will be formed in the new Verse.
If you append a Verse to another Verse, then the destination Verse
will have the source Verse added to it. You could append one Verse to
the same Verse, giving a Verse twice as long as before. Note however
that this will lengthen the original permanently. Copying the original
to an empty Verse before appending it to itself would avoid this.
When you have entered the source Verse, you will be returned to the
Main Menu. If you entered an empty Verse as the source Verse however,
you will be given an error Message and returned to the Main Menu.
DELETE A VERSE
Will remove the Verse specified, to leave more room in memory.
Enter the Verse to be deleted. You will be asked to confirm your
choice, to avoid deleting any wanted Verses. Confirming your choice
deletes the chosen Verse and returns you to the Main Menu.
REVERSE A VERSE
Turns a bar of music backwards.
Enter the Verse to be reversed. Once you have entered the number and
letter of the chosen Verse, it will be reversed and you will be
returned to the Main Menu. Q will exit if selected by mistake.
TRANSPOSE FOR KEY SHIFT
Select this option to directly transpose a Verse by up to 12 semitones
in one operation. Enter the Verse number and letter and then use up and
down arrow keys to transpose the Verse by up to 12 semitones higher or
lower than the original pitch. Enter carries out the operation and
returns you to the Main Menu.
DEFINE SEQUENCE TRACKS
When recording you are able to hear any Verses specified from this
option as backing. Also if you wish to, you may record a repetitive
sequence to loop continuously from the 'play a sequence' option. In
this way it is possible to have a number of 64 bar backing sequences
stored for playback in a live set for example. To select the track,
press the track number and use the up and down arrow keys to select
Verses A-P. Enter returns you to the Main Menu.
TRACK ENABLE SWITCHES
If a song or sequence track is not needed you may turn it off rather
than delete it. This is also useful while recording to switch out any
distracting music. To toggle a track on or off press its identifying
number. Enter returns you to the Main Menu.
EDIT FACILITY
Here you may edit a Verse in steptime or a song page with up to 30
verses per track. Select the desired edit mode.
STEPTIME EDITING
The Verse is displayed in 'pianola' fashion from left to right. The
beats are marked on the bar as single lines, bars start with a double
line. The beat and bar markers are taken from the current time
signature.
When a note is playing in any one time slot, a black bar will be
displayed.
Only one octave is displayed at a time, but you have a reference in
the form of an 11 octave keyboard at the bottom of the screen. On this
a red flashing bar denotes the current octave.
To select a particular pitch you may use the up and down keys, or
play the note from the keyboard after selecting (N)ote. In all cases,
the octave and pitch will be displayed and a bright bar placed across
the screen. This bright bar is the pitch cursor.
To select the chronological position, the left and right keys move by
one beat in the current signature, (F)orwards and (B)ackwards by one
bar, with Z and X to move a fine cursor 'space invader' style.
You can (I)nsert a note between two end points. Move to the pitch
position, Select I, mark one end with the cursor by using < > F, B, Z
or X, then press SPACE. Select the other end in a similar way, press
SPACE again and the note will appear.
You may move (M)ove one or other note end to a different place. Put
the pitch and time cursors over the note to be moved, select M and then
select (E)nd or (S)tart. Move to the new end point and press SPACE. The
note end will be shifted to a new place (don't worry if the note
disappears momentarily). NOTE... if you move a start to a place after
the note end, or an end before a start the note will be erased.
Be careful not to (I)nsert of (M)ove on top of the other notes as a
housekeeping process removes any unnecessary notes and you cannot play
the same key twice at the same time.
Deleting is done by pointing to the note with both cursors and
selecting D.
When editing is completed to your satisfaction quit, with Q.
SONG EDITING
Songs are generally made up of sections: Introduction, 1st Verse, 2nd
Verse, Chorus, 3rd Verse, etc., etc. When these individual sections are
joined together, a song is formed. In the program, we call each of
these sections Verses and give them different letters to tell them
apart. Thus, Verse A would be the introduction, Verse B would be the
1st Verse, Verse C would be the 2nd Verse and Verse D would be the
chorus etc., etc.
Each of the eight tracks available in the program may have up to
thirty separate Verses. Each of these Verses may have up to 64 bars in
length.
On any track you may specitfy a sequence of verses to be played. Each
verse will be played on the correct channel until its end. Then any
space in the song sequence will stop all activity on that track.
For example, to play on track 1, two verse 'A's, one verse 'C'
followed by three verse 'D's, simply edit track one for: AACDDD
and select 'Play the song'. If you need to put time in with no music
just record a bar and don't press any keys.
To edit the verse letters into position use the cursor keys for
movement and enter the verses by letter. To erase a letter, use the
spacebar. To exit press ENTER.
PLAYBACK OR DELAY
Selecting PLAY A SEQUENCE will repeatedly play the sequence tracks.
To finish playing the sequence loop, press the spacebar. A new menu
will give you the following options:
CONTINUE will restart the loop from wherever you stopped it,
RESTART begins the loop afresh,
QUIT returns to the main menu.
Selecting Delay will give you a MIDI echo. Adjustable in 0.1 second
steps, this echo will re-transmit anything on the MIDI IN line to the
MIDI OUT line after the specified delay. The maximum length of delay
varies according to the amount of Note memory free.
PLAY THE SONG
Sends verses from the appropriate tracks, to the channel specified, in
the order listed on the 'edit song' page.
When selected you will see a new menu with these options, BEGIN, PLAY
NOW, starts the song, EXTERNAL START, waits for a 'start song' command
from the jmidi system or for the run/stop line to go high if you are
using an external sync option, PLAY FROM HERE, continues from the point
where the song was stopped, MAIN MENU, to exit.
To stop playing at any point, press space as for the play sequence
option. The play song menu will be displayed again.
ADJUST THE METRONOME
When recording or playing, a metronome system is provided to help you
to keep in tempo. This metronome defaults to 4:4 time but may be
adjusted to suit the type of music you want to record.
You can hear the metronome beats through the beeper or via the
television speaker and see a visual representation in any of the record
or play windows. To adjust the timing you must decide upon the number
of beats in the bar (numerator) and the number of beats per full note
(denominator). For example, 4:4 time has 4 beats in the bar and each
beat is a quarter note long (4 beats per note), 9:2 time would have 9
beat markers in the bar and each beat would be half a note long. This
can be seen when you steptime edit. The pianola type display has the
current timing superimposed with the note information.
The metronome has no effect on the way that a piece of music is
recorded or played. It is only there to help you to keep time and may
be changed at any stage.
To adjust, select (N)umerator or (D)enominator, then use the up and
down arrow keys, ENTER finishes and stores the selected signature.
ASSIGN CHANNELS TO TRACKS
Each of the eight tracks may be sent to any one of sixteen separate
MIDI channels and thereby to any one of sixteen different MIDI devices.
To select the track, press its identifying number, then use the up and
down keys to adjust the channel number. Enter will store the settings
and quit.
CHANGE INPUT CHANNEL
You may record from any MIDI channel, although in most cases you will
only have one information provider connected to the IN socket. If you
want to record from one channel and exclude information from all
others, you must set the input channel number to match the output
channel on the device you are recording from AND turn off the OMNI mode
with the input options menu. Use the up and down arrow keys to change
the MIDI channel number within the range 1-16. Enter.
SET INPUT OPTIONS
With this menu it is possible to 'filter' the information that you
record.
First check with the instruction manual of the chosen instrument, to
see what MIDI data is transmitted from it, as not all instruments can
transmit such function as key pressure etc. Turn off all the functions
not required to be received by the MIDI INTERFACE, as this will avoid
memory being reserved to record information not being sent. Each of the
eight functions may be switched on or off by pressing the number
corresponding to the required function to be switched. The functions
selected are highlighted in blue. Enter stores the required options and
returns you to the Main Menu.
1..Omni On when selected
allows recording from all MIDI channels regardless of the setting
of input channel.
2..Allow Program Changes
will enable you to record a patch change in the verse.
3..Record Pitch Wheel
allows you to store the pitch controller information in the bar.
The pitch wheel is capable of sending large amounts of information
which may 'clog up' a verse. If this is turned off is may help you
to save space.
4..Record Mod Wheel
as above.
5..Enable Continuous Controller
as above.
6..Allow Mode Changes
if selected this will enable you to record all of the MIDI mode
change information in the verse.
7..Poly Key Pressure
If your synthesizer has pressure sensing on every key it may be
recorded by using this option.
8..Channel Pressure
as above but not so expensive.
When you have selected all of the desired options press enter to store
them.
SET OUTPUT OPTIONS
This menu is used in the same way as the one above, the only difference
is in the first option.
1..Enable Running Status
will only transmit status bytes when a status change is required.
This means a potential time saving of 30% in MIDI transmission
time.
SYNCHRONISATION
The program runs its own internal clock synchronisation in most cases,
providing the timing for other instruments to play the note data being
sent. Use the menu displayed when this function is selected, to change
to an external MIDI clock, such as from a drum machine or other
sequencer. You may also synchronise with a sequencer using 96, 48 or 24
pulses per quarter note. In this instance pins 1 & 3 of the MIDI THRU
socker are used to receive clock pulses. Pin 1 will accept the Run Stop
signal and Pin 3 will accept the Clock.
Use the up and down keys to select and Enter returns you to the Main
Menu.
SAVE AND LOAD SEQUENCE DATA
You may save your recorded information plus the song page to either
tape or MICRODRIVE and retrieve it at a later time. HINT... save it
several times on different tapes or drives, in case your copying media
is suspect -- a lot of hard work can disappear into thin air.
PLAY IT AGAIN SAM!
(C) CHEETAH MARKETING LTD. 1987
Designed by Speedwell Software, I.O.W.
SERVICE INFORMATION
ONE YEAR GUARANTEE
Your new Cheetah product has been tested and inspected before leaving
the factory. It is guaranteed against defective materials or
workmanship for a period of one year from the original purchase date
provided it has been properly operated and maintained.
During the above guarantee period, any defects in parts or
workmanship will be repaired by Cheetah Marketing Limited at no charge,
except for a handling and return transportation charge of L1.50 which
must be enclosed when returning your unit for service. Make remittance
by cheque or postal order payable to Cheetah Marketing Limited. Do not
send cash or stamps. Return your unit postpaid to Cheetah Service
Department, (C.O.D. packages will not be accepted).
Please pack your unit carefully with proper wrapping to avoid
breakage as no liability can be accepted for damage of loss in transit.
To expedite processing, please ensure nature of failure is indicated.
At its option, Cheetah Marketing Limited, may elect to replace the
entire unit, rather than repair it. This guarantee does not cover
replacements of cases or screws.
This guarantee is void if the defect is due to use of the product for
other than the purpose it is designed for, or to accidental (whether in
transit or otherwise), misuse, neglect or repair other than by the
manufacturer.
Cheetah Marketing Limited disclaim any liability for incidental or
consequential damages.
This guarantee becomes effective only if a letter is completed and
mailed within ten days of purchase giving the following details:--
When and where purchased, with copy of receipt.
These statements in no way prejudice the statutory rights of the
purchaser.
This applies to UK only.
CHEETAH MARKETING LTD
Norbury House, Norbury Road,
Fairwater, Cardiff CF5 3AS.
Telephone: Cardiff (0222) 555525
Telex: 497455 Fax: (0222) 555527
For ZX Spectrum 48k/128k/+2
INSTRUCTION MANUAL
Cheetah Marketing
Thank you for choosing the CHEETAH MIDI INTERFACE
The CHEETAH MIDI INTERFACE is an interface to allow the connection of
MIDI devices to a suitable computer, creating a powerful system with
many exciting capabilities.
To assure you that your MIDI INTERFACE will give you many years of
enjoyment, please be sure to read this owners manual carefully before
attempting to operate it.
FEATURES
8 Track Midi Sequencer
Controls any Midi compatible instrument
Records Velocity Data
Midi In Out Through
Real Time input
Step Time input
Forward and Reverse sequence playback
Transpose facility
Midi Delay
Fully menu driven software
Suitable for home or professional use
EQUIPMENT REQUIRED
MIDI INSTRUMENT(S)
CHEETAH MIDI INTERFACE (Supplied)
MIDI LEAD (Supplied)
ADDITIONAL MIDI LEAD (if required)
CONTENTS
INTRODUCTION
SET UP INSTRUCTIONS
THE MAIN MENU
RECORD A VERSE
TRACK AND VERSE TO RECORD
ADJUST A VERSE LENGTH
LINK TWO, OR COPY ONE VERSE
DELETE A VERSE
REVERSE A VERSE
TRANSPOSE FOR KEY SHIFT
DEFINE SEQUENCE TRACKS
TRACK ENABLE SWITCHES
EDIT FACILITY
STEPTIME EDITING
SONG EDITING
PLAYBACK OR DELAY
PLAY THE SONG
ADJUST THE METRONOME
ASSIGN CHANNELS TO TRACKS
CHANGE INPUT CHANNEL
SET INPUT OPTIONS
SET OUTPUT OPTIONS
SYNCHRONISATION
SAVE AND LOAD SEQUENCE DATA
SERVICE INFORMATION
THE CHEETAH MIDI RECORDING SYSTEM
INTRODUCTION
MIDI is an acronym for Musical Instrument Digital Interface, the high
speed communications system used by synthesisers, sequencers and other
music hardware. The main function of the MIDI system is to allow one
instrument to send information about which note is being played to on
or more other instruments.
IN most small MIDI systems there will be only one 'information
provider', (usually a synth), which will send note information to one
or more instruments. They will be used as a 'realtime' system where a
musician can control more than one sound from a single keyboard.
Traditionally, music has been recorded on magnetic tape as sound to be
played back at a later time. This, while satisfactory, does not allow a
musician to change a track's sound (from a flute to a xylophone for
instance) without re-recording.
The advent of computers has changed the professional music industry
by allowing a record producer to store the music as a list of
information held in a computer's memory. For example, the
representation below shows two instruments playing ascending and
descending notes on two separate tracks.
beat track 1 track 2
1 note on, pitch c, octave 1 note on, pitch c, octave 2
2 note off, pitch c, octave 1 note off, pitch c, octave 2
3 note on, pitch d, octave 1 note on, pitch b, octave 1
4 note off, pitch d, octave 1 note off, pitch b, octave 1
5 note on, pitch e, octave 1 note on, pitch a, octave 1
6 note off, pitch e, octave 1 note off, pitch a, octave 1
Track one was originally played on an electronic piano and track two
on a string synth, but rather than being recorded as sound, the two
tracks were recorded as notes in the computer and could be played back
as a synthesised 'slap bass' and a drum beat if required.
Until recently this was only available to a recording studio with
thousands of pounds to spend, but now you can do all that with the
Cheetah MIDI Recording System.
The system will allow you to record up to 8 tracks of music, each
track having 16 verses stored in it, each verse being from 1 to 64 bars
in length. Each track may be assigned to any one of sixteen music
channels and a song constructed and played on any or all of the 8
tracks simultaneously. In addition to this, all of the information may
be stored onto a tape or other storage device.
SET UP INSTRUCTIONS
Turn the computer off. Connect the MIDI Interface to the rear of the
computer. Do not force the connector too hard. Connect the MIDI IN
socket to the OUT socket of your master controller, the MIDI OUT socket
to the IN socket on the slave device. Optionally connect the MIDI
THROUGH socket to any slave device that you do not want to send
sequenced information to. (If you have only one synthesizer connect OUT
to IN and IN to OUT on both devices).
+-------------------------+
| +-------------------+ | .................
| | V | : :
| | +-+--+----+-+ :
| | |IN OUT THRU| :
V | | | V
+-----------+--+-------+ +----+-----------++ +-------+--------------+
| IN OUT | | | | IN OUT |
|+--------------------+| |+++++++++++++++++| |+--------------------+|
||OO|OOO|OO|OOO|OO|OOO|| | +++++++++++++++ | ||OO|OOO|OO|OOO|OO|OOO||
|||||||||||||||||||||||| | +++++++++++++ | ||||||||||||||||||||||||
+----------------------+ +-----------------+ +----------------------+
MASTER CONTROLLER COMPUTER SECOND INSTRUMENT
(Main Keyboard of Synth.) (OPTIONAL)
Switch the computer on. Rewind the tape fully on side 1. Type "LOAD"
and press ENTER. Play the tape. The tape will load one picture and two
blocks of program and you will be asked to stop the tape. You may
choose to transfer the program to microdrive or begin. If you choose to
transfer to microdrive you will be asked to play the tape again. DO NOT
REWIND TO DO THIS. The automatic run program is stored on the tape
AFTER the main program.
THE MAIN MENU
All of the options on the Main Menu may be selected by using the up and
down arrows to highlight the option which may then be accessed by
pressing enter.
RECORD A VERSE
You will be shown a visual metronome which moves in time to the tempo,
the value of that tempo in beats per minute and the present
quantization value. In addition to this an audible metronome will be
played on the beeper or through your television set. The beat is
variable during recording by using the up and down arrow keys between
40 and 244 beats per minute. The quantization is also variable by using
the left and right arrow keys to increase and decrease the level
between 0 and 9. Quantization is a process which automatically moves
the beginnings and ends of notes to fixed positions in the bar. For
example, with the quantise set to 9 any notes played or released will
be moved to the nearest half beat, automatically tidying the bar. This
is fully variable while recording and you may alter the quantise and
listen to its effect before merging the bar.
The quantisation values are:
0 no quantise 5 1/8 triplet
1 1/32 triplet 6 1/8 note
2 1/32 note 7 1/4 triplet
3 1/16 triplet 8 1/4 note
4 1/16 note 9 1/2 note
When you start the record run you will see a magenta border, the
metronomes will run and you will be given two bars lead in. On the last
beat of the second bar the border will flash yellow and a loud beep
sound to tell you to get ready. On the next beat the recording starts,
the border changes to red and any notes you play will be stored. After
the correct number of bars the border will again become magenta and the
process will start again. There is no limit to the number of times you
can repeat this cycle and notes played will be 'layered' onto those
played previously. To stop recording press the spacebar. If the border
is red when you do this you will be asked to wait while the record run
completes itself.
You may then:
RESTART the record run and continue the layering process, MERGE the
recorded verse with the permanent memory (this will simply save the
verse if it is a 'first time run' or layer the verse onto any previous
recordings), APPEND the recording to the current verse (add it on the
end), TRANSPOSE UP or TRANSPOSE DOWN by one semitone. (To try this
record a verse with only one note it, press space, select append, then
transpose up, append, transpose up, append, quit and select play a
sequence), QUIT without keeping the verse.
If your record run fills the memory up, a warble note will sound and
the border will flash yellow (time to start deleting unwanted verses).
WARNING... When a record run starts the computer tidies the memory
beforehand. Sometimes if the verse you want to record has a lot
keypresses or control wheel information in it, the metronomes do not
start straight away. Be patient it may take some time for the poor old
Z80 processor to do all of the work.
TRACK AND VERSE TO RECORD
Each track has sixteen verses labelled A to P. Use the up and down
arrow keys to select the verse you want to work on. Enter returns you
to Main Menu.
ADJUST A VERSE LENGTH
Any or all of the verses may be as long as 64 bars, (for orchestrated
symphonies etc). The only limiting factor is the amount of keypresses
the memory can store. When the program is first loaded, a Verse is four
bars long. To vary the Verse length, use the up and down arrow keys to
increase or decrease the number of bars in the Verse. Enter stores the
required number of bars and returns you to the Main Menu.
LINK TWO, OR COPY ONE VERSE
Select this option to link together (append) two Verses into one, or
copy one Verse.
If you copy a Verse to an empty Verse, then a duplicate of the
original will be formed in the new Verse.
If you append a Verse to another Verse, then the destination Verse
will have the source Verse added to it. You could append one Verse to
the same Verse, giving a Verse twice as long as before. Note however
that this will lengthen the original permanently. Copying the original
to an empty Verse before appending it to itself would avoid this.
When you have entered the source Verse, you will be returned to the
Main Menu. If you entered an empty Verse as the source Verse however,
you will be given an error Message and returned to the Main Menu.
DELETE A VERSE
Will remove the Verse specified, to leave more room in memory.
Enter the Verse to be deleted. You will be asked to confirm your
choice, to avoid deleting any wanted Verses. Confirming your choice
deletes the chosen Verse and returns you to the Main Menu.
REVERSE A VERSE
Turns a bar of music backwards.
Enter the Verse to be reversed. Once you have entered the number and
letter of the chosen Verse, it will be reversed and you will be
returned to the Main Menu. Q will exit if selected by mistake.
TRANSPOSE FOR KEY SHIFT
Select this option to directly transpose a Verse by up to 12 semitones
in one operation. Enter the Verse number and letter and then use up and
down arrow keys to transpose the Verse by up to 12 semitones higher or
lower than the original pitch. Enter carries out the operation and
returns you to the Main Menu.
DEFINE SEQUENCE TRACKS
When recording you are able to hear any Verses specified from this
option as backing. Also if you wish to, you may record a repetitive
sequence to loop continuously from the 'play a sequence' option. In
this way it is possible to have a number of 64 bar backing sequences
stored for playback in a live set for example. To select the track,
press the track number and use the up and down arrow keys to select
Verses A-P. Enter returns you to the Main Menu.
TRACK ENABLE SWITCHES
If a song or sequence track is not needed you may turn it off rather
than delete it. This is also useful while recording to switch out any
distracting music. To toggle a track on or off press its identifying
number. Enter returns you to the Main Menu.
EDIT FACILITY
Here you may edit a Verse in steptime or a song page with up to 30
verses per track. Select the desired edit mode.
STEPTIME EDITING
The Verse is displayed in 'pianola' fashion from left to right. The
beats are marked on the bar as single lines, bars start with a double
line. The beat and bar markers are taken from the current time
signature.
When a note is playing in any one time slot, a black bar will be
displayed.
Only one octave is displayed at a time, but you have a reference in
the form of an 11 octave keyboard at the bottom of the screen. On this
a red flashing bar denotes the current octave.
To select a particular pitch you may use the up and down keys, or
play the note from the keyboard after selecting (N)ote. In all cases,
the octave and pitch will be displayed and a bright bar placed across
the screen. This bright bar is the pitch cursor.
To select the chronological position, the left and right keys move by
one beat in the current signature, (F)orwards and (B)ackwards by one
bar, with Z and X to move a fine cursor 'space invader' style.
You can (I)nsert a note between two end points. Move to the pitch
position, Select I, mark one end with the cursor by using < > F, B, Z
or X, then press SPACE. Select the other end in a similar way, press
SPACE again and the note will appear.
You may move (M)ove one or other note end to a different place. Put
the pitch and time cursors over the note to be moved, select M and then
select (E)nd or (S)tart. Move to the new end point and press SPACE. The
note end will be shifted to a new place (don't worry if the note
disappears momentarily). NOTE... if you move a start to a place after
the note end, or an end before a start the note will be erased.
Be careful not to (I)nsert of (M)ove on top of the other notes as a
housekeeping process removes any unnecessary notes and you cannot play
the same key twice at the same time.
Deleting is done by pointing to the note with both cursors and
selecting D.
When editing is completed to your satisfaction quit, with Q.
SONG EDITING
Songs are generally made up of sections: Introduction, 1st Verse, 2nd
Verse, Chorus, 3rd Verse, etc., etc. When these individual sections are
joined together, a song is formed. In the program, we call each of
these sections Verses and give them different letters to tell them
apart. Thus, Verse A would be the introduction, Verse B would be the
1st Verse, Verse C would be the 2nd Verse and Verse D would be the
chorus etc., etc.
Each of the eight tracks available in the program may have up to
thirty separate Verses. Each of these Verses may have up to 64 bars in
length.
On any track you may specitfy a sequence of verses to be played. Each
verse will be played on the correct channel until its end. Then any
space in the song sequence will stop all activity on that track.
For example, to play on track 1, two verse 'A's, one verse 'C'
followed by three verse 'D's, simply edit track one for: AACDDD
and select 'Play the song'. If you need to put time in with no music
just record a bar and don't press any keys.
To edit the verse letters into position use the cursor keys for
movement and enter the verses by letter. To erase a letter, use the
spacebar. To exit press ENTER.
PLAYBACK OR DELAY
Selecting PLAY A SEQUENCE will repeatedly play the sequence tracks.
To finish playing the sequence loop, press the spacebar. A new menu
will give you the following options:
CONTINUE will restart the loop from wherever you stopped it,
RESTART begins the loop afresh,
QUIT returns to the main menu.
Selecting Delay will give you a MIDI echo. Adjustable in 0.1 second
steps, this echo will re-transmit anything on the MIDI IN line to the
MIDI OUT line after the specified delay. The maximum length of delay
varies according to the amount of Note memory free.
PLAY THE SONG
Sends verses from the appropriate tracks, to the channel specified, in
the order listed on the 'edit song' page.
When selected you will see a new menu with these options, BEGIN, PLAY
NOW, starts the song, EXTERNAL START, waits for a 'start song' command
from the jmidi system or for the run/stop line to go high if you are
using an external sync option, PLAY FROM HERE, continues from the point
where the song was stopped, MAIN MENU, to exit.
To stop playing at any point, press space as for the play sequence
option. The play song menu will be displayed again.
ADJUST THE METRONOME
When recording or playing, a metronome system is provided to help you
to keep in tempo. This metronome defaults to 4:4 time but may be
adjusted to suit the type of music you want to record.
You can hear the metronome beats through the beeper or via the
television speaker and see a visual representation in any of the record
or play windows. To adjust the timing you must decide upon the number
of beats in the bar (numerator) and the number of beats per full note
(denominator). For example, 4:4 time has 4 beats in the bar and each
beat is a quarter note long (4 beats per note), 9:2 time would have 9
beat markers in the bar and each beat would be half a note long. This
can be seen when you steptime edit. The pianola type display has the
current timing superimposed with the note information.
The metronome has no effect on the way that a piece of music is
recorded or played. It is only there to help you to keep time and may
be changed at any stage.
To adjust, select (N)umerator or (D)enominator, then use the up and
down arrow keys, ENTER finishes and stores the selected signature.
ASSIGN CHANNELS TO TRACKS
Each of the eight tracks may be sent to any one of sixteen separate
MIDI channels and thereby to any one of sixteen different MIDI devices.
To select the track, press its identifying number, then use the up and
down keys to adjust the channel number. Enter will store the settings
and quit.
CHANGE INPUT CHANNEL
You may record from any MIDI channel, although in most cases you will
only have one information provider connected to the IN socket. If you
want to record from one channel and exclude information from all
others, you must set the input channel number to match the output
channel on the device you are recording from AND turn off the OMNI mode
with the input options menu. Use the up and down arrow keys to change
the MIDI channel number within the range 1-16. Enter.
SET INPUT OPTIONS
With this menu it is possible to 'filter' the information that you
record.
First check with the instruction manual of the chosen instrument, to
see what MIDI data is transmitted from it, as not all instruments can
transmit such function as key pressure etc. Turn off all the functions
not required to be received by the MIDI INTERFACE, as this will avoid
memory being reserved to record information not being sent. Each of the
eight functions may be switched on or off by pressing the number
corresponding to the required function to be switched. The functions
selected are highlighted in blue. Enter stores the required options and
returns you to the Main Menu.
1..Omni On when selected
allows recording from all MIDI channels regardless of the setting
of input channel.
2..Allow Program Changes
will enable you to record a patch change in the verse.
3..Record Pitch Wheel
allows you to store the pitch controller information in the bar.
The pitch wheel is capable of sending large amounts of information
which may 'clog up' a verse. If this is turned off is may help you
to save space.
4..Record Mod Wheel
as above.
5..Enable Continuous Controller
as above.
6..Allow Mode Changes
if selected this will enable you to record all of the MIDI mode
change information in the verse.
7..Poly Key Pressure
If your synthesizer has pressure sensing on every key it may be
recorded by using this option.
8..Channel Pressure
as above but not so expensive.
When you have selected all of the desired options press enter to store
them.
SET OUTPUT OPTIONS
This menu is used in the same way as the one above, the only difference
is in the first option.
1..Enable Running Status
will only transmit status bytes when a status change is required.
This means a potential time saving of 30% in MIDI transmission
time.
SYNCHRONISATION
The program runs its own internal clock synchronisation in most cases,
providing the timing for other instruments to play the note data being
sent. Use the menu displayed when this function is selected, to change
to an external MIDI clock, such as from a drum machine or other
sequencer. You may also synchronise with a sequencer using 96, 48 or 24
pulses per quarter note. In this instance pins 1 & 3 of the MIDI THRU
socker are used to receive clock pulses. Pin 1 will accept the Run Stop
signal and Pin 3 will accept the Clock.
Use the up and down keys to select and Enter returns you to the Main
Menu.
SAVE AND LOAD SEQUENCE DATA
You may save your recorded information plus the song page to either
tape or MICRODRIVE and retrieve it at a later time. HINT... save it
several times on different tapes or drives, in case your copying media
is suspect -- a lot of hard work can disappear into thin air.
PLAY IT AGAIN SAM!
(C) CHEETAH MARKETING LTD. 1987
Designed by Speedwell Software, I.O.W.
SERVICE INFORMATION
ONE YEAR GUARANTEE
Your new Cheetah product has been tested and inspected before leaving
the factory. It is guaranteed against defective materials or
workmanship for a period of one year from the original purchase date
provided it has been properly operated and maintained.
During the above guarantee period, any defects in parts or
workmanship will be repaired by Cheetah Marketing Limited at no charge,
except for a handling and return transportation charge of L1.50 which
must be enclosed when returning your unit for service. Make remittance
by cheque or postal order payable to Cheetah Marketing Limited. Do not
send cash or stamps. Return your unit postpaid to Cheetah Service
Department, (C.O.D. packages will not be accepted).
Please pack your unit carefully with proper wrapping to avoid
breakage as no liability can be accepted for damage of loss in transit.
To expedite processing, please ensure nature of failure is indicated.
At its option, Cheetah Marketing Limited, may elect to replace the
entire unit, rather than repair it. This guarantee does not cover
replacements of cases or screws.
This guarantee is void if the defect is due to use of the product for
other than the purpose it is designed for, or to accidental (whether in
transit or otherwise), misuse, neglect or repair other than by the
manufacturer.
Cheetah Marketing Limited disclaim any liability for incidental or
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When and where purchased, with copy of receipt.
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